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  1. #61
    Player
    ChaozK's Avatar
    Join Date
    Aug 2013
    Posts
    572
    Character
    Baal Mirtaq
    World
    Shiva
    Main Class
    Dragoon Lv 100
    Quote Originally Posted by ElHeggunte View Post
    At launch Black Mage had superior AoE damage in exchange for interrupted casts when they moved (which includes cast times) and lower single target ability. SE simply decided that Black Mage's single target was too low so they buffed it. It doesn't change the original design philosophy, it just means the developers decided their design didn't work so they adjusted it.

    Your posts are irrelevant because they don't detract from what Rochedalaix said in any way. Also because Black Mage's single target buff has nothing to do with Monk's design, at least not in the manner you're trying to correlate.

    Whatever the case may be, it still has nothing to do with this topic.
    In his post he said, MNK has high single target dps because of low AOE and not lack of ranged dps. My post was meant to show a precedent that a class can have both high single target and AOE dps, so clearly when designing classes AOE isnt the only/main factor, which you even agreed on. Its because of many other factors aka lack of ranged attacks could very well be part of the designers mind when they decided on MNKs output. Stop arguing that it isnt relevant just because you dont like it, it frankly is.

    Edit: To clarify, i am neither arguing for nor against the introduction of a ranged skill for MNKs, i'd actually gladly take it. I am just arguing against the scapegoat of MNKs low AOE as justification for all kinds of buffs, when there are more factors that play into balance.
    (0)
    Last edited by ChaozK; 10-10-2014 at 07:49 PM.

  2. #62
    Player
    ElHeggunte's Avatar
    Join Date
    Aug 2013
    Location
    The Nation of Domination
    Posts
    1,466
    Character
    Naiyah Nanaya
    World
    Diabolos
    Main Class
    Monk Lv 100
    Quote Originally Posted by ChaozK View Post
    In his post he said, MNK has high single target dps because of low AOE and not lack of ranged dps. My post was meant to show a precedent that a class can have both high single target and AOE dps, so clearly when designing classes AOE isnt the only/main factor, which you even agreed on. Its because of many other factors aka lack of ranged attacks could very well be part of the designers mind when they decided on MNKs output. Stop arguing that it isnt relevant just because you dont like it, it frankly is.


    I know why you made the comparison, but you're trying to shoehorn the comparison into a topic where it doesn't fit. Rochedalaix said Monk traded AoE damage for single target damage, not give up a ranged attack. Which is true. You then go on to argue that Black Mage has both like that's supposed to invalidate what he said because... why exactly? It's not like he said a class can't have both (in which case you would have a point), he was merely correcting another poster's false assumption. Your response to that doesn't make any sense because it's out of place (and there are other things wrong with it too, but this topic has done enough derailing already).


    Edit: To clarify, i am neither arguing for nor against the introduction of a ranged skill for MNKs, i'd actually gladly take it. I am just arguing against the scapegoat of MNKs low AOE as justification for all kinds of buffs, when there are more factors that play into balance.
    But nobody's arguing for "all kinds of buffs". We're asking for a ranged attack so you don't have to pull a mob with your face. Your argument is all over the place. This revelation actually makes it worse.
    (0)
    With this character's death, the thread of prophecy remains intact.

  3. #63
    Player
    ChaozK's Avatar
    Join Date
    Aug 2013
    Posts
    572
    Character
    Baal Mirtaq
    World
    Shiva
    Main Class
    Dragoon Lv 100
    Quote Originally Posted by ElHeggunte View Post
    Rochedalaix said Monk traded AoE damage for single target damage, not give up a ranged attack. Which is true.
    Why? Because you say it? Thats the notion i disagree with.

    Why does the tradeoff of low AOE for higher ST rule out the tradeoff of lack of range for higher ST? Because classes cant be bad at more than one thing?
    (0)

  4. #64
    Player
    ziddyt's Avatar
    Join Date
    Aug 2013
    Posts
    182
    Character
    Apollo Dioscuri
    World
    Malboro
    Main Class
    Pugilist Lv 81
    Quote Originally Posted by ChaozK View Post
    Why? Because you say it? Thats the notion i disagree with.

    Why does the tradeoff of low AOE for higher ST rule out the tradeoff of lack of range for higher ST? Because classes cant be bad at more than one thing?
    Because, as has been stated several times, the move is only desired for pulling and tagging mobs. It doesn't even need to do damage to serve that purpose. MNK single target dps means absolutely nothing in these situations, so no, lack of this kind of ranged ability is not a trade off for high dps.
    (1)

  5. #65
    Player
    ElHeggunte's Avatar
    Join Date
    Aug 2013
    Location
    The Nation of Domination
    Posts
    1,466
    Character
    Naiyah Nanaya
    World
    Diabolos
    Main Class
    Monk Lv 100
    Quote Originally Posted by ChaozK View Post
    Thats the notion i disagree with. Why does the tradeoff of low AOE for higher ST rule out the tradeoff of lack of range for higher ST? Because classes cant be bad at more than one thing?
    Okay, let's back up because I don't think we're on the same page. Why do you think it has anything to do with ranged attacks? We're not talking about an array of ranged attacks like a Bard, we're talking about one utility skill that would be similar to Dragoon's Piercing Talon. For that matter, do you think Dragoon does less DPS than a Monk because they have Piercing Talon in their arsenal? I personally think that it's very unlikely Dragoon traded DPS for Piercing Talon for the same reason(s) I don't think Monk's DPS has much to with their lack of a ranged attack. I have plenty of reasons for why I feel that way, I just don't feel like listing them out if I don't have to because I'm growing tired of getting off topic (in fact, I had listed them out, but it made this post more than 3x its current length so I removed them). This thread is supposed to be about a QoL change to a Monk's solo game, not the nuances of FFXIV's game and class design.

    And for the record, no one has said that a class can't be "bad" at more than one thing. There are plenty of things Monk has traded for high single target damage. We just don't believe a ranged pulling skill is one of them.
    (0)
    Last edited by ElHeggunte; 10-11-2014 at 03:00 PM.
    With this character's death, the thread of prophecy remains intact.

  6. #66
    Player
    ChaozK's Avatar
    Join Date
    Aug 2013
    Posts
    572
    Character
    Baal Mirtaq
    World
    Shiva
    Main Class
    Dragoon Lv 100
    Quote Originally Posted by ElHeggunte View Post
    Okay, let's back up because I don't think we're on the same page. Why do you think it has anything to do with ranged attacks?
    Oh dont get me wrong i dont. I just felt that the argument that monk is bad at AOE, therefore he cant be bad at X, was silly.
    (0)

  7. #67
    Player
    Rochedalaix's Avatar
    Join Date
    Aug 2013
    Location
    Gridania
    Posts
    42
    Character
    Leodaire Rochedalaix
    World
    Malboro
    Main Class
    Pugilist Lv 80
    Quote Originally Posted by ChaozK View Post
    Oh dont get me wrong i dont. I just felt that the argument that monk is bad at AOE, therefore he cant be bad at X, was silly.
    That is a silly argument good thing it only exists in your head.
    (0)

  8. #68
    Player
    Joeymtl's Avatar
    Join Date
    Sep 2013
    Posts
    40
    Character
    Joey Mi'ihen
    World
    Ultros
    Main Class
    Pugilist Lv 100
    I mostly soloed my way to 50 and I never felt like it was tedious to pull mobs with myself. And I don't recall many situations where I felt that I needed to pull mobs at all because there were too many in one area, except maybe a few fate camps.

    I wouldn't say no to a pulling utility skill though (only if it generated the minimum amount of aggro and had a timer long enough to prevent MNKs from pulling the whole vicinity to them quickly.)
    (0)
    Last edited by Joeymtl; 10-12-2014 at 03:53 AM.

  9. #69
    Player
    Surani's Avatar
    Join Date
    Sep 2014
    Posts
    6
    Character
    Surani Jes
    World
    Phoenix
    Main Class
    Archer Lv 29
    Should remove perfect balance in place of provoke.
    (1)

  10. #70
    Player
    FoxyAreku's Avatar
    Join Date
    Jul 2014
    Location
    Limsa
    Posts
    2,889
    Character
    Areku Foxfire
    World
    Hyperion
    Main Class
    Scholar Lv 90
    Chi burst.

    Channel a burst of Chi and fire it at the target.
    150 tp

    This would be so nice just for soloing reasons :/
    (0)

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