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  1. #261
    Player
    Nevaldus's Avatar
    Join Date
    Oct 2013
    Posts
    111
    Character
    Dark Temptations
    World
    Cerberus
    Main Class
    Black Mage Lv 60
    My personal view on this is that gamers these days, expect everything to be handed to them on a silver platter, and complain when they can't do something or it takes to long to get something. I enjoy it taking a long tiem to do something, and i love that this game has things for the casual gamer, and things for the hardcore gamers. The sense of acomplishment you get when you finally get something you have worked hard for or ages to aquire is amazing, or when you finally complete something that has been beating you down for ages.

    I think this game is fine the way it is, i have no complaints. Even with tons of people complaining about ATMA's, i got all 12 in less then 24 hours, many people call me lucky, many others call me vulgar words, even my wife is jealous, but i'm not going just off that, i lvoe the raids, i love the extremes and coils and i love that every class/job is different and unique, with different ways to contribute.
    (3)

  2. #262
    Player
    waldo's Avatar
    Join Date
    Nov 2011
    Posts
    287
    Character
    Lilly Grace
    World
    Balmung
    Main Class
    Thaumaturge Lv 50
    I don't know how anyone could like the coil content lockout. Loot lock out is fine, no one ever complains about CT & ST And loot distribution in there. Defend it however you'd like, but it's a crap way of doing things and I will never be convinced otherwise.

    I've heard it said it can't be done because people will buy/sale runs... Who cares? I wouldn't buy a clear but if you want to it won't affect me or my gaming experience at all.

    Also heard it said people will clear content before the next patch is ready. Guys, that's not on you, that's SE's fault. This isn't XI but content lasted there and it does not last 3 months here. Pick an event: sky, sea, world hnm, dynamis, ect. Content came out, but it didn't die. That's on the dev team, not you! Don't buy into this excuse please.

    Right now your two options are to:
    Join party finder and hope it fills quickly (not likely) with 7 other players that know what their doing and can clear the content 6-9 (not likely).
    Or
    Join a static that can clear some or all of it then find something else to do until Tuesday.

    Both these options are bad. No reason I shouldn't be able to run the end game content with friends, help FC members the next day, help various LS mates after that. ST works, CT works. Why wouldn't it work with coil?

    The content lockout the way it is now makes this game bad, and that makes me depressed because I love the genre and like the mechanics of the game.
    (1)
    Last edited by waldo; 10-09-2014 at 07:58 PM.

  3. #263
    Player
    ShiloEET's Avatar
    Join Date
    Oct 2013
    Posts
    185
    Character
    Nykova Williams
    World
    Balmung
    Main Class
    Gladiator Lv 60
    Quote Originally Posted by Nevaldus View Post
    Even with tons of people complaining about ATMA's, i got all 12 in less then 24 hours, many people call me lucky, many others call me vulgar words, even my wife is jealous, but i'm not going just off that, i lvoe the raids, i love the extremes and coils and i love that every class/job is different and unique, with different ways to contribute.
    Alright tiger. Take it easy.
    (0)
    I don't think anyone can stop me anymore, except for god"...

  4. #264
    Player
    Mattlex's Avatar
    Join Date
    Jul 2012
    Posts
    95
    Character
    Onion Lord
    World
    Sargatanas
    Main Class
    Lancer Lv 50
    I've not read most of the comments on here but the topic of this thread is so negative! despite all the work the Devs put into this game (yes i agree it's not perfect but what MMO is?) If i was on the dev team and worked late nights and weekends to get content ready this thread would feel like a big slap in the face to me.

    Ok, so they don't always get it right but the one thing I know for sure is that they will never make everyone happy! It isimpossible to try so they go with what makes the money.

    Now, what would be nicer thread title is.."What would keep me paying my subscription and keep me engaged enough to keep playing!"
    (1)

  5. #265
    Player Dwill's Avatar
    Join Date
    Sep 2013
    Posts
    915
    Character
    Elenath Lanthir
    World
    Cactuar
    Main Class
    Arcanist Lv 60
    Quote Originally Posted by Elven View Post
    Yes they kept at it almost like they wanted my opinion silenced but I don't have to really worry about it because there are plenty of other people explaining why they left and most of the reasons given are shared views anyway.
    Your opinion silenced ? Sorry, you're not that special. If anything, it's just to show how your opinion and similar one relies on nothing else than a preconceived notion that the game is dying/isn't fun because they don't meet your own set of criteria and as such, how your kind shouldn't be taken seriously in the matter.
    (0)

  6. #266
    Player
    Seif's Avatar
    Join Date
    Mar 2011
    Posts
    2,706
    Character
    Seif Dincht
    World
    Balmung
    Main Class
    Marauder Lv 72
    The housing has been the biggest disappointment so far.
    (1)

  7. #267
    Player
    Exstal's Avatar
    Join Date
    Oct 2013
    Location
    Uldah
    Posts
    1,582
    Character
    Shichi Mamura
    World
    Behemoth
    Main Class
    Pugilist Lv 80
    Quote Originally Posted by waldo View Post
    I don't know how anyone could like the coil content lockout. Loot lock out is fine, no one ever complains about CT & ST And loot distribution in there. Defend it however you'd like, but it's a crap way of doing things and I will never be convinced otherwise.
    No one ever complains about CT or ST because they only go once, get their loot and never see those walls until the next week. Strangely, it's exactly like how Coil is now.

    I won't convince you here but I'll explain why it's foolish to dislike it.

    I've heard it said it can't be done because people will buy/sale runs... Who cares? I wouldn't buy a clear but if you want to it won't affect me or my gaming experience at all.
    You're right, that happens now anyway. 30m for all 4 turns once a week.

    Also heard it said people will clear content before the next patch is ready. Guys, that's not on you, that's SE's fault. This isn't XI but content lasted there and it does not last 3 months here. Pick an event: sky, sea, world hnm, dynamis, ect. Content came out, but it didn't die. That's on the dev team, not you! Don't buy into this excuse please.
    So if you want it like XI, you want chance drops instead of the 100% we have now. It's on the dev team to elongate content, yes, and they've done it in the best way they can because that's how all other MMOs handled it. You trade having 100% drop rate of an item for a limited time to get it.

    Right now your two options are to:
    Join party finder and hope it fills quickly (not likely) with 7 other players that know what their doing and can clear the content 6-9 (not likely).
    Or
    Join a static that can clear some or all of it then find something else to do until Tuesday.

    Both these options are bad. No reason I shouldn't be able to run the end game content with friends, help FC members the next day, help various LS mates after that. ST works, CT works. Why wouldn't it work with coil?
    And this is the problem. The lockout is justified if there are others things to do until Tuesday. The issue is Coil is the only thing to do until Tuesday. However breaking down now and making it a loot lockout, which would basically cause all hardcore to probably stop playing, and then putting it in later when there are more end-game dungeons would be catastrophic. I personally fail to see how anyone could find loot lockout for Coil a good thing for long term game health.

    If they allowed Coil to have loot lockout I expect them to heavily ramp up the difficulty of Coil as to make sure people aren't carrying people through it. For example, Savage Coil is normal mode and story mode Coil drops nothing. It really can't be any other way.

    The options are this:

    1) 100% drop rate, weekly lockout on difficult content
    2) 50% drop rate, no lockout on difficult content
    3) 100% drop rate, no lockout on Ninja Gaiden Black Master Ninja mode content

    Choose wisely.
    (0)

  8. #268
    Player

    Join Date
    Dec 2012
    Posts
    1,132
    Quote Originally Posted by waldo View Post
    Also heard it said people will clear content before the next patch is ready. Guys, that's not on you, that's SE's fault. This isn't XI but content lasted there and it does not last 3 months here. Pick an event: sky, sea, world hnm, dynamis, ect. Content came out, but it didn't die. That's on the dev team, not you! Don't buy into this excuse please
    Of course those things lasted years in FFXI:

    - Some of them had lockouts that are even worse than the Coil lockout you're complaining about (World HNMs)
    - None of them could be spammed as much as stuff can be in FFXIV. Lockouts in FFXI were applied as soon as you entered the instance (Dynamis) regardless of if you completed the content or not. Or you had to farm items to be able to pop the monster you wanted to fight (Sky, Sea, with a special mention to the horrible bottleneck that was Ullikemmi in Sky before they finally adjusted it years later). Not so in FFXIV where you can either spam it until you get what you want (Crystal Tower) or spam it until you win (Coil).

    And when you combine the heavy restrictions on how often you could do the content with the drop rates for gear (that were top-tier for years), it's no surprise why it lasted as long as it did in FFXI. The real question is: do we really want to go back to not getting upgrades for months/years and doing the same stuff over and over for years too? Sure, we spam dungeons in FFXIV too, but we won't be spamming Wanderer's Palace 4 years from now. But I do worry about getting people to do the older content if you're a new player wanting to experience it. SE needs to add worthwhile reasons to get players to go back.
    (0)

  9. #269
    Player
    Bucy's Avatar
    Join Date
    Dec 2013
    Posts
    125
    Character
    Bucy Stark
    World
    Hyperion
    Main Class
    Pugilist Lv 50
    Quote Originally Posted by Nevaldus View Post
    My personal view on this is that gamers these days, expect everything to be handed to them on a silver platter, and complain when they can't do something or it takes to long to get something. I enjoy it taking a long time to do something, and i love that this game has things for the casual gamer, and things for the hardcore gamers. The sense of accomplishment you get when you finally get something you have worked hard for or ages to acquire is amazing, or when you finally complete something that has been beating you down for ages.

    I think this game is fine the way it is, i have no complaints. Even with tons of people complaining about ATMA's, i got all 12 in less then 24 hours, many people call me lucky, many others call me vulgar words, even my wife is jealous, but i'm not going just off that, i lvoe the raids, i love the extremes and coils and i love that every class/job is different and unique, with different ways to contribute.
    While I agree things shouldn't be easy, I do get irritated by the constant lack of respect for the players time and effort. I'm not talking about raids and dungeons, I'm talking about the little things. For example, the fact that if we want to change the stats on our novus and nexus weapons requires us to purchase new materia feels like a slap in the face (a grindy book quest would have been fine). Then there are the many clicks and windows to get through to get things done; dealing with retainers is dreadful, we have to forever click their dialogue boxes after exiting their menus. Then there is is DF pop while doing anything; if we are gathering and DF pops right as we are about to gather say black truffles, we can't gather the black truffles, we have to exit that to switch jobs, hit commence, then someone withdraws, and we don't start our instance and lose the black truffles for an hour and 12 minutes. Or we are about to dump stuff into our retasiner's inventory, but DF pops and we can't. Or we just started a craft and have to finish, cancel, or withdraw as a choice.

    But I think people's current legitimate gripe with the game is the primetime lagfest that makes raiding unplayable.
    (1)

  10. #270
    Player
    Sparktacus's Avatar
    Join Date
    Aug 2013
    Posts
    264
    Character
    Sprinkle Puff
    World
    Gilgamesh
    Main Class
    Arcanist Lv 80
    Quote Originally Posted by Gilthas View Post
    . But I do worry about getting people to do the older content if you're a new player wanting to experience it. SE needs to add worthwhile reasons to get players to go back.
    This is exactly the problem with their philosophy of nothing but vertical progression. While very few wants 11 style grinds there are many things that can be done to make old content viable but it mainly relies on horizontal progression which SE is very much against in XIV for strange and poorly excused reasons.
    (2)

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