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  1. #1
    Player
    waldo's Avatar
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    Nov 2011
    Posts
    287
    Character
    Lilly Grace
    World
    Balmung
    Main Class
    Thaumaturge Lv 50
    I don't know how anyone could like the coil content lockout. Loot lock out is fine, no one ever complains about CT & ST And loot distribution in there. Defend it however you'd like, but it's a crap way of doing things and I will never be convinced otherwise.

    I've heard it said it can't be done because people will buy/sale runs... Who cares? I wouldn't buy a clear but if you want to it won't affect me or my gaming experience at all.

    Also heard it said people will clear content before the next patch is ready. Guys, that's not on you, that's SE's fault. This isn't XI but content lasted there and it does not last 3 months here. Pick an event: sky, sea, world hnm, dynamis, ect. Content came out, but it didn't die. That's on the dev team, not you! Don't buy into this excuse please.

    Right now your two options are to:
    Join party finder and hope it fills quickly (not likely) with 7 other players that know what their doing and can clear the content 6-9 (not likely).
    Or
    Join a static that can clear some or all of it then find something else to do until Tuesday.

    Both these options are bad. No reason I shouldn't be able to run the end game content with friends, help FC members the next day, help various LS mates after that. ST works, CT works. Why wouldn't it work with coil?

    The content lockout the way it is now makes this game bad, and that makes me depressed because I love the genre and like the mechanics of the game.
    (1)
    Last edited by waldo; 10-09-2014 at 07:58 PM.

  2. #2
    Player
    Exstal's Avatar
    Join Date
    Oct 2013
    Location
    Uldah
    Posts
    1,582
    Character
    Shichi Mamura
    World
    Behemoth
    Main Class
    Pugilist Lv 80
    Quote Originally Posted by waldo View Post
    I don't know how anyone could like the coil content lockout. Loot lock out is fine, no one ever complains about CT & ST And loot distribution in there. Defend it however you'd like, but it's a crap way of doing things and I will never be convinced otherwise.
    No one ever complains about CT or ST because they only go once, get their loot and never see those walls until the next week. Strangely, it's exactly like how Coil is now.

    I won't convince you here but I'll explain why it's foolish to dislike it.

    I've heard it said it can't be done because people will buy/sale runs... Who cares? I wouldn't buy a clear but if you want to it won't affect me or my gaming experience at all.
    You're right, that happens now anyway. 30m for all 4 turns once a week.

    Also heard it said people will clear content before the next patch is ready. Guys, that's not on you, that's SE's fault. This isn't XI but content lasted there and it does not last 3 months here. Pick an event: sky, sea, world hnm, dynamis, ect. Content came out, but it didn't die. That's on the dev team, not you! Don't buy into this excuse please.
    So if you want it like XI, you want chance drops instead of the 100% we have now. It's on the dev team to elongate content, yes, and they've done it in the best way they can because that's how all other MMOs handled it. You trade having 100% drop rate of an item for a limited time to get it.

    Right now your two options are to:
    Join party finder and hope it fills quickly (not likely) with 7 other players that know what their doing and can clear the content 6-9 (not likely).
    Or
    Join a static that can clear some or all of it then find something else to do until Tuesday.

    Both these options are bad. No reason I shouldn't be able to run the end game content with friends, help FC members the next day, help various LS mates after that. ST works, CT works. Why wouldn't it work with coil?
    And this is the problem. The lockout is justified if there are others things to do until Tuesday. The issue is Coil is the only thing to do until Tuesday. However breaking down now and making it a loot lockout, which would basically cause all hardcore to probably stop playing, and then putting it in later when there are more end-game dungeons would be catastrophic. I personally fail to see how anyone could find loot lockout for Coil a good thing for long term game health.

    If they allowed Coil to have loot lockout I expect them to heavily ramp up the difficulty of Coil as to make sure people aren't carrying people through it. For example, Savage Coil is normal mode and story mode Coil drops nothing. It really can't be any other way.

    The options are this:

    1) 100% drop rate, weekly lockout on difficult content
    2) 50% drop rate, no lockout on difficult content
    3) 100% drop rate, no lockout on Ninja Gaiden Black Master Ninja mode content

    Choose wisely.
    (0)

  3. #3
    Player

    Join Date
    Dec 2012
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    1,132
    Quote Originally Posted by waldo View Post
    Also heard it said people will clear content before the next patch is ready. Guys, that's not on you, that's SE's fault. This isn't XI but content lasted there and it does not last 3 months here. Pick an event: sky, sea, world hnm, dynamis, ect. Content came out, but it didn't die. That's on the dev team, not you! Don't buy into this excuse please
    Of course those things lasted years in FFXI:

    - Some of them had lockouts that are even worse than the Coil lockout you're complaining about (World HNMs)
    - None of them could be spammed as much as stuff can be in FFXIV. Lockouts in FFXI were applied as soon as you entered the instance (Dynamis) regardless of if you completed the content or not. Or you had to farm items to be able to pop the monster you wanted to fight (Sky, Sea, with a special mention to the horrible bottleneck that was Ullikemmi in Sky before they finally adjusted it years later). Not so in FFXIV where you can either spam it until you get what you want (Crystal Tower) or spam it until you win (Coil).

    And when you combine the heavy restrictions on how often you could do the content with the drop rates for gear (that were top-tier for years), it's no surprise why it lasted as long as it did in FFXI. The real question is: do we really want to go back to not getting upgrades for months/years and doing the same stuff over and over for years too? Sure, we spam dungeons in FFXIV too, but we won't be spamming Wanderer's Palace 4 years from now. But I do worry about getting people to do the older content if you're a new player wanting to experience it. SE needs to add worthwhile reasons to get players to go back.
    (0)

  4. #4
    Player
    Sparktacus's Avatar
    Join Date
    Aug 2013
    Posts
    264
    Character
    Sprinkle Puff
    World
    Gilgamesh
    Main Class
    Arcanist Lv 80
    Quote Originally Posted by Gilthas View Post
    . But I do worry about getting people to do the older content if you're a new player wanting to experience it. SE needs to add worthwhile reasons to get players to go back.
    This is exactly the problem with their philosophy of nothing but vertical progression. While very few wants 11 style grinds there are many things that can be done to make old content viable but it mainly relies on horizontal progression which SE is very much against in XIV for strange and poorly excused reasons.
    (2)

  5. #5
    Player
    waldo's Avatar
    Join Date
    Nov 2011
    Posts
    287
    Character
    Lilly Grace
    World
    Balmung
    Main Class
    Thaumaturge Lv 50
    Quote Originally Posted by Exstal View Post
    So if you want it like XI, you want chance drops instead of the 100% we have now. It's on the dev team to elongate content, yes, and they've done it in the best way they can because that's how all other MMOs handled it. You trade having 100% drop rate of an item for a limited time to get it.
    No I don't want it like XI. I also don't want content elongated, I'd prefer content that last. And please note: even with the content lockout the drop rate for the item I'm going for isn't 100%, sometimes people go for months without the drop. Lastly I do not give SE a pass for doing something the way all other MMO's have done it, the genre calls for better than status quo.


    Quote Originally Posted by Gilthas View Post
    Of course those things lasted years in FFXI:

    - Some of them had lockouts that are even worse than the Coil lockout you're complaining about (World HNMs)
    - None of them could be spammed as much as stuff can be in FFXIV. Lockouts in FFXI were applied as soon as you entered the instance (Dynamis) regardless of if you completed the content or not. Or you had to farm items to be able to pop the monster you wanted to fight (Sky, Sea, with a special mention to the horrible bottleneck that was Ullikemmi in Sky before they finally adjusted it years later). Not so in FFXIV where you can either spam it until you get what you want (Crystal Tower) or spam it until you win (Coil).
    Though I didn't like the hnm camping, the lockout was not worse than what we have now. I would be fine with farming pop items too, that doesn't mean everyone else is ok with it though and I realize that. I don't really want to get caught up in a flame war comparing the two games, as I prefaced XIV is not XI and nor do I want it to be. The questioned asked is why do people quit playing, and this is my answer. The content lockout kills this game for me and that is why I quit playing.
    (1)
    Last edited by waldo; 10-10-2014 at 10:42 AM.

  6. #6
    Player

    Join Date
    Dec 2012
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    1,132
    Quote Originally Posted by waldo View Post
    Though I didn't like the hnm camping, the lockout was not worse than what we have now.
    Lol.

    HNMs in FFXI: Fafnir popped every 21-24 hours since the last kill. Only one group ON THE ENTIRE SERVER gets to fight it. When Faf moves out of your time zone you might not see it again for a couple of weeks, let alone claim it. Nidhogg was even more fun.

    Compare that with everyone being able to spam Coil until they complete it in FFXIV. Unless your linkshell in FFXI had some great bots you're doing Coil (and getting gear from it) a lot more often than you did with Faf.

    I do agree that we need more options to get BiS gear from, but I don't think horizontal progression is the panacea that people claim it to be.

    For one, when you add horizontal progression you'll also need to make said BiS gear take a lot more time to obtain. People complain about Atma? Hah! That's child's play compared to how long we repeated content in FFXI to get people relics. Want a Ridill/Adaberk? Join a botting linkshell or expect to wait years to get one. Defending ring? LOL.

    Then there's also how you go about this horizontal progression. Is it something like FFXI where horizontal progression is intimately linked to gear swapping? Not really looking forward to that again. Should we go with "this piece of gear is BiS for Coil, this piece of gear is BiS for Ramuh Ex., this piece of gear is best for etc...". Great, my armoury chest will be even more full just to be the very best for one fight.
    (1)
    Last edited by Gilthas; 10-11-2014 at 03:41 AM.