Quote Originally Posted by waldo View Post
I don't know how anyone could like the coil content lockout. Loot lock out is fine, no one ever complains about CT & ST And loot distribution in there. Defend it however you'd like, but it's a crap way of doing things and I will never be convinced otherwise.
No one ever complains about CT or ST because they only go once, get their loot and never see those walls until the next week. Strangely, it's exactly like how Coil is now.

I won't convince you here but I'll explain why it's foolish to dislike it.

I've heard it said it can't be done because people will buy/sale runs... Who cares? I wouldn't buy a clear but if you want to it won't affect me or my gaming experience at all.
You're right, that happens now anyway. 30m for all 4 turns once a week.

Also heard it said people will clear content before the next patch is ready. Guys, that's not on you, that's SE's fault. This isn't XI but content lasted there and it does not last 3 months here. Pick an event: sky, sea, world hnm, dynamis, ect. Content came out, but it didn't die. That's on the dev team, not you! Don't buy into this excuse please.
So if you want it like XI, you want chance drops instead of the 100% we have now. It's on the dev team to elongate content, yes, and they've done it in the best way they can because that's how all other MMOs handled it. You trade having 100% drop rate of an item for a limited time to get it.

Right now your two options are to:
Join party finder and hope it fills quickly (not likely) with 7 other players that know what their doing and can clear the content 6-9 (not likely).
Or
Join a static that can clear some or all of it then find something else to do until Tuesday.

Both these options are bad. No reason I shouldn't be able to run the end game content with friends, help FC members the next day, help various LS mates after that. ST works, CT works. Why wouldn't it work with coil?
And this is the problem. The lockout is justified if there are others things to do until Tuesday. The issue is Coil is the only thing to do until Tuesday. However breaking down now and making it a loot lockout, which would basically cause all hardcore to probably stop playing, and then putting it in later when there are more end-game dungeons would be catastrophic. I personally fail to see how anyone could find loot lockout for Coil a good thing for long term game health.

If they allowed Coil to have loot lockout I expect them to heavily ramp up the difficulty of Coil as to make sure people aren't carrying people through it. For example, Savage Coil is normal mode and story mode Coil drops nothing. It really can't be any other way.

The options are this:

1) 100% drop rate, weekly lockout on difficult content
2) 50% drop rate, no lockout on difficult content
3) 100% drop rate, no lockout on Ninja Gaiden Black Master Ninja mode content

Choose wisely.