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  1. #11
    Player

    Join Date
    Sep 2013
    Location
    New Gridania
    Posts
    190
    Quote Originally Posted by Crimson-Falcon View Post
    even if we say you can farm T6 - T9 but still beating T6 - T9 in 120 minutes still a challenging thing
    We do it in 40-ish minutes. :O Wish it was more... :< But as someone else here said, there should/could be some checkpoint system.
    (0)

  2. #12
    Player
    ServerCollaps's Avatar
    Join Date
    Jan 2012
    Posts
    2,244
    Character
    Tiger Undie
    World
    Alpha
    Main Class
    Fisher Lv 100
    would be pretty cool if they make coil 6-9 to a 120 min instance with a loot lockout of 1 piece per week like syrcus tower
    (0)

  3. #13
    Player
    Duelle's Avatar
    Join Date
    Mar 2011
    Posts
    3,965
    Character
    Duelle Urelle
    World
    Diabolos
    Main Class
    Red Mage Lv 80
    Quote Originally Posted by SinisterIsBack View Post
    I think it would cause issue with lockouts...at least how they do them anyways
    At the same time that would encourage structured raiding guilds to do their thing.

    Of course, with the way duties were designed this isn't really possible, which is a shame. You can't be "saved" to an instance for the week like you would be in WoW, with a raid ID assigned to anyone that was "saved" in the instance with you.
    Quote Originally Posted by LegendWait View Post
    Lobby rooms are checkpoints so you can get out, fix stuff, change jobs, go spank that S mark that just poped. Etc.

    Coil is much more team oriented, CT is just a Duty Finder thing.
    Does not undo the fact that the ambience of CT and ST feels more like a raid to those of us who have played and raided other MMOs.
    (1)
    * The sad thing is that FFXIV turned RDM into a turret, and people think that's what it's supposed to be. It's supposed to combine sword and magic into something more, not spend the bulk of gameplay spamming spells and jump into melee for only 3 GCDs before scurrying back to the back line like good little casters.
    * Design ideas:
    Red Mage - COMPLETE (https://tinyurl.com/y6tsbnjh), Chemist - Second Pass (https://tinyurl.com/ssuog88), Thief - First Pass (https://tinyurl.com/vdjpkoa), Rune Fencer - First Pass (https://tinyurl.com/y3fomdp2)

  4. #14
    Player
    Moqi's Avatar
    Join Date
    Apr 2014
    Posts
    1,439
    Character
    Goji Degotye
    World
    Twintania
    Main Class
    Botanist Lv 81
    They could make the loading zone look like a pathway though. Coil backgrounds are beautiful but I'm never sure where I'm supposed to be.
    (0)

  5. #15
    Player
    Ophie-Mio's Avatar
    Join Date
    May 2014
    Location
    Gridania
    Posts
    486
    Character
    Yoongi Mio
    World
    Mateus
    Main Class
    Scholar Lv 70
    I think it hasn't been mentioned either that the fatigue of such instances would eventually get to people. It's not a thing for people who are with groups who can easily farm T6-T9 but people learning the content or are maybe not solid on one fight vs the others will have problems with feeling drained.

    The fatigue of the battles can wear people down and make them unable to progress in later battles because of sloppiness. Having separate instances is better to get that 5 minute breather/repair/get food/go pee.

    Plus, look at ST. People get bored a half hour into content. People go afk for trash pulls and such.
    (2)

  6. #16
    Player
    AdamuKun322's Avatar
    Join Date
    Aug 2013
    Posts
    684
    Character
    Sinon Everglade
    World
    Ultros
    Main Class
    Gladiator Lv 80
    Also Coils requires people to change jobs in need be for party makesups as they move through.
    (0)

  7. #17
    Player
    Empressia's Avatar
    Join Date
    Oct 2013
    Posts
    595
    Character
    Carnage Incarnate
    World
    Tonberry
    Main Class
    Lancer Lv 50
    Quote Originally Posted by Crimson-Falcon View Post
    first it will cause problems with lockout

    second coil is hardest content in the game

    its very hard to put entire 2nd coil as 1 instance cover T6 -T9

    can you beat T6 - T9 within 120 mins?

    even if we say you can farm T6 - T9 but still beating T6 - T9 in 120 minutes still a challenging thing

    not to mention brb times and some mistakes and wipes
    LOLWUT u can finish t6-9 in 90 mins
    (0)

  8. #18
    Player
    Exstal's Avatar
    Join Date
    Oct 2013
    Location
    Uldah
    Posts
    1,582
    Character
    Shichi Mamura
    World
    Behemoth
    Main Class
    Pugilist Lv 80
    Quote Originally Posted by Empressia View Post
    LOLWUT u can finish t6-9 in 90 mins
    If you had only 120 minutes to learn all turns from scratch, could you do it? If you ran out of time you had to start from the beginning?
    (0)

  9. #19
    Player
    Sapphic's Avatar
    Join Date
    Oct 2013
    Posts
    2,308
    Character
    Sapphic Meow
    World
    Odin
    Main Class
    Monk Lv 90
    Quote Originally Posted by Duelle View Post
    Of course, with the way duties were designed this isn't really possible, which is a shame. You can't be "saved" to an instance for the week like you would be in WoW, with a raid ID assigned to anyone that was "saved" in the instance with you.
    Does not undo the fact that the ambience of CT and ST feels more like a raid to those of us who have played and raided other MMOs.
    Actually you can, clear trash and leave the turn, then come back another day and the trash will still be clear, Look at how peeps asked for some to take them into coil turn 1 past ADS and trash, so instance ID progression saving is possible.

    Just working on progression proves that, spend time working on a boss, stop, have another crack another day (before reset of course) trash is clear, shortcut is open.

    Quote Originally Posted by Exstal View Post
    If you had only 120 minutes to learn all turns from scratch, could you do it? If you ran out of time you had to start from the beginning?
    All stuff you clear upto that would still be clear when you re-enter the next time (before reset).
    (0)
    Last edited by Sapphic; 10-07-2014 at 11:39 AM.

  10. #20
    Player
    Sapphic's Avatar
    Join Date
    Oct 2013
    Posts
    2,308
    Character
    Sapphic Meow
    World
    Odin
    Main Class
    Monk Lv 90
    Quote Originally Posted by Ophie-Mio View Post
    I think it hasn't been mentioned either that the fatigue of such instances would eventually get to people. It's not a thing for people who are with groups who can easily farm T6-T9 but people learning the content or are maybe not solid on one fight vs the others will have problems with feeling drained.

    The fatigue of the battles can wear people down and make them unable to progress in later battles because of sloppiness. Having separate instances is better to get that 5 minute breather/repair/get food/go pee.

    Plus, look at ST. People get bored a half hour into content. People go afk for trash pulls and such.
    When I was raiding in Rift we would raid for 2hrs then stop when working on progression. Then pick it up again at the point we left it.
    (1)

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