I think it would cause issue with lockouts...at least how they do them anyways
I think it would cause issue with lockouts...at least how they do them anyways
At the same time that would encourage structured raiding guilds to do their thing.
Of course, with the way duties were designed this isn't really possible, which is a shame. You can't be "saved" to an instance for the week like you would be in WoW, with a raid ID assigned to anyone that was "saved" in the instance with you.
Does not undo the fact that the ambience of CT and ST feels more like a raid to those of us who have played and raided other MMOs.
* The sad thing is that FFXIV turned RDM into a turret, and people think that's what it's supposed to be. It's supposed to combine sword and magic into something more, not spend the bulk of gameplay spamming spells and jump into melee for only 3 GCDs before scurrying back to the back line like good little casters.
* Design ideas:
Red Mage - COMPLETE (https://tinyurl.com/y6tsbnjh), Chemist - Second Pass (https://tinyurl.com/ssuog88), Thief - First Pass (https://tinyurl.com/vdjpkoa), Rune Fencer - First Pass (https://tinyurl.com/y3fomdp2)
Actually you can, clear trash and leave the turn, then come back another day and the trash will still be clear, Look at how peeps asked for some to take them into coil turn 1 past ADS and trash, so instance ID progression saving is possible.Of course, with the way duties were designed this isn't really possible, which is a shame. You can't be "saved" to an instance for the week like you would be in WoW, with a raid ID assigned to anyone that was "saved" in the instance with you.
Does not undo the fact that the ambience of CT and ST feels more like a raid to those of us who have played and raided other MMOs.
Just working on progression proves that, spend time working on a boss, stop, have another crack another day (before reset of course) trash is clear, shortcut is open.
All stuff you clear upto that would still be clear when you re-enter the next time (before reset).
Last edited by Sapphic; 10-07-2014 at 11:39 AM.
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