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  1. #1
    Player
    Lovescake's Avatar
    Join Date
    Aug 2013
    Location
    Odin
    Posts
    475
    Character
    Loves Cake
    World
    Odin
    Main Class
    Ninja Lv 70
    Quote Originally Posted by myahele View Post
    Yeah, it got boring after a while but the system was very flawed. Not sure if they fixed it, but I remember queueing only to be in a party with around 4-6 members. sometimes we were missing an alliance
    72 player = 3 alliances
    48 player = 2 alliances
    24 player = 1 alliance

    you weren't missing them as a flaw. it was designed like this and it works.
    (0)

  2. #2
    Player
    ElHeggunte's Avatar
    Join Date
    Aug 2013
    Location
    The Nation of Domination
    Posts
    1,468
    Character
    Naiyah Nanaya
    World
    Diabolos
    Main Class
    Monk Lv 100
    Quote Originally Posted by Lovescake View Post
    72 player = 3 alliances
    48 player = 2 alliances
    24 player = 1 alliance

    you weren't missing them as a flaw. it was designed like this and it works.
    It is a flaw. In an attempt to keep the queue times down SE made it so all three sides don't necessarily need to have a full roster before the match can start. The game will start as a 48/72 person match, but when you actually get into the instance you don't always have two/three full alliances like you should. I've had my fair share of 72-player matches where the Flames had less than two full alliances for more than 10 minutes into the match and that was pretty common. The system back-fills as the match goes on, but you're typically down players long enough that you have little to no chance of recovery even if you eventually fill up.

    I haven't done Frontlines in a good while now, but if people are actually queuing even less than before the problem is only going to get worse.
    (1)
    With this character's death, the thread of prophecy remains intact.