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  1. #101
    Player
    Dyne_Fellpool's Avatar
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    Dyne Fellpool
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    Goblin
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    Archer Lv 50
    There's a reason people go to the casino for fun. Playing the slots (RNG) is fun. Its exciting to win and yes, sometimes you hit a losing streak.
    Working for a weekly paycheck (tokens) is not fun. Its work. There's no excitement in 100% predictable rewards.

    My opinion, obviously. But I think its a pretty reasonable one.




    edit: And before someone cries "You dont even do 2nd Coil!" -- That is irrelevant. The issue of random drops vs. token drops has affected and continues to affect various content in various games. IMO random drops are more exciting even when you get screwed, regardless of what game it is or if its high end or mid range content. Its just better game design.
    (0)
    Last edited by Dyne_Fellpool; 10-03-2014 at 10:28 AM.

  2. #102
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    Quote Originally Posted by Dyne_Fellpool View Post
    There's a reason people go to the casino for fun.
    There's a reason most people don't go back.
    (2)

  3. #103
    Player
    silentwindfr's Avatar
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    Jul 2012
    Location
    Gridania
    Posts
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    Character
    Florence Leduc
    World
    Ragnarok
    Main Class
    Monk Lv 90
    Quote Originally Posted by Dyne_Fellpool View Post
    snips
    just want to point something, random drop are not there for give you excitement, only for increase the time before you run out of content. it's a poor design, instead to make fun content with a lot of replayability, they did decide to drop a random drop and make people get screws or not, because RNG is not fair, it's pure luck... and bad luck streak happend more than good luck one.

    other point, a loooot of people hate gambling, token system it's there for them, no?
    (1)

  4. #104
    Player Dwill's Avatar
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    Sep 2013
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    915
    Character
    Elenath Lanthir
    World
    Cactuar
    Main Class
    Arcanist Lv 60
    Quote Originally Posted by raelgun View Post
    And other mmos do just fine in this regard, and its pretty silly that you need EVERY ITEM to be perfect from the get go, this just shows how entitled people are and personal traits that you cant even deal with that few items not being perfect, players in other mmos get by fine, so can you.
    It's not a matter of being perfect, it's a matter that if you raid the Coils, full Soldiery is not an option for nearly every DPS class out there. Unless you can magically tell me how having full Soldiery with sub 440 accuracy is an acceptable substitute to High Allagan, you lack the insight to comprehend why such a system has much more pros than cons.

    You might not want to yourself (551 accuracy on Black Mage) but some people actually want to optimize their characters as best they can during a content cycle and some people can't because RNG gives them the middle finger. Someone with the current system can get get BiS pretty quick if they're lucky or never even come close to it if they aren't. A system similar to what Madoka suggested would alleviate quite a few issues.

    Quote Originally Posted by Dyne_Fellpool View Post
    There's a reason people go to the casino for fun. Playing the slots (RNG) is fun. Its exciting to win and yes, sometimes you hit a losing streak.
    Working for a weekly paycheck (tokens) is not fun. Its work. There's no excitement in 100% predictable rewards.

    My opinion, obviously. But I think its a pretty reasonable one.




    edit: And before someone cries "You dont even do 2nd Coil!" -- That is irrelevant. The issue of random drops vs. token drops has affected aennd continues to affect various content in various games. IMO random drops are more exciting even when you get screwed, regardless of what game it is or if its high end or mid range content. Its just better game design.
    Actually, it's not irrelevant since second coil is the only place in the game right now that locks you of an encounter whether you get loot or not and these types of encounters is the main core of the issue.
    (0)
    Last edited by Dwill; 10-03-2014 at 10:39 AM.

  5. #105
    Player
    silentwindfr's Avatar
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    Jul 2012
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    Gridania
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    Florence Leduc
    World
    Ragnarok
    Main Class
    Monk Lv 90
    Quote Originally Posted by Dwill View Post
    It's not a matter of being perfect, it's a matter that if you raid the Coils, full Soldiery is not an option for nearly every DPS class out there. Unless you can magically tell me how having full Soldiery with sub 440 accuracy is an acceptable substitute to High Allagan, you lack the insight to comprehend why such a system has much more pros than cons.
    actually the trouble lie in another bad design of the modern mmorpg. before it was commons to have different way to get the best stuff: raid, pvp, craft,... here it's raid or token only. if you are screw on the drop in raid, you have no choice than get the token, but like you did point out the token stuff is bad in some aspect for the dps. what is the solution then? none, because the game have focus all the endgame on one aspect.

    even if they had craft, it will probably take raid drop for get it. the pvp are different and don't mix with the pve (thanks for this ^^). the only solution it's add another type of content that will reward same level of ilevel gears, but it need to be challenging... and sadly i doubt SE want to add another type of content like this. they follow the WoW model that totally bad on this side, we did see it with the hunt, it was possible to create another type of content challenging, but instead we did get a poor implemented NM system.

    ps: i think they need to free themself from WoW model and create them own game. they have good underused system around that can be used for this, like the levequest system... sadly it seems it's not them priority.
    (0)

  6. #106
    Player Dwill's Avatar
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    Sep 2013
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    915
    Character
    Elenath Lanthir
    World
    Cactuar
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    Arcanist Lv 60
    Quote Originally Posted by silentwindfr View Post
    snip
    Except that it's not optimal for people who do coils only. If people don't touch coils, then full Soldiery is an actual and viable upgrade. Other type of content really isn't a viable solution for Square Enix considering we aren't even getting Coils at a decent speed. So a token system would take much less developer time and could easily be balanced in term of speed of gear acquisition.
    (0)

  7. #107
    Player
    Dyne_Fellpool's Avatar
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    Character
    Dyne Fellpool
    World
    Goblin
    Main Class
    Archer Lv 50
    Quote Originally Posted by Dwill View Post
    Actually, it's not irrelevant since second coil is the only place in the game right now that locks you of an encounter whether you get loot or not and these types of encounters is the main core of the issue.
    Except that I clearly said in multiple games. This is a game design issue, not unique to FFXIV and experience with it can reach far beyond just 2nd Coil.

    Quote Originally Posted by scarebearz View Post
    There's a reason most people don't go back.
    Well thats simply not true, at least in my experience.
    Most people enjoy casinos, they are designed that way. Its human nature to enjoy gambling. Sure its not for everyone, but most people (as long as they dont bet more than they can afford) have a good time.
    (0)
    Last edited by Dyne_Fellpool; 10-03-2014 at 10:52 AM.

  8. #108
    Player
    silentwindfr's Avatar
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    Florence Leduc
    World
    Ragnarok
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    Monk Lv 90
    Quote Originally Posted by Dyne_Fellpool View Post
    ...Most people enjoy casinos...
    i know a lot of people that hate casino, me too actually, since be screw don't interest me. casino rips more people than people are winning against the casino, no new there.

    Quote Originally Posted by Dwill View Post
    Except that it's not optimal for people who do coils only. If people don't touch coils, then full Soldiery is an actual and viable upgrade. Other type of content really isn't a viable solution for Square Enix considering we aren't even getting Coils at a decent speed. So a token system would take much less developer time and could easily be balanced in term of speed of gear acquisition.
    actually two trouble, outside coil, the i100 gears is useless in 98% of the content of the game, even Ramuh EX can be done in i90. i had already said it into another thread, i90 gears is enough for most content of the game. i100-110 actually are overkill... and i'm worried with the futur increase of ilevel since people doing raid will simply destroy all the balance between gears/skill and danger/reward.

    why they take soo many time for give us coil? first it's needed to be balanced for offer a challenge to hardcore gamer, it's them goal, but must still be accessible to non hardcore gamer. it's why we did get soo many over scripted fight. from my view point, it's pointless to make a content that will please the hardcore gamer, since is not possible. either by them skill or time spend in the game, they will destroy all challenge, the trouble is after this, when they have destroy this content they have nothing to do.

    like i have said, it's better to aim to high replayability with a good challenge content instead to extremely balanced content with low replayability.
    (0)
    Last edited by silentwindfr; 10-03-2014 at 11:00 AM.

  9. #109
    Player
    Dyne_Fellpool's Avatar
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    Dyne Fellpool
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    Goblin
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    its just like paying for any other entertainment. You fork over cash and you have a good time. The only difference is that sometimes (rarely) they give you your money back
    (0)

  10. #110
    Player
    silentwindfr's Avatar
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    Florence Leduc
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    Ragnarok
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    Monk Lv 90
    Quote Originally Posted by Dyne_Fellpool View Post
    its just like paying for any other entertainment. You fork over cash and you have a good time. The only difference is that sometimes (rarely) they give you your money back
    exept here, we don't look for get back our money, but for get fun and pleasure... and it's not the case when you are screw by the rng, some people will feel frustration. i don't say that we must get ride of the RNG, but that to much RNG is bad, and the 2.2-2.3 was extremely heavy in term of RNG.
    (0)

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