Why would you want to streamline every class?
Why would you want to streamline every class?



Being unique isn't a good reason for being the only class in the entire game that lacks an ability as basic as a ranged attack. It's an arbitrary restriction that doesn't even make sense. It's like making a class that can't run or jump while everyone else can and then dismissing how ridiculous it is by saying "hey, it makes him unique". Being unique isn't always a good thing.
It's one thing if several classes don't have a ranged skill either, but when one class is the odd man out it should probably be changed.
With this character's death, the thread of prophecy remains intact.
Shoulder tackle is a ranged attack by definition.Being unique isn't a good reason for being the only class in the entire game that lacks an ability as basic as a ranged attack. It's an arbitrary restriction that doesn't even make sense. It's like making a class that can't run or jump while everyone else can and then dismissing how ridiculous it is by saying "hey, it makes him unique". Being unique isn't always a good thing.
It's one thing if several classes don't have a ranged skill either, but when one class is the odd man out it should probably be changed.
Shoulder tackle does something very different. It's a gap closer. It pulls you to the mob rather than the other way around. Don't get me wrong, it's very useful, probably more useful than a ranged attack since MNKs rarely need to pull or kite, but it is not analogous to tomahawk, shield lob, or piercing talon.



This is just arguing for the sake of it. Yes, by the strictest definition, Shoulder Tackle could be considered a ranged attack because you can use it outside of melee range. Under a practical definition it kind of falls flat because as Nutz points out, it sends you to the mob instead of bringing the mob to you. Even Howling Fist doesn't fit because it has a painfully short range and it's an AoE which defeats the purpose of using it to snag one mob out of a group.
It isn't a huge deal that Monk is the only class lacking a true ranged puller, but it's certainly a bizarre design choice and it's even more bizarre to dismiss that poor design with words like "unique" or comparing it to skills that aren't even close to what the topic is about.
With this character's death, the thread of prophecy remains intact.

Not having a ranged pull sucks before I got my healing Chocobo I would die a lotfrom having to fight multiple mobs while leveling. Now that I have my healing Chocobo though it is no longer a problemThis is just arguing for the sake of it. Yes, by the strictest definition, Shoulder Tackle could be considered a ranged attack because you can use it outside of melee range. Under a practical definition it kind of falls flat because as Nutz points out, it sends you to the mob instead of bringing the mob to you. Even Howling Fist doesn't fit because it has a painfully short range and it's an AoE which defeats the purpose of using it to snag one mob out of a group.
It isn't a huge deal that Monk is the only class lacking a true ranged puller, but it's certainly a bizarre design choice and it's even more bizarre to dismiss that poor design with words like "unique" or comparing it to skills that aren't even close to what the topic is about.![]()
How is that an arbitrary restriction? It does make sense, you are melee class, how are monks supposed to do ranged attacks? Comparing it to jumping or running is just stupid and very exaggerated. The only problem is that you sometimes can't pull mobs without pulling other mobs. That is seriously not that big of a deal, monks already deal the most single target damage so I don't get why you think you should get everything, making classes unique is good thing, it makes playing them feel different, sometimes it brings disadvantages in some areas but you can't make the classes not have disadvantages in some areas without making them feel all the same and give them same kinda abilities, which completely destroys the whole point of having different classes.
When ninja comes out she will be able to run faster and take less fall damage, should that be applied to every class because it makes the class unique and better in some areas?
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