Quote Originally Posted by Seikninkuru View Post
Why your opinion is backwards and irrational. Forced partying pigeonholes gameplay into one style. For some reason, some players in these games seem to equate time with challenge. Artificial roadblocks that equate to time as difficult.
This is not 2001 where you have at the most 500,000 players playing graphical MMORPGs. The market is larger, there are quite a few more customers in the market searching for something rational and attainable as a form of entertainment in their free time.

Some people work, and then come home and have families to take care of. Some of these people don't dump all the duties on their spouse(see: not a lazy slob). These people, the average human being, would enjoy to have a form of progression that allows them to enjoy some entertainment in shorter sessions. If to play FFXIV I have to form a group to do just about anything(not saying this is how it is yet, as I haven't experienced the new patch enough), that's time out of my short play session and on top of that unfair to those I form a group with when I must inform them of my departure within 30 minutes of beginning.

P.S. EQ was a bad game.
P.P.S. FFXI was a bad game, and you should feel bad for liking it.
I'm sorry.
I didn't know I had to sacrifice long term goals and challenging gameplay for people who don't even play the game very often. How arrogant and foolish of me to consider a long jouney to a distant reward entertaining. Thank you for making me realize that it's the people who only play the game when they're bored and have a little free time that really matter. I sure was dumb to commit myself to something I enjoyed and you didn't. I'll never make that mistake again.