Results 1 to 3 of 3
  1. #1
    Player
    Rindali's Avatar
    Join Date
    Aug 2014
    Posts
    8
    Character
    Rinda'li Shalo
    World
    Balmung
    Main Class
    Miner Lv 50

    Manual FPS limits

    I know the game has the option to set your FPS cap to 60 or 30, but I was wondering if there was a way to set it to something higher (120, in my case)? I have a PC that could support that easily, as removing the cap has me at around 180 FPS, I just rather not let my GPUs work that hard when my screen can only display 120.
    (0)

  2. #2
    Player
    Squa11_Leonhart's Avatar
    Join Date
    Aug 2013
    Location
    Gridania
    Posts
    1,123
    Character
    Kaya Yuuna
    World
    Cerberus
    Main Class
    Archer Lv 70
    If you have an nvidia gpu, you can do this from the Driver using nvidia inspector

    Or you can uncap the framerate and use vsync from the nvcp.

    Borderless window is vsynced by DWM.
    (0)

  3. #3
    Player
    Brytor's Avatar
    Join Date
    Dec 2013
    Posts
    37
    Character
    Brytor Tatriez
    World
    Hyperion
    Main Class
    Gladiator Lv 50
    Quote Originally Posted by Rindali View Post
    I know the game has the option to set your FPS cap to 60 or 30, but I was wondering if there was a way to set it to something higher (120, in my case)? I have a PC that could support that easily, as removing the cap has me at around 180 FPS, I just rather not let my GPUs work that hard when my screen can only display 120.
    The cap rate in the game is tied to your refresh rate of the monitor. When I set the monitor to 144Mhz in the game config it sets the rate to caps 144 and 72. If I set to 100Mhz I get 100 and 50 and so on. When you set the resolution in game look and see if you have multiple refresh rates for the same resolution. I have an ASUS VG248 and have the options for 144, 120, 100, 85, 60, 59, and 50 rates. Even if your computer can generate higher frame rates you normally want to pick a cap of what your monitor can support.

    You can google this but basically FPS and refresh rate are two separate things but related. Even if the image on your screen has not changed in any way (e.g. a still 2D image like your Windows Desktop), or your 3D game isn't actually supplying enough new frames (e.g. the game is running at 25 FPS on a 60Hz refresh rate), the screen can still be redrawn a fixed number of times based on the current refresh rate of the monitor; if your FPS is less than your refresh rate at any time, the same frame may simply be redrawn several times by the monitor.

    If your FPS is higher than your refresh rate at any time, your monitor will not actually be able to display all of these frames, and some will come out with a graphical glitch known as Tearing. To prevent this, you can enable an option called Vertical Synchronization (VSync). However here's the tricky part: if VSync is enabled, then your refresh rate and FPS will have a direct relationship with each other - they will become synchronized together.
    (0)