Quote Originally Posted by Raxion View Post
This would promote loot-selling. It's something that SE is trying to avoid. A good group could repeatedly sell current-tier boss kills (plus all of the loot from the kill) to people this way. This, of course, would ruin progression and water down new content almost instantly.
This argument seems to get brought up every time someone requests lockout change/removal. This whole game promotes loot-selling right now as it is. But by having lockouts, it prevents enjoyment from many people. There have been numerous posts from people about their frustrations of building and/or maintaining a static. People want to help their friends who may only have 5 people.

The good far outweighs the bad by removing or changing lockout rules. Runs get sold right now for everything anyway so I don't agree with that argument. Lockouts don't prevent sales.