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  1. #25
    Player
    Audacity's Avatar
    登録日
    2014/01/27
    投稿
    65
    Character
    Fear Audacity
    World
    Excalibur
    Main Class
    格闘士 Lv 50
    Quote 引用元:Nicobo 投稿を閲覧
    Sorry to say I disagree with this post as I read many contradictions. ^^;

    It wants fresh and exciting new contents but then wants old contents from FFXi which I am getting tired.
    It wants larger events for more players but then wants removing number requirements as contents can be cleared with lower numbers.
    It wants removing lockout that increases others' difficulity but then wants harder contents.
    1: I never said I want specific FFXI content in FFXIV. I used events as an example of what sort of thing would be cool. I ran Dynamis for years, I don't really want to start the exact same thing again.
    2: Again, You've missed my point. I just don't see the point in making very specific number requirements. If people want to try stuff with less. More power to them. Look at current content, Coil 2 is being sold by some groups. so it's possible to clear it with 7 people. Twintainia has been cleared by 4 people. Everything else can easily be cleared with less than 8 people. It would also make helping people clear older content a lot easier as you don't have to wait fill up the party with unneeded extra people.

    As for implementing this idea in newer content, again. Look at dynamis. You could go in with 64 people, You could go in with 6 people. Hell if you wanted to waste a million gil and enter alone you could do so. It would add an extra element of challenge to the game.

    3: I don't even understand the last point you're trying to make.

    Also, I'm a human being, not an object, so I'm not sure why you're referring to me as "it"

    Quote 引用元:wellfooled
    I think a lot of posters are taking this thread the wrong way. I don't think Audacity asked for any specific content from FFXI to be duplicated in FFXIV, but rather that some of the broad strokes that made that content great in FFXI could also be applied to FFXIV.

    Like having more than one type of end game raid. It doesn't have to be Sky and Dynamis exactly, but rather that multiple end game raids can be running side by side each week, like Sky and Dynamis did.

    Or having alliance based end game content. Again, he isn't asking for Dynamis itself, but end game content that includes as many participants as Dynamis did.

    I have to agree with Audacity for the most part, particularly point number 4. I like end game rewards to have a little more staying power than the timeframe FFXIV uses, but I think something else would have to be added to make stats interesting enough for horizontal gear progression to work.
    Thank you. You've hit the nail on the head.
    (2)
    2014/10/01 04:05; Audacity が最後に編集