Quote Originally Posted by Zaresin View Post
I pose this question:

If I as a provider have a large part of my target consumer base hate an aspect of my product, that would tell me that something needs to change. Wouldn't you if you were a provider of a service?

Now to comment on your thought about it being their attempt to make players focus on a single job. I personally think if that were true, they would have not implemented or done away with how jobs are switched and gone to the classic single job unchangeable per character created.
Oh, I definitely agree that keeping atma the way it is seems counterproductive. I'm sure several people have quit in frustration (maybe they would have quit soon enough anyway...). The sheer fact that they know everyone hates it and they keep it the way it is is what makes me think that they want players to only ever bother with 1 relic (zodiac) weapon. I don't think they want players to restrict themselves to 1 class/ job really, just that as it pertains to the zodiac weapon quest they want players to have a single preferred job (or perhaps 2 or 3 for hardcore players).