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  1. #1
    Player
    Zaresin's Avatar
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    Oct 2013
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    170
    Character
    Kyle Drew
    World
    Omega
    Main Class
    Scholar Lv 70
    Quote Originally Posted by Nutz View Post
    This is likely the 500th thread calling for them to rethink/ reconfigure/ tweak this portion of the quest and they mostly don't comment on it at all.
    I pose this question:

    If I as a provider have a large part of my target consumer base hate an aspect of my product, that would tell me that something needs to change. Wouldn't you if you were a provider of a service?

    Now to comment on your thought about it being their attempt to make players focus on a single job. I personally think if that were true, they would have not implemented or done away with how jobs are switched and gone to the classic single job unchangeable per character created.
    (3)
    Last edited by Zaresin; 09-30-2014 at 03:32 PM.

  2. #2
    Player
    Nutz's Avatar
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    Jan 2014
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    1,140
    Character
    Monkey Nutz
    World
    Behemoth
    Main Class
    Pugilist Lv 60
    Quote Originally Posted by Zaresin View Post
    I pose this question:

    If I as a provider have a large part of my target consumer base hate an aspect of my product, that would tell me that something needs to change. Wouldn't you if you were a provider of a service?

    Now to comment on your thought about it being their attempt to make players focus on a single job. I personally think if that were true, they would have not implemented or done away with how jobs are switched and gone to the classic single job unchangeable per character created.
    Oh, I definitely agree that keeping atma the way it is seems counterproductive. I'm sure several people have quit in frustration (maybe they would have quit soon enough anyway...). The sheer fact that they know everyone hates it and they keep it the way it is is what makes me think that they want players to only ever bother with 1 relic (zodiac) weapon. I don't think they want players to restrict themselves to 1 class/ job really, just that as it pertains to the zodiac weapon quest they want players to have a single preferred job (or perhaps 2 or 3 for hardcore players).
    (1)

  3. #3
    Player
    Xephier's Avatar
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    Sep 2014
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    Character
    Xephier Fuzzy'nutz
    World
    Gilgamesh
    Main Class
    Arcanist Lv 50
    Quote Originally Posted by Nutz View Post
    I'm sure several people have quit in frustration (maybe they would have quit soon enough anyway...). The sheer fact that they know everyone hates it and they keep it the way it is is what makes me think that they want players to only ever bother with 1 relic (zodiac) weapon. I don't think they want players to restrict themselves to 1 class/ job really, just that as it pertains to the zodiac weapon quest they want players to have a single preferred job (or perhaps 2 or 3 for hardcore players).

    His point still remains though that even doing this on one player is a long boring struggle. If they at least boosted the % of atma drops above like 1-2% then it'd be bearable but who wants to farm fates for 2-3 hours at a time to get nothing? I won't even put out the effort to get this on one character because it's not fun. I'd have more fun fishing(irl) than doing this quest and that's saying something, cuz fishing is about as fun as starring at rocks.
    (0)

  4. #4
    Player
    Xephier's Avatar
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    Sep 2014
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    Character
    Xephier Fuzzy'nutz
    World
    Gilgamesh
    Main Class
    Arcanist Lv 50
    Quote Originally Posted by Cuervo78 View Post
    They provide alternative weapons that are about as strong as the relic and can be easily obtained. So go to Syrcus Tower, get yourself an UAT and trade it in for a ILvl 100 weapon.
    Get a Sand of time from Syrcus and upgrade said weapon to 110.
    Book of diamonds is it(I'm a SCH)? That'd be great if the stats on it weren't garbage. It's a pretty weapon don't get me wrong but for functionality it isn't worth the sand.
    (0)
    Last edited by Xephier; 10-02-2014 at 10:11 AM.

  5. #5
    Player
    Zaresin's Avatar
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    Oct 2013
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    170
    Character
    Kyle Drew
    World
    Omega
    Main Class
    Scholar Lv 70
    Quote Originally Posted by Xephier View Post
    Book of diamonds is it(I'm a SCH)? That'd be great if the stats on it weren't garbage. It's a pretty weapon don't get me wrong but for functionality it isn't worth the sand.
    Not to mention those items will have a finite number of upgrades but the relic weapons are iconic to the classes and will constantly be upgraded. One thing that has been a staple is that customizability in weapons makes them more stronger than their static counterparts in the long run in reguards to power. Yes the best weapons in the game should be a challenge to get, but the challenge should not be the challenge to stay awake.
    (0)

  6. #6
    Player
    RyuRoots's Avatar
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    Jul 2014
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    579
    Character
    N'rhuna Veraan
    World
    Hyperion
    Main Class
    Monk Lv 90
    I don't think you'll find anyone really disagreein with you Zaresin but, sadly, I don't really see SE changing it. They'll probably say it's "working as intended". It took me several months to get atma for ONE weapon (since apparently RNGesus utterly hates me with a fiery passion) and I have 3 other jobs I play regularly with Zeniths...so that'll be GREAT. A 5% drop rate for low level content that locks out almost all of the abilities you're used to using with no end in sight? I can't imagine what buffoon thought this was the best way to go about upgrading relics. Hell, even for the book upgrading phase with the Atma, at least you're doing specific tasks with defined goals so I don't even mind those as much. Anyway, I know I'm not saying anything new or exciting either.

    tl;dr is that yes, it IS an utterly atrocious system but SE will probably never do anything about it.
    (0)

  7. #7
    Player
    JonBigwood's Avatar
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    Nov 2013
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    415
    Character
    Jon Bigwood
    World
    Odin
    Main Class
    Gladiator Lv 80
    Quote Originally Posted by RyuRoots View Post
    tl;dr is that yes, it IS an utterly atrocious system but SE will probably never do anything about it.
    I think atma drop rate is higher now than it used to be at first (no proof), and I think it will be made easier in the future.

    At launch it used to take several weeks. I used to get 1 or 2 atma per week, twice I got 3 atmas, twice 0 atmas in a week. I did the daily roulettes so didn't farm atma all the time. And don't play a lot of hours a day. Other friends who play more time and farmed hard got it not a lot earlier than I did.

    Increasing the drop rate of atmas and alexandrites is super easy, and they don't need to go making it public. By the way, I don't know from where comes the fact that alexandrites and atmas have the same drop rate and is 5%. I have never seen an alexandrite drop and I have been doing FATES for it (not farming, just doing the ones I met.) I think atmas drop rate was more near 1 or 2% at first than 5%. Now it might be 5%, I don't know.
    (0)

  8. #8
    Player
    Zaresin's Avatar
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    Oct 2013
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    170
    Character
    Kyle Drew
    World
    Omega
    Main Class
    Scholar Lv 70
    Quote Originally Posted by RyuRoots View Post
    tl;dr is that yes, it IS an utterly atrocious system but SE will probably never do anything about it.
    My biggest issue with this system is how lazily planned it feels. I LOVE FF games and they were always exciting (FFX lightning dodging while annoying was exciting because you got excited when you dodged that lightning) but this??? No it isn't exciting nor is it fun. This is something I would expect from an intern with no experience in game design...not from an actual game developer. Maybe I had too high of an expectation in reguards to quality when it comes to the FF franchise. I don't want the system to be easy, I just want it to be fun and not feel like my time would be better spent sleeping.
    (1)
    Last edited by Zaresin; 10-07-2014 at 06:45 AM.

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