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  1. #1
    Player
    IveraIvalice's Avatar
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    Apr 2011
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    Gridania
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    595
    Character
    Ivera Ivalice
    World
    Sargatanas
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    White Mage Lv 90
    Quote Originally Posted by Shioban View Post
    Considering the development of the game is split quite strongly between casual/hardcore content (intentionally so), your point doesn't make that much sense.

    You have the right to ask for it, but regardless of whether you pay for it or not, if you can't actually complete the content due to your own time/ability/varying restrictions that's not their problem.



    They've stated they're adding in a way to clear it with fewer people in the future, you'll simply have to wait till then or try harder.



    *There is no proof to suggest that this claim is true or false, and is baseless conjecture without solid fact proving one way or another, silly point to make.
    It doesn't matter to me, all I really care about is that people are asking for something that will help them enjoy the game that for one reason or another they aren't able to.
    It's just story, they aren't askin for the best loot or any loot at all.
    So what if a lot of us are fortunate enough to have pro friends to clear content and time enough to practice. That doesn't make their wants any less important.

    People can talk numbers and back up claims and provide facts but if a good amount of people will enjoy something that they can make, it's not wasted time.

    But whatever, it's no skin off my back. I just think they should be able to enjoy the game too. If they can't enjoy it too why stay right? Some people here might not care but I'm sure the devs do
    (2)

  2. #2
    Player Shioban's Avatar
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    Sep 2012
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    Bastok
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    1,564
    Character
    Shio Ban
    World
    Twintania
    Main Class
    Conjurer Lv 90
    Quote Originally Posted by IveraIvalice View Post
    But whatever, it's no skin off my back. I just think they should be able to enjoy the game too. If they can't enjoy it too why stay right? Some people here might not care but I'm sure the devs do
    You didn't read anything I typed clearly, they ARE adding it, as they DO care. Please consider reading what people type before responding so swiftly.

    But they're never going to add it straight away as that would means developing four variations of the fight;

    [1] Original Concept/Battle Design - (Too Difficult for main-stream raiding)
    [2] Watered Down "Normal Raid" through various adjustments
    [3] Savage Mode based on Original Concept
    [4] Story Mode, simple or no fights altogether

    That is a lot of time and work that could be better spent elsewhere, which is why we're only seeing savage modes of the fight now.

    Considering they're already on a 3-month development cycle it doesn't leave a lot of breathing room, you'll simply have to be patient, the actual raid content will always come first before the nerfs.

    Quote Originally Posted by Alexander_Dragonfang View Post
    Coils need the Story mode.
    It's already being added, I don't know why you're chastising them as if it's not already a thing;

    Q: With the Bahamut's coils completing in patch 2.4, do you have any plans for players who are only interested in seeing the storyline?

    A: I have also been wondering what we can do. With respect to the difficulty, there will be some relaxation, but we also need to consider players who are starting new, so we haven't finalized any specifics yet. I would like it so that at some point everyone could experience the story.
    Sure it's nice if people can access the story, but if you have access to it right meow then simply watch them here;

    https://www.google.co.uk/webhp?sourc...scenes&tbm=vid
    (1)
    Last edited by Shioban; 10-01-2014 at 12:01 AM.

  3. #3
    Player
    Mardel's Avatar
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    Sep 2011
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    Gridania
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    761
    Character
    Eru Meru
    World
    Gilgamesh
    Main Class
    Pugilist Lv 55
    Quote Originally Posted by Shioban View Post
    [3] Savage Mode based on Original Concept
    Just have to point out. Savage mode isn't really based on "original concept" if you look at the mechanics they were specifically changed to prevent us from using "mainstream strats/tricks"

    Examples:
    LOS T6 suck in / skipping super slugs
    T7 (only leaving up one rinaud and 1 kiter)
    Solo tanking T8/9

    I mean MAYBE this was the original design but I highly doubt it. More like they looked at what we were doing and thought, "Let's just make this fight harder by changing x/y" "This will buy us time until 2.4!"
    (0)

  4. #4
    Player Eidolon's Avatar
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    May 2011
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    1,373
    Character
    Muhau Nbolo
    World
    Mateus
    Main Class
    Warrior Lv 90
    Quote Originally Posted by Shioban View Post
    [4] Story Mode, simple or no fights altogether
    Is it bad that when I saw "or no fights altogether", all I could think of was them using the zone, and adding a static dead-body of Twintantia, and when you enter, you just... get a cutscene where Twin is lying there on the ground, dead. "Seems someone already did the work for us." xD and then moving along...
    (4)

  5. #5
    Player Shioban's Avatar
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    Sep 2012
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    Bastok
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    1,564
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    Shio Ban
    World
    Twintania
    Main Class
    Conjurer Lv 90
    Quote Originally Posted by Kuwagami View Post
    I read some of your posts again and now I wonder where you had seen anything about adding story mode right of the bat along with new tier or anything. If anything, I asked for T1-5 version soon because it's been a year already and... it's pretty pointless now. Only FC carry groups ever fill with reasonable chance to succeed. SCoB could benefit to come soon too as it will be irrelevant when 2.4 comes so yeah, why not. T10~14ish ? hell not, not before 2.6 at best (2.6 which is likely to be 3.0 but meh, you see the point).

    Already explained why.

    4-variations of the fight per immediate implementation is far too much work. They might do it in the future, but their philosophy is to nerf content gradually not immediately, ESPECIALLY raid end-game content

    Quote Originally Posted by Mardel View Post
    Just have to point out. Savage mode isn't really based on "original concept" if you look at the mechanics they were specifically changed to prevent us from using "mainstream strats/tricks"

    I mean MAYBE this was the original design but I highly doubt it. More like they looked at what we were doing and thought, "Let's just make this fight harder by changing x/y" "This will buy us time until 2.4!"
    The development team already said the original design is basicly what they wanted to do in savage coil, as it was considered too hard to use for the original implementation in 2.0.
    Whether it actually is or not, I'm not 100% sure, just going based on what they've said.


    Quote Originally Posted by Eidolon View Post
    Is it bad that when I saw "or no fights altogether", all I could think of was them using the zone, and adding a static dead-body of Twintantia, and when you enter, you just... get a cutscene where Twin is lying there on the ground, dead. "Seems someone already did the work for us." xD and then moving along...

    Thats pretty much my worry, that it'll either be a mindless DPS zerg with no thought to it, or nothing at all.
    (0)
    Last edited by Shioban; 10-01-2014 at 05:17 AM.

  6. #6
    Player
    Kuwagami's Avatar
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    Oct 2013
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    Limsa Lominsa
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    4,330
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    Kuwagami Tarynke
    World
    Cerberus
    Main Class
    Red Mage Lv 78
    Quote Originally Posted by Sapphic View Post
    Give players a hand and they demand the whole arm.

    Let's say they added a story mode for the first coil next week, how long do you think before posts start appearing demanding scob have a story mode? That it should give rewards? That clearing turns in story mode should unlock normal mode turns also? Then when 2.4 lands, same thing.
    Do you truly believe that people would ask for anything in this scenario ? :
    "Here goes, story mode, no loot, just story. You'll only have access to the story mode of next tier though. Enjoy !"

    give rewards ? sure not, the point of it is not loot. Unlock normal mode ? well this would be a valid concern (the quests are done when all the CS have been played) if the next tier wouldn't have any story mode. As I said, once the "normal mode" would become irrelevant, there would be no harm to add the next tier of "story mode".


    The post may have been lost somewhere, but a scenario as simple as "XX tier becomes free farm with echo so let's add story mode as well for those who don't care at all about the loot" would solve anything you argued against.

    Quote Originally Posted by Mardel View Post
    If everything could be viewed/killed/seen quickly how will SE make money?
    You're deluding yourself with that argument.

    People who succeed (or rather faceroll) in Coil are only kept in the game because of the lock outs, not because of the challenge. Listen to them and how easy the content is once they have done it and get it on farm. Those who don't succeed in Coil do not do Coil anymore. It's just that simple. There are more people who don't want to bang their head and just want to have fun in a game, even if it's a MMO.

    You talk about timesinks, I talk about story. One of the main arguments when "Final Fantasy" comes is the story (along with musics and cinematic). If you prevent FF player base to get access to the story, you're going against one major sale argument of the whole franchise. Now this is a MMO. MMOs need timesink because no matter what, players will clear content faster than it's done. However, there are other ways to do it than to lock important parts of the story behind content people have abandoned since a long time because reasons (I don't want to feed the "put the time in it" trolls anymore).

    Is it that hard or hurting someone's feelings to give everyone what the Final Fantasy franchise is about (i.e., story) ?

    Quote Originally Posted by LegendWait View Post
    snip
    yet an other one who failed to see the point and just assumed people want T5 handout

    Quote Originally Posted by Shioban View Post
    Sure it's nice if people can access the story, but if you have access to it right meow then simply watch them here;

    https://www.google.co.uk/webhp?sourc...scenes&tbm=vid
    I read some of your posts again and now I wonder where you had seen anything about adding story mode right of the bat along with new tier or anything. If anything, I asked for T1-5 version soon because it's been a year already and... it's pretty pointless now. Only FC carry groups ever fill with reasonable chance to succeed. SCoB could benefit to come soon too as it will be irrelevant when 2.4 comes so yeah, why not. T10~14ish ? hell not, not before 2.6 at best (2.6 which is likely to be 3.0 but meh, you see the point).
    (2)

  7. #7
    Player
    IveraIvalice's Avatar
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    Apr 2011
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    Gridania
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    595
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    Ivera Ivalice
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    Sargatanas
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    White Mage Lv 90
    Quote Originally Posted by Shioban View Post
    You didn't read anything I typed clearly, they ARE adding it, as they DO care. Please consider reading what people type before responding so swiftly.

    But they're never going to add it straight away as that would means developing four variations of the fight;

    [1] Original Concept/Battle Design - (Too Difficult for main-stream raiding)
    [2] Watered Down "Normal Raid" through various adjustments
    [3] Savage Mode based on Original Concept
    [4] Story Mode, simple or no fights altogether

    That is a lot of time and work that could be better spent elsewhere, which is why we're only seeing savage modes of the fight now.


    Considering they're already on a 3-month development cycle it doesn't leave a lot of breathing room, you'll simply have to be patient, the actual raid content will always come first before the nerfs.[/url]
    I read everything, there's nothing in my post to make you assume I didn't. I gave my opinion not based on facts or numbers but by simple personal opinion on what I think a paying customer is entitled to and nothing more.
    Just to clarify, I read every single page before posting a single comment, I doubt that was swift by any means because I think by then it was up about 30 pages.
    I'm just not about to repeat what many have said before me so it can get lost in a sea of posts and start arguments with people who have been arguing for days already.

    My reasoning is much more simple. It will make them happy, the story is important, it's not hurting anyone and they pay just as much for the game.

    Also you number 1 and 3 are the same thing
    (1)
    Last edited by IveraIvalice; 10-01-2014 at 03:21 AM.

  8. #8
    Player
    Sapphic's Avatar
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    Oct 2013
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    2,308
    Character
    Sapphic Meow
    World
    Odin
    Main Class
    Monk Lv 90
    Quote Originally Posted by Shioban View Post
    [1] Original Concept/Battle Design - (Too Difficult for main-stream raiding)
    [2] Watered Down "Normal Raid" through various adjustments
    [3] Savage Mode based on Original Concept
    [4] Story Mode, simple or no fights altogether
    Savege isn't based on the Original working version, it is the original version So it's just a matter of patching it in.
    (1)

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