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  1. #51
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    Join Date
    Aug 2013
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    1,176
    It would actually make it better if they added a story mode and never introduced Echo for Coil/Ex's.

    They made challanging content overly easy for people who could kill it/wanted to learn to kill it, yet those who could not kill it, still can't kill it...

    Only really made the fight's even easier to Sell, hence servers are full of merc's who are not even that skilled.
    (14)

  2. #52
    Player
    Exstal's Avatar
    Join Date
    Oct 2013
    Location
    Uldah
    Posts
    1,582
    Character
    Shichi Mamura
    World
    Behemoth
    Main Class
    Pugilist Lv 80
    I'll humour you and say they have story coil. It would be gated like savage is from normal, yes? For example;

    Player A defeats Binding Coil of Bahamut (easy). But has not defeated normal.
    Player A can attempt Second Coil of Bahamut (easy). Player A clears Second Coil of Bahamut (easy).
    Player A can not attempt Second Coil of Bahamut (normal) because (s)he hasn't defeated Binding Coil of Bahamut (normal).
    Player A can attempt Third Coil of Bahamut (easy) but is barred from Third Coil of Bahamut (normal) because of the previous predicament.

    Is this the train of thought? I believe this is reasonable as it would be exactly like how savage is now.
    (11)

  3. #53
    Player
    Kuwagami's Avatar
    Join Date
    Oct 2013
    Location
    Limsa Lominsa
    Posts
    4,330
    Character
    Kuwagami Tarynke
    World
    Cerberus
    Main Class
    Red Mage Lv 78
    Quote Originally Posted by Yoninxi View Post
    But.. Story mode primals are part of the main scenario. They are supposed to be are supposed to be easy to clear. Coils are not, which is why they are harder to clear.
    because they give loot. If it was only for side story reason that the coil was hard, it would have no loot. Also, if it was only for the sake of being hard and giving loot, it would be like solo FF : little to no story behind it.

    Quote Originally Posted by LegendWait View Post
    Am I the only one around here that remember the era of video games that were hard to win, and fun because of it?

    Why are people playing video games if they are so damn easy? Why would you want to have a story mode? To avoid becoming actually good?

    I pity those who dont get the adrenaline rush of finally clearing T9 after a long time, this is what coil is about, and why I like it. You gotta DESERVE to beat the game, not have it beat itself for you.
    I remember that era, and sorry to say I never had fun repeating over and over the same 30 seconds of gameplay until I could do they blind. I actually enjoyed a lot more the era when story was placed above ridiculous difficulty based on the will to make people forget the games were so short (once you know them, none of the oldies last more than 10 hours)

    Quote Originally Posted by Exstal View Post
    I'll humour you and say they have story coil. It would be gated like savage is from normal, yes? For example;

    Player A defeats Binding Coil of Bahamut (easy). But has not defeated normal.
    Player A can attempt Second Coil of Bahamut (easy). Player A clears Second Coil of Bahamut (easy).
    Player A can not attempt Second Coil of Bahamut (normal) because (s)he hasn't defeated Binding Coil of Bahamut (normal).
    Player A can attempt Third Coil of Bahamut (easy) but is barred from Third Coil of Bahamut (normal) because of the previous predicament.

    Is this the train of thought? I believe this is reasonable as it would be exactly like how savage is now.
    this is the exact way it should work. Unless SE suddenly decides that T5 is no longer required to attempts T6 anymore, but this should not happen
    (9)
    Last edited by Kuwagami; 09-30-2014 at 02:39 AM.

  4. #54
    Player
    Hali's Avatar
    Join Date
    Dec 2013
    Posts
    100
    Character
    Hali De'blois
    World
    Excalibur
    Main Class
    Lancer Lv 60
    Quote Originally Posted by Kuwagami View Post
    Please tell me and quote actual numbers on how 90% of the player base beat T9 already.

    I would even accept this on T5.

    Please allow me to laugh
    Estimation for come 2.4, considering how T5 went after the echo buff was added to it. We'll know the real figures come FanFest and the census. My money is down on around that mark for people clearing T5.

    Oh as a request too, please allow me to laugh at your lack of skill.


    Quote Originally Posted by Teryaani View Post
    I do know what you meant and it was no more cheap than your idiotic, elitist post. Tell you what. Lets do a thought experiment shall we? What percentage of the player base has cleared T5? 10% Maybe 15? Hell, lets say 25%. How do you think this game would be doing if all it catered to was that demographic? Oh right, it would be F2P with minimal support or shut down. What the OP is asking for is a chance to play through it without any reward other than seeing the story. Just like the normal mode primals.
    It's hardly an elitist point, (my above point is though, know the difference) I only pointed out that the devs should focus on new content instead of patching unbroken old content.
    Ooooh! A thought experiment! My favorite!
    Hmmm... It seems that you're off by quite a large margin when it comes to T5 clears. Considering that PF was filled with T5 groups for the first month or two of 2.2 and now it's devoid of them, we're safe to assume that most people have downed T5.



    You and OP may see it as wanting to go through the fights with no rewards and easier mechanics, but to everyone who is against this implementation, it's a waste of an already stretched out dev team's time. They should focus on forwarding the game instead of jumping back to cater to people who can't move in time for Twisters or Cursed Voice.
    (5)
    Last edited by Hali; 09-30-2014 at 02:38 AM.

  5. #55
    Player

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    Aug 2013
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    Quote Originally Posted by Exstal View Post
    Is this the train of thought? I believe this is reasonable as it would be exactly like how savage is now.
    That's what many people want and I do believe it's reasonable.
    (4)

  6. #56
    Player
    Moomba33's Avatar
    Join Date
    Aug 2013
    Location
    Gridania
    Posts
    986
    Character
    Eva Gamirdren
    World
    Ultros
    Main Class
    Archer Lv 100
    FF has never been a series I came to for challenge.
    It's one I play to enjoy the story, music, see my characters build up from nothing into heroes, and here in XIV to spend time with my friends.

    I'm predicting the t5 clearance rate to be about 1/3 at most.
    (10)

  7. #57
    Player
    zemogFC's Avatar
    Join Date
    Aug 2013
    Posts
    240
    Character
    Leshrac Acaedeus
    World
    Adamantoise
    Main Class
    Lancer Lv 80
    After reading 6 pages I still don't understandy why youtube isn't a sufficient answer to this?
    (10)

  8. #58
    Player
    Ulathskullsplitter's Avatar
    Join Date
    Mar 2011
    Location
    Limsa Lominsa
    Posts
    804
    Character
    Ulath Skullsplitter
    World
    Hyperion
    Main Class
    Dragoon Lv 90
    Quote Originally Posted by Hali View Post

    New content > Reworked Youtube mode of old fight beaten by over 90% of the player base
    90% isn't even close. I'll be generous and say maybe 30% of the playerbase has cleared T5. It's probably much lower than that. I gave up on T5 along time ago before any echo was introduced and finally started trying again last week. 20% echo and everyone in i100+ gear and in 10 different parties i only saw the twister phase once for a few seconds. Every other party wipes at the 2nd set of divebombs. Every time. Doesn't matter how good I am there's always a few in the party that screw it up. There should be a story mode for those people. I'm going to keep trying but it's clearly not going to be easy.

    SE knows how many have cleared and they should know they are in trouble if things don't improve. Players will only be left out for so long before quitting. And with every new coil there are less people clearing it.
    (16)

  9. #59
    Player
    Mardel's Avatar
    Join Date
    Sep 2011
    Location
    Gridania
    Posts
    761
    Character
    Eru Meru
    World
    Gilgamesh
    Main Class
    Pugilist Lv 55
    Problem is, coil is essentially a side story. Like traditional FF where you have the optional big/bad mega-boss that is harder than anything in the normal story. For this reason there doesn't need to be a story mode for coil. It's not about loot or shiny gear, but about defeating hard content to gain access to the story.
    (7)
    If whatever you're shooting doesn't die after you pump 8, 32 caliber, slugs into it, it's probably a dragon.

  10. #60
    Player

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    Apr 2014
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    192
    Quote Originally Posted by Hali View Post
    Pot. Kettle.
    What are you talking about?
    (4)

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