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  1. #41
    Player
    Kuwagami's Avatar
    Join Date
    Oct 2013
    Location
    Limsa Lominsa
    Posts
    4,330
    Character
    Kuwagami Tarynke
    World
    Cerberus
    Main Class
    Red Mage Lv 78
    Quote Originally Posted by Hali View Post
    New content > Reworked Youtube mode of old fight beaten by over 90% of the player base
    Please tell me and quote actual numbers on how 90% of the player base beat T9 already.

    I would even accept this on T5.

    Please allow me to laugh

    Quote Originally Posted by saeedaisspecial View Post
    Making a third version of a fight, just for the people who either don't want to or are too lazy to put time into the game vs new content. I wonder which should take priority.
    normal mode => version we know
    savage mode => unmodified version, no development time
    story mode => damage downed and OH-KO eased/removed

    tell me how that "third version" is taking so much time to have. Just some code lines to cut off of few numbers to change. You could also benefit not to belittle everyone not having the possibility to beat coil.
    (19)
    Last edited by Kuwagami; 09-30-2014 at 02:19 AM.

  2. #42
    Player
    saeedaisspecial's Avatar
    Join Date
    Sep 2013
    Posts
    290
    Character
    Kool Kat
    World
    Excalibur
    Main Class
    Alchemist Lv 50
    Quote Originally Posted by Teryaani View Post
    I don't raid, so from my point of view the next turns of coil are a waste of development time that should have gone toward housing.

    How's that sound?

    Making a third version of a fight, just for the people who either don't want to or are too lazy to put time into the game vs new content. I wonder which should take priority.
    (5)

  3. #43
    Player
    reiichi's Avatar
    Join Date
    Sep 2013
    Posts
    264
    Character
    Franz Renatus
    World
    Balmung
    Main Class
    Astrologian Lv 100
    After reading through most of the posts before, I don't understand why it would be an issue to have a story-mode for coil.

    As others have said, there is a player base that struggles with the mechanics that /do/ still want to experience the story. Not with someone else's character, but their own. OP didn't ask for special loot, or achivements, or really anything else but the chance of getting to see the cutscenes in the actual game.

    As someone who stuggles with T5 to this day, it may not be difficult for everyone, but it is difficult content. Clearing T6 a couple weeks ago with some friends had us all screaming in chat that we did it!

    TLDR: Keep hard content hard, let the people who want custscenes have an easier version. ...I know I would want it specifically for the lore.
    (29)

  4. #44
    Player
    Moomba33's Avatar
    Join Date
    Aug 2013
    Location
    Gridania
    Posts
    986
    Character
    Eva Gamirdren
    World
    Ultros
    Main Class
    Archer Lv 100
    I'd love to see a story mode version of coil.
    So far all of my attempts to learn t5 have ended with the group disbanding after wiping at the conflags/fireballs a few times.

    If it weren't for the story I wouldn't touch coil at all as I don't care about loot or feel like dedicating time to learning challenging fights with a static group.
    Single player FF games have tended to have little or no story attached to the superbosses and even then they were easy to kill with the right setup with relatively little focus on execution.
    I understand that I won't be able to clear all content in this game as there is more emphasis on execution and relying on teammates but it's frustrating to miss out on story because of it.
    I actually have watched the available scenes on youtube but it would be great to have them available with my character in the Journal.

    Whether or not this is a reasonable thing for SE to spend resources developing is an important consideration. I'd be curious to see some numbers regarding how many players have cleared t5 at this point.
    (14)

  5. #45
    Player
    Teryaani's Avatar
    Join Date
    Jun 2014
    Location
    Ul'dah
    Posts
    847
    Character
    Sonja Djt-bidit
    World
    Seraph
    Main Class
    Thaumaturge Lv 90
    Quote Originally Posted by Hali View Post
    You know very well what I meant, and that was a horribly cheap shot.
    I do know what you meant and it was no more cheap than your idiotic, elitist post. Tell you what. Lets do a thought experiment shall we? What percentage of the player base has cleared T5? 10% Maybe 15? Hell, lets say 25%. How do you think this game would be doing if all it catered to was that demographic? Oh right, it would be F2P with minimal support or shut down. What the OP is asking for is a chance to play through it without any reward other than seeing the story. Just like the normal mode primals.
    (21)

  6. #46
    Player kidvideo's Avatar
    Join Date
    Sep 2013
    Posts
    803
    Character
    Ember Rage
    World
    Coeurl
    Main Class
    Arcanist Lv 80
    Quote Originally Posted by Kuwagami View Post
    Please let us enjoy the story you create, for those among us who couldn't care less about the stuff or those who just can't complete the requirements
    You already have a story mode for coil. It's called The Unending Journey & it's in your Inn room. You even take no damage
    (1)

  7. #47
    Player Yoninxi's Avatar
    Join Date
    Jun 2014
    Location
    Ul'Durst
    Posts
    329
    Character
    Kaiser Yonin
    World
    Siren
    Main Class
    Arcanist Lv 60
    Quote Originally Posted by Teryaani View Post
    I do know what you meant and it was no more cheap than your idiotic, elitist post. Tell you what. Lets do a thought experiment shall we? What percentage of the player base has cleared T5? 10% Maybe 15? Hell, lets say 25%. How do you think this game would be doing if all it catered to was that demographic? Oh right, it would be F2P with minimal support or shut down. What the OP is asking for is a chance to play through it without any reward other than seeing the story. Just like the normal mode primals.
    But.. Story mode primals are part of the main scenario. They are supposed to be are supposed to be easy to clear. Coils are not, which is why they are harder to clear.
    (2)

  8. #48
    Player
    LegendWait's Avatar
    Join Date
    May 2014
    Posts
    268
    Character
    Poutine Smasher
    World
    Sargatanas
    Main Class
    Fisher Lv 100
    Am I the only one around here that remember the era of video games that were hard to win, and fun because of it?

    Why are people playing video games if they are so damn easy? Why would you want to have a story mode? To avoid becoming actually good?

    I pity those who dont get the adrenaline rush of finally clearing T9 after a long time, this is what coil is about, and why I like it. You gotta DESERVE to beat the game, not have it beat itself for you.
    (18)

  9. #49
    Player
    Ecks007's Avatar
    Join Date
    May 2013
    Location
    Limsa Lominsa
    Posts
    1,064
    Character
    Ecks Grimoirath
    World
    Diabolos
    Main Class
    Arcanist Lv 90
    I lost interest in coil the moment people had to form statics in order to clear the content. And when DF groups were (and are largely still) laughably bad at it. I just don't care anymore.

    As much as I would like to enjoy the story, I suppose that's what youtube is for. The story is really about the only thing I give a rats ass about in coil anyway, well, and a the rings, but oh well.

    I don't need BiS to be a great player.
    (12)

  10. #50
    Player
    Teryaani's Avatar
    Join Date
    Jun 2014
    Location
    Ul'dah
    Posts
    847
    Character
    Sonja Djt-bidit
    World
    Seraph
    Main Class
    Thaumaturge Lv 90
    Quote Originally Posted by Yoninxi View Post
    But.. Story mode primals are part of the main scenario. They are supposed to be are supposed to be easy to clear. Coils are not, which is why they are harder to clear.
    They also give no rewards. Extreme mode primals are the equivalent content for coil.

    Thus far, nobody has been able to articulate why a story mode coil is an actual problem. All I'm hearing is "you shouldn't be able to see the cutscene unless you can clear the harder mode" Which you could just as easily apply to the primals and "Development time for my stuff!" which isn't a convincing argument at all.
    (16)

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