I actually enjoyed proving those people wrong in some instances that were harder than story but I never attempted coil though I do remember an old youtuber that cleared t4 as a war way back then
Sometimes, when the group in general was over geared especially the healers, such things were possible. Warrior was at a mathematical disadvantage that needed severely fixed. That war who cleared t4 likely did so on the backs of some excellent healers.
Doesn't matter if he had excellent healers or not the fact that he was able to make it that far and beat it was an amazing feat that no one else could do
It gave other warriors a beacon of hope so that they one day could make it there to, it made alot of us want to improve on what we did to try to makes ourselves better. Also it was the enjoyment of proving others wrong that kind of makes me wsh the old war would return atleast for a short amount of time
I think the real problem here is that it was such a struggle to begin with... I remember pre 2.1 every time i saw i got a WAR tank i died a little inside because i had to heal them. They were completely inferior to PLDs hands down. The update made them equal. Inner Beast is awesome now.
...what?
You can talk about the "glory days" of completing harder content on a completely inferior tank, however please understand that those achievements were paid for by healers who had to work twice as hard to make it possible. A warrior completing the harder content back then was not due to the skill or the warrior, it was due to the healers placing that sorry excuse for a tank on their backs and carrying him. So "that he was able to make it that far" is not something to be proud of, just like paying a group to carry you through coil is not something to be proud of.
After the changes though, I think it's a great balance. I still find they are slightly harder to heal than PLDs (in a few cases), but it's never such a noticeable disadvantage that I groan whenever I have to heal one. They are a nice viable class now, and they are insane in frontlines.
I'm pretty sure that a tank requires healers to stay alive... Which means the testament of a tank getting through content more on the healers than the tank, no?
From what I've seen, MTing and OT are different beasts all together. You'd prefer a tank who's capable of getting high aggro really fast on the spot, as well as being able to put up a good amount of damage during off times to be OT. Though the topic is more on the war/pld comparison for tanking in general. There shouldn't be a huge difference in potential between the two tanks no matter the tanking task.
Last edited by RiceisNice; 09-30-2014 at 03:33 AM.
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