2.0 WAR was the result of 1.23 WAR. Yoshi-P decided it was PLD's time to shine. Thankfully it didn't last too long!


Defiance is not worse than shield oath. The damage reduction means nothing because defiance is a tanking ability, when you are tanking you aren't meant to be dealing damage. The only exception being inner beast. An ability that is not effected by defiances damage penalty. Not only that but you have unchained which nullifies the damage penalty allowing you to benefit from defiance without any drawbacks for 20 seconds.
10% crit rate is incredible. Unchained + berserk + internal release + blood bath + infuriate gives you +50% attack power, removes your damage penalty, gives you a +20% crit rate and makes every hit restore hp.
Fight or flight compared to berserk. Yes fight or flight is an incredible ability and is the envy of every other job. Problem being it is on PLD. PLD has low attack power and low potency. Even with +30% damage I can barely break 1k spirits withins and 800 rage of halones.
Warrior on the other hand has decent potency and by using berserk to increase their attack power by 50% combined with storms eye, reducing their targets slashing resistance by 10%, they can reach a good 1.2k butcher's blocks and inner beasts easily, especially with their heightened crit rate that I mentioned before.
Now as for cross classes. As has been said protect is useless, you'll always have someone who can do it better or equal to what you can do. Stoneskin is useful on PLD yes, because PLD can make use of it having the mp pool and mp regeneration ability to keep it up. If a WAR got stoneskin it would maybe be able to use it once before draining it's entire mp pool. You can also make the comparison of stoneskin to a WARs storms path. Healing for half the damage dealt and reducing the targets damage dealt by 10%.
Second wind is once again something that should be used in conjunction with berserk and internal release. A second wind can crit for 1.2k when under berserk because you get a 50% attack power increase and the curing of second wind is based on attack power. I don't know why you think it's odd that second wind is effected by attack power. If it was effected by curing magic potency it would do next to nothing as WAR has absolutely no curing magic potency while it has attack power in abundance.
Last edited by Cabalabob; 09-30-2014 at 04:02 AM.
And he kinda forgot about maim + storm's eye too. PLD has fight or flight and that's pretty much it. The amount of aggro war can generate in a short amount of time is ridiculous which gives him time later on to spam maim combos even as MT without losing aggro.Defiance is not worse than shield oath. The damage reduction means nothing because defiance is a tanking ability, when you are tanking you aren't meant to be dealing damage. The only exception being inner beast. An ability that is not effected by defiances damage penalty. Not only that but you have unchained which nullifies the damage penalty allowing you to benefit from defiance without any drawbacks for 20 seconds.
Actually it entirely depended on if he had excellent healers. I myself was practicing Turn 4 as a warrior when the buffs were made. I know exactly what I'm talking about here due to personal experience.
In the long run it literally doesn't matter. The class was unbalanced and they patched it away long ago.
Certain aspects of War were better, but their survivability due to lack of effective cooldowns was a massive detractor from any benefits warrior had. If the warrior was dead on the ground it served nobody.
For the record I too was in the "show them how useful we really can be!" train of thought. In the end it didn't matter. We simply didn't have the ability to take big hits. All that healing meant nothing if you were already dead. Especially considering the meta-game here consists of defending against large predicable hits on either a timer or part of a boss rotation.
Last edited by Tiggy; 09-30-2014 at 04:34 AM.
The point he was trying to make that a lot of warrior's "mitigation" tools came from self healing in the form of damage leech, which depends on attack power. This is only under tanking circumstances though. Outside of that, warrior is pretty damn capable of dpsing, more so than a paladin using sword oats. They practically have a 20% damage boost from maim.
He was speaking more on the tanking spectrum though rather than damage in the end.

Your healing bonus from heals as been added intodefiance instead of rely on 5 stacks. Now war can you spend it's 5 stacks to do damage. Pre-boost your healing received boost was tied to you stacks so if you used your stacks every time it was up, you made your healers heal you drastically more. Now you can use your stacks without gimp in you heals. This wayyyyyyy overpowers the healing lost from the old inner beast. Your complaining about the nerfed to 1 move, and ignoring all the other balances that came with it.
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