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  1. #1
    Player
    Sholah's Avatar
    Join Date
    May 2011
    Location
    Ul'dah
    Posts
    174
    Character
    Delilah Jevhene
    World
    Sargatanas
    Main Class
    Pugilist Lv 90
    Quote Originally Posted by GabrielK View Post
    What was his stance? I can not see a reason to not allow at least looping, programatically it is trivial.
    Yoshi has been saying since beta that they don't want it to loop and it was not made to loop, because they put so much effort into the ambient sounds.
    (0)

  2. #2
    Player
    Magis's Avatar
    Join Date
    Aug 2013
    Location
    Ul'dah
    Posts
    1,253
    Character
    Magis Luagis
    World
    Excalibur
    Main Class
    Thaumaturge Lv 60
    Quote Originally Posted by Sholah View Post
    Yoshi has been saying since beta that they don't want it to loop and it was not made to loop, because they put so much effort into the ambient sounds.
    TBH, I haven't heard any ambient sounds while running around. It's mostly silent. I've been playing XI in the down time, and in that game you can damn well hear it. Large open areas would have howling winds, and the sea side you could hear the waters hit the shore. Either XIV's ambient noises don't have the same... "power" or the default noise is set way too low.
    (4)

  3. #3
    Player
    Galliano's Avatar
    Join Date
    Jul 2011
    Location
    Ul'dah
    Posts
    671
    Character
    Mog Net
    World
    Excalibur
    Main Class
    Marauder Lv 50
    Quote Originally Posted by Magis View Post
    TBH, I haven't heard any ambient sounds while running around. It's mostly silent. I've been playing XI in the down time, and in that game you can damn well hear it. Large open areas would have howling winds, and the sea side you could hear the waters hit the shore. Either XIV's ambient noises don't have the same... "power" or the default noise is set way too low.
    Adjust your volume settings. If you've got ambient sounds set high you can hear so many things! scurrying animals in the forest, booming thunder claps, howling winds, cawing seagulls, screeching hawks, ocean waves crashing against the shore, the humming sound of aetheryte crystals, the list is endless!

    The only thing I wish they would do is separate large crowd sounds from the environment sounds, or at least make them a little less loud. If you have the ambient sound set high and run into a crowded area it's like someone turned the volume up 50%.
    (4)
    Last edited by Galliano; 09-30-2014 at 02:04 AM.

  4. 09-30-2014 09:04 PM