I didn't read through the thread at all, but I think I can offer some tips for you. Bare in mind I haven't done any instances so this may not apply to those.
- I find the lack of basic attack with no cooldown for casters HURTS. Really bad. I think they should adjust the CD to something like 3 or 5 seconds (whatever Archer's is). No advice here, I play THM and DoTs do sufficient damage.
- Cure costs have been raised dramatically but I found a pretty good remedy for soloing. Get Stygian Spikes and you'll never go oom between your 10min MP ability and Siphoning corpses. This obviously wouldn't work in instances, but I would assume in instances it will be possible to swap in and out of active stance to regen more.
- I don't see the issue of cures being split. It's a whole 2 AP, you shouldn't run around with everything equipped all the time, that's silly. If you're soloing, you don't need Curaga. If you're in an instance and you're a healer, you might need Curaga - replace your nuked with it. If you're in an instance and you're not a healer, just equip your basic single target heals.
- Siphon MP is no longer AOE'd but I think I answered this one above. The true strength of Stygian Spikes is really showing now. Prior to the patch all the THMs leveled CON for Shock Spikes because it was so good, now it's time for CONs to level THM for Stygian Spikes.
How do I feel? I feel it's too early to judge. They clearly changed things up dramatically. I went out to solo some leves and had an incredibly difficult time trying to do so. I could hardly solo 1 star leves I use to tear through on 3 stars. So that part sucked, but as I started swapping around my action bar and trying different abilities and different strategies for approaching battle, things eased up a bit. It's still REALLY hard, but I think over time it's adaptable. Just don't give up.![]()



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