Quote Originally Posted by GabbaGabba View Post
i think in time people will adjust. its a lot more to it then oh, cure II cost too much mana. its how you allot ur stats, how the tank is geared, how everyone else in ur group is geared.

of course being in a gimped party, its going to be hard to heal but with an efficient group, its manageable.
Not only that but people need to start taking a little bit of responsibility for their own HP. If you're just some melee DD and you get hit with an AoE, don't wait around for the mages to heal you. Use Second Wind or Bloodbath + your largest damage dealing skill. If you can do that then the mages may not need to waste the MP healing you and they can focus on the Tank.

As someone in another thread brought up (albeit slightly jokingly) food items have a bit more of a place and more so (if I recall correctly) in 1.19 when they rework the food effects. Every little bit of an edge you can get helps.

I think people are focusing a little too much on JUST the mages when they need to be re-examining party mechanics and re-learning certain aspects of the game. Staying alive is now the entire party's job, not just the healer's.