Page 12 of 14 FirstFirst ... 2 10 11 12 13 14 LastLast
Results 111 to 120 of 134
  1. #111
    Player
    Sorel's Avatar
    Join Date
    Mar 2011
    Location
    Limsa Lominsa
    Posts
    703
    Character
    Sorel Evans
    World
    Ragnarok
    Main Class
    Blacksmith Lv 38
    And don't forget my fellow Disciples Of Magic, there are additional resources to help manage and restore MP ... such as potions (e.g. Ether) and food (e.g. Ginger Cookies).

    Most mages don't use food or items because they have not been in a situation where they needed to. The Development Team's adjustments have now made those situations more likely to occur. This is not necessarily a bad thing.
    (2)

  2. #112
    Player
    Tadacho's Avatar
    Join Date
    Mar 2011
    Location
    Gridania
    Posts
    183
    Character
    Hikai Tadacho
    World
    Hyperion
    Main Class
    Conjurer Lv 70
    Maybe this will encourage players to also start carrying meds around in them, offline-FF style. I know people didn't really carry those items in FFXI (unless a specific battlefield really called for it), but if you want to be keep on top of your MP pool maybe it is time to stop relying so much on a passive MP-regen and start bringing those Ethers! =D

    Rather than complaining about changes, people should look into new playing styles they can adopt and a way to own the changes.
    (1)

  3. #113
    Player
    Jim's Avatar
    Join Date
    Mar 2011
    Location
    Ul'dah
    Posts
    245
    Character
    Jim Wilson
    World
    Hyperion
    Main Class
    Conjurer Lv 50
    But I think that they should lowerr Con cure mp cost but not thm because as we all know Con is turning into more of a white mage class.
    (0)

  4. #114
    Player
    Shika's Avatar
    Join Date
    Mar 2011
    Location
    Ul'dah
    Posts
    298
    Character
    Ellana Trevelyan
    World
    Excalibur
    Main Class
    Thaumaturge Lv 60
    Quote Originally Posted by Tadacho View Post
    Maybe this will encourage players to also start carrying meds around in them, offline-FF style. I know people didn't really carry those items in FFXI (unless a specific battlefield really called for it), but if you want to be keep on top of your MP pool maybe it is time to stop relying so much on a passive MP-regen and start bringing those Ethers! =D

    Rather than complaining about changes, people should look into new playing styles they can adopt and a way to own the changes.
    Hey if it's needed, I'll do it. But I hope all other classes do the same- melee in that case should carry potions and eat food that helps to increase their relevant stats also. Can't just ask mages to spend out ^^ Tanks will need to start eating food that increases their EVA etc.
    (If they don't already... and I know quite a lot that don't.)
    (0)

  5. #115
    Player
    Chezen's Avatar
    Join Date
    Mar 2011
    Posts
    710
    Character
    Chezen Lightbreak
    World
    Hyperion
    Main Class
    Gladiator Lv 50
    Quote Originally Posted by Tadacho View Post
    Rather than complaining about changes, people should look into new playing styles they can adopt and a way to own the changes.
    I know you mean well, and I say this with no malice towards anyone, including SE.

    If an mmo doesn't have any class or content that I consider fun, I will move on. There's 0 point in paying for a game you are not having fun in. I fully understand that an mmo cannot appeal to every single potential customer. But as a customer who pays, I think I'm within fairness to expect an mmo to have something that bends somewhat to my playstyle, not the other way around.

    That being said, I've no plans to go anywhere yet. The game isn't finished, and there are still other aspects for me to enjoy right now. That and looking for ways to beef up my conjurer.
    (0)
    Last edited by Chezen; 07-23-2011 at 12:42 AM.


    Quote Originally Posted by Serio View Post
    Yoshi-P starts casting Sleepga IV on Yoshi-P.
    Yoshi-P is asleep.
    The Troll hits Yoshi-P for 9000 damage!
    Yoshi-P is no longer asleep!

  6. #116
    Player
    syntaxlies's Avatar
    Join Date
    Jun 2011
    Location
    uldah
    Posts
    4,043
    Character
    Syntax Lies
    World
    Hyperion
    Main Class
    Leatherworker Lv 50
    I know allot of mages dont put many point in there stats for mp because of the old mp management was so easy. Reworking you stats to achieve a higher mp may be the way to go, if it still proves to be way to high im sure they will fix it by 1.19.
    (0)

  7. #117
    Player
    Chezen's Avatar
    Join Date
    Mar 2011
    Posts
    710
    Character
    Chezen Lightbreak
    World
    Hyperion
    Main Class
    Gladiator Lv 50
    Quote Originally Posted by syntaxlies View Post
    I know allot of mages dont put many point in there stats for mp because of the old mp management was so easy. Reworking you stats to achieve a higher mp may be the way to go, if it still proves to be way to high im sure they will fix it by 1.19.
    Yes, but what do you do when you play both melee and caster classes? Do I have to stop playing gladiator altogether? I guess it's a decision I'll have to make.
    (0)


    Quote Originally Posted by Serio View Post
    Yoshi-P starts casting Sleepga IV on Yoshi-P.
    Yoshi-P is asleep.
    The Troll hits Yoshi-P for 9000 damage!
    Yoshi-P is no longer asleep!

  8. #118
    Player
    Arcell's Avatar
    Join Date
    Mar 2011
    Location
    Limsa Lominsa
    Posts
    3,487
    Character
    Arc Jurado
    World
    Mateus
    Main Class
    Machinist Lv 70
    Quote Originally Posted by GabbaGabba View Post
    i think in time people will adjust. its a lot more to it then oh, cure II cost too much mana. its how you allot ur stats, how the tank is geared, how everyone else in ur group is geared.

    of course being in a gimped party, its going to be hard to heal but with an efficient group, its manageable.
    Not only that but people need to start taking a little bit of responsibility for their own HP. If you're just some melee DD and you get hit with an AoE, don't wait around for the mages to heal you. Use Second Wind or Bloodbath + your largest damage dealing skill. If you can do that then the mages may not need to waste the MP healing you and they can focus on the Tank.

    As someone in another thread brought up (albeit slightly jokingly) food items have a bit more of a place and more so (if I recall correctly) in 1.19 when they rework the food effects. Every little bit of an edge you can get helps.

    I think people are focusing a little too much on JUST the mages when they need to be re-examining party mechanics and re-learning certain aspects of the game. Staying alive is now the entire party's job, not just the healer's.
    (1)

  9. #119
    Player
    Krausus's Avatar
    Join Date
    Mar 2011
    Location
    Ul'dah
    Posts
    2,126
    Character
    Krausus Dracul
    World
    Famfrit
    Main Class
    Ninja Lv 90
    Quote Originally Posted by ZhangoSqu View Post
    Is it just me, or do the MP costs for the Cure-spells seem unnecessarily high? I mean Cure II costs 75 MP? I mean I can see Cure (I) costing 20, Cure II between 40 and 50, Cure III around 75... but their costs in this patch are prohibitively expensive.

    we where definitely feeling it last night in the Darkhold, gonna take some getting used to for sure, I'm guessing they will make adjustments with upcoming patches if necessarily. my biggest concern is the enmity generated from curing, seems like the tanks and healers are gonna have a difficult time on their hands for a while while everyone adjusts to it.
    (0)

  10. #120
    Player
    Bethor's Avatar
    Join Date
    Mar 2011
    Location
    Gridania
    Posts
    199
    Character
    Bethor Bismarck
    World
    Shiva
    Main Class
    Archer Lv 50
    The emnity system needs to be reviewed as well. So Tanks can actually keep hate and the healers can concentrate on the tanks. Since the tanks have abilites and skills to lower damage taken and etc.

    And on the other hand, if the tank is taking too much damage, then maybe its better to move on weaker mobs for the time being. I'm not sure how this scales down so incase an 8-man party has been slaying down shit 20+ leves above theirs, they need to locate those 15+ mobs maybe. The exp will probably be a lot less, but if there's a steady flow with the fights it'll make up for it.

    And I cannot stress this enough. There will be a lot of changes and fixes in the near future. Maybe they'll add some kind of exp-chaining system, so fight lower mobs is going to be worthwhile. Maybe they'll re-adjust the MP cost. Maybe they'll add more Regening possibilites or better defending skills for jobs.

    We can only speculate for now and stick with the current system and keep giving feedback to the Dev Team instead saying "owwww just crap".^^

    But people are right at some point. With a spell cost of 135 MP and a MP pool of lets say 1300 MP, this is an hard edge. Casting other spells like Prot, Shell, Spikes and stuff will wear that out even faster.
    [Edit: GALKA RDM'S W R U!?!?!?!?]

    But hey.. no matter what happens will get used to it. We just have to be patient and wait for a steady balancing by the Dev Team.

    :O

    Edit2: Oh and I'm not sure how I'd like if they changed the fix MP cost to %-cost. One advantage would be sure, that we can focus on Stats which rise the Cure Potency. So when all Spells have a %-Cost having 1000MP or 2000MP won't matter much.
    But on the other hand I don't think they won't put a % cost on EVERY spell then. Some limitations have to be done actually.
    (0)
    Last edited by Bethor; 07-23-2011 at 01:01 AM.

    Seriously Why?

Page 12 of 14 FirstFirst ... 2 10 11 12 13 14 LastLast

Tags for this Thread