In 2 of your posts you've said negative comments towards WoW players making assumptions that are untrue and unfounded. Obviously you have no idea about the history of class homogenization and why it occurs.

I will back up my statements with the fact that I played FFXI for years and then moved to WoW and played it for years before starting up in FFXIV: ARR (I didn't play 1.0 because the beta was so horrifying to me and I was scared).

I started FFXI at the end of CoP and was around level 20 or so when ToAU came out. I still do and will always love the game but there were huge gaping flaws such as the fact that if you weren't a specific job and job combination, you never got invited to anything. Ever. I waited for over 4 hours as a thf for a party in the dunes once, and that was just for a subjob! Then ToAU came out, and I discovered that after level 51, BLM wasn't invited to parties anymore because of colibris, do you remember that?

The community was extremely elitist and wouldn't account for anyone that wasn't exactly what they needed to be. Everyone had to have /nin, nobody wanted a smn, bst, pup, blm, thf, drg (Except in certain circumstances like farming or endgame activities). Do you have any idea how alienating that is for a huge % of the population? Don't forget, this was when it took months to level anything to 75 as well, so as much as it was a huge achievement to get there, the road to 75 could be pretty terrible. It was FAR worse as someone who came into the game late and was playing catch-up for years.

Cut to WoW. Did you know that WoW was based off of Diablo 2's system? Diablo 2's classes had VASTLY unique abilities, and many of the WoW classes reflected that as well. Did you also know that Druids, while designated and originally designed to be raid healers were never invited to anything? Then Burning Crusade came out, and with it a raid that most people required a lot of crowd control but most were undead so they started to invite Priests...eventually Mages weren't invited for anything because they were less effective and got to make food and drink for their parties and then sit out because they couldn't join in unless a group needed them. Near the end of BC a raid called Sunwell was released and thus began the class stacking nightmare of Paladin and Shaman. If you weren't one of those classes you were pretty much SOL for most content unless you had generous friends.

Blizzard saw this trend and over the last 8 years has made buffs and nerfs to the classes over time which has homogenized them for balance purposes so that they're doing generally similar dps. FFXIV has followed a similar path in making sure that players aren't left out of content because their class is useless and had made the resource management/playstyle of the class/job the main focus vs fancy abilities that are unique to every class.

I get where you're coming from, but you need to realize what you're asking for is a step backwards in the MMO genre and there are specific reasons why these classes aren't super unique.