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  1. #31
    Player
    Gilraen's Avatar
    Join Date
    May 2012
    Location
    Gridania
    Posts
    2,489
    Character
    Gilraen Bior
    World
    Midgardsormr
    Main Class
    Archer Lv 70
    This is the heart of the problem I have with PvP and those that want it the most, the desire for a loser. You can't be happy you won, you absolutely have to rub it in that you won by making it one-sided. To the victor goes the spoils, to the loser the ground. Any other result somehow invalidates your victory, no matter how well or by how much of a margin you won. I think Square did a great job to make the PvP inviting for all by having everyone win at least something. It's the only reason I like the PvP we have, I don't feel like I'm just tossing myself against a wall. Nothing about this invalidates a win, though. You still won. Then there's the other thing Square did right. Everyone in PvP is nameless. This was another sticking point among the PvP crowd, they wanted to see names. There's only one reason to want that, to rub it in directly to those you beat. Seriously, there's no genuine merits to open world PvP that I can see.
    (4)

  2. #32
    Player
    Nalien's Avatar
    Join Date
    Oct 2012
    Posts
    3,784
    Character
    Taisai Jin
    World
    Twintania
    Main Class
    Lancer Lv 64
    Wanting victory/defeat to mean something =/= wanting to rub it in.

    Competition is not a bad thing. Competition is a motivator. Motivators keep people trying. Keep people playing.

    A closed off theme park ride where the status quo is restored after every ride has no competition. The only motivation to win in Frontlines is a purely selfish one; We need to win so I can get that mount. We need to win so I can get those achievements. We need to win so I can get Rank 40 and all the vanity gear faster. All of which are finite; eventually people get them. I would much rather see; We need to win so Maelstrom/Twin Adder/Immortal Flames comes out on top. That is a competition that never ends. It is sandbox-like content that keeps people coming back time after time.
    (2)
    Last edited by Nalien; 09-26-2014 at 05:07 AM.

  3. #33
    Player
    Teryaani's Avatar
    Join Date
    Jun 2014
    Location
    Ul'dah
    Posts
    847
    Character
    Sonja Djt-bidit
    World
    Seraph
    Main Class
    Thaumaturge Lv 90
    Quote Originally Posted by Nalien View Post
    Wanting victory/defeat to mean something =/= wanting to rub it in.

    Competition is not a bad thing. Competition is a motivator. Motivators keep people trying. Keep people playing.
    Except that wPVP inevitably turns into a grief fest. Look deeper at the community that wants open pvp and you'll find some griefers. Do I think that all or most wPVP players are griefers? No. But enough are to make the whole idea unpalatable.

    The lengths that SE would have to go to to make an open world zone - isolate it, warn players before entry, increased reporting for exploits/harassment, ensure that resources that are available there are also available elsewhere, and put it somewhere that people can't accidentally stumble through; make it a pain in the rear. And they would have to go to those lengths to get a goodly number of PVE players, myself included, to not unsub if they implemented it.


    Also, frontlines is competition. Maybe not one you like, but it's there and it has rewards that people want. wPVP likely wouldn't be offering anything new in the reward category.

    Now dueling in an arena area? Cool. I'd love to see that actually. I wouldn't do it, but I think that would be a cool feature. Just not the duel spam that happened in WoW.
    (1)
    Last edited by Teryaani; 09-26-2014 at 05:20 AM. Reason: clarity

  4. #34
    Player
    Gralna's Avatar
    Join Date
    Dec 2013
    Location
    Ul'dah
    Posts
    1,214
    Character
    Gralya Arodica
    World
    Goblin
    Main Class
    Scholar Lv 100
    Quote Originally Posted by Nalien View Post
    Wanting victory/defeat to mean something =/= wanting to rub it in.

    A closed off theme park ride where the status quo is restored after every ride has no competition. The only motivation to win in Frontlines is a purely selfish one; We need to win so I can get that mount. We need to win so I can get those achievements. We need to win so I can get Rank 40 and all the vanity gear faster. All of which are finite; eventually people get them. I would much rather see; We need to win so Maelstrom/Twin Adder/Immortal Flames comes out on top. That is a competition that never ends. It is sandbox-like content that keeps people coming back time after time.
    If they were going to add a system where one GC gets a bonus over the others, most likely they'd just copy/paste what they did with XI and make it so whatever GC has done more FATEs/Leves/etc in that zone, gets a bonus while in that zone.
    (0)

  5. #35
    Player
    Teryaani's Avatar
    Join Date
    Jun 2014
    Location
    Ul'dah
    Posts
    847
    Character
    Sonja Djt-bidit
    World
    Seraph
    Main Class
    Thaumaturge Lv 90
    Quote Originally Posted by Toodles View Post
    sorry, but we can invent lore that makes sense for Frontlines, we can do it for friendly GC competition inside an arena. Bragging rights people.
    It is a valid argument as the lore for frontlines makes no sense. It was wedged in a half-arsed way. It only makes sense if you're trying, desperately, to justify a battleground between factions. Nothing against frontlines mind you, but lore is a perfectly valid complaint.
    (0)

  6. #36
    Player
    DarkStar's Avatar
    Join Date
    Aug 2013
    Location
    Ul'Dah
    Posts
    336
    Character
    Kitty Softpaw
    World
    Excalibur
    Main Class
    Pugilist Lv 60
    Back when I played WoW, I decided to try out some light PVP content, just to see what it was like. Specifically, I tried capturing the towers in Eastern Plaguelands. Now, this was after Burning Crusade had launched, and so high-level old-world zones like that were mostly abandoned. Not abandoned enough, however. I got ganked, and then, when I ran back to my corpse and revived, I got ganked again. By the same guy. Third time, I ran back, but rather than reviving immediately, I looked around a bit, and found the guy waiting for me to revive. Not knowing how to turn off PVP at the time, I wound up corpse-running all the way to a safe zone, because this prick apparently never got tired of ganking a newbie long past the point all his gear had broken.

    And that is also why I don't want to see Open World PVP in FFXIV. As it is, I already hate the concept of ANY PVP in FFXIV, but at least it's completely closed-off and seperate from the rest of the game, and I don't have to even acknowledge its existence, as it will NEVER affect me.

    So, yeah, sorry, but by my experience, anyone who WANTS Open-World PVP is no better than another griefer who just wants to see regular players such as myself littering the ground while they teabag the corpses.

    Ever since that occasion, I refused to touch anything even vaguely related to PVP with a 10-foot-pole, no matter how cool the reward looked, no matter how much the developers or the game promised it'd be 'all in good fun'. Because I knew that griefing jerkwads like that would be around, no matter how 'friendly' the game claimed to be.
    (6)

  7. #37
    Player
    LTEvil's Avatar
    Join Date
    Jul 2013
    Location
    Jewel
    Posts
    423
    Character
    Sin Takeda
    World
    Gilgamesh
    Main Class
    Dark Knight Lv 60
    LOL sounds like a legit suggestion 10/10 I am entertained.
    I would be fine with it personally, the responses from all the carebears just made me laugh though.
    You will be hard pressed to get up enough support with this playerbase, they enjoy their crappy combat and simplistic class/jobs.(didnt think it could get more basic than WoW but damn I was wrong). So i'd just settle in honestly, seems pvp games dont tend to be very popular now a days anyway, shame really humanity is so good at killing each other too. Oh well. But hey in other news they gave us FL so we can toy with that. Maybe theyll let us suggest a battleground that isnt a zerg shit hole but will have PvE elements so even the carebears can possible win just like in FL. Thinking along the lines of Aion with it's instanced dungeon but there was more than just one party in the dungeon trying to complete objectives to complete it.

    RDM PLEASE ALREADY
    (1)

    Am I forgiven....

  8. #38
    Player
    Nalien's Avatar
    Join Date
    Oct 2012
    Posts
    3,784
    Character
    Taisai Jin
    World
    Twintania
    Main Class
    Lancer Lv 64
    Quote Originally Posted by Gralna View Post
    If they were going to add a system where one GC gets a bonus over the others, most likely they'd just copy/paste what they did with XI and make it so whatever GC has done more FATEs/Leves/etc in that zone, gets a bonus while in that zone.
    Would also be nice. This game completely lacks real competition, sad so many people seem to deathly allergic to it... My suggestion earlier was literally just a closed off open world zone that PvEers could easily just not go in, but apparently I'm just a griefer who want's to dance on their corpse... Literally all I want is content that doesn't dangle a carrot in your face that needs to be replaced each patch, I just want content which takes a carrot and passes it around factions so players can dangle it in each others face. You'd think the developers would jump at the chance to release content that lasts, instead of having to replace it every patch...

    Quote Originally Posted by Teryaani View Post
    It is a valid argument as the lore for frontlines makes no sense. It was wedged in a half-arsed way. It only makes sense if you're trying, desperately, to justify a battleground between factions. Nothing against frontlines mind you, but lore is a perfectly valid complaint.
    Omega Weapon is buried beneath the Flats and in order to prevent anyone (or a specific someone) from getting their hands on it, they turn the area into a battlefield and have Adventurers fight instead of their own troops to keep their alliance in tact (and also because we're undying and blood thirsty) and allow their forces to focus on other matters. Seems fairly logical to me... Or would it make more sense to hand over the region to a fledgling organization that doesn't have the numbers to secure the site?
    (1)
    Last edited by Nalien; 09-26-2014 at 05:46 AM.

  9. #39
    Player
    Gextiv's Avatar
    Join Date
    Jan 2014
    Posts
    318
    Character
    Ukaei Ukaei
    World
    Leviathan
    Main Class
    Gladiator Lv 52
    It's pretty standard to have a pvp zone in your modern MMORPG. Since FF 14 has gotten away with playing catch up(since Reborn's advent) due to being part of the Final Fantasy franchise. I do not believe it would be unreasonable to add a PVP zone.
    (1)
    PS3 limitations

  10. #40
    Player
    Teryaani's Avatar
    Join Date
    Jun 2014
    Location
    Ul'dah
    Posts
    847
    Character
    Sonja Djt-bidit
    World
    Seraph
    Main Class
    Thaumaturge Lv 90
    Quote Originally Posted by Nalien View Post
    Omega Weapon is buried beneath the Flats and in order to prevent anyone (or a specific someone) from getting their hands on it, they turn the area into a battlefield and have Adventurers fight instead of their own troops to keep their alliance in tact (and also because we're undying and blood thirsty) and allow their forces to focus on other matters. Seems fairly logical to me... Or would it make more sense to hand over the region to a fledgling organization that doesn't have the numbers to secure the site?
    So they turn the flats into a free-for-all proxy war? Oh yeah. that makes perfect sense. If the alliance has an objective (prevent a rogue element from capturing omega), why wouldn't they do a joint strike ala what was done with the attack on castrum? Oh, that's right, because it wouldn't justify turning the area into a pvp instance.

    Look, I'm glad the battleground is there. Out of sight and all that, but the lore doesn't make sense.
    (1)

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