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  1. #421
    Player
    Sequora's Avatar
    Join Date
    May 2014
    Posts
    523
    Character
    Raveen Raines
    World
    Gilgamesh
    Main Class
    Summoner Lv 100
    I actually really enjoy the way summoner currently works. One of my biggest complaints as others have stated is our repertoire of spells. The description of arcanist talks about geometry and arcane magic. Our list of spells hardly reflects this. We use diseases and poisons for the bulk of our damage. I think when it comes down to it they just got lazy. MMOs with pet classes are typically necromancers or warlocks and often use affliction magic. One classic spell that was missing from the game? Bio. They took off with bio and ran with it. We end up with bio, bio II, miasma, miasma II, bane, fester, and virus. I personally wish that we got elemental dots like drown, shock, choke, burn, etc. from FFXI even the helix-elemental spells from SCH from FFXI. This would fit better with the lore of the job and would make more sense when we become summoners and are able to call upon the power of pure elemental beings. I do hope that for the expansion we do get more pet focused abilities.
    (0)

  2. #422
    Player
    Riepah's Avatar
    Join Date
    Aug 2013
    Posts
    1,324
    Character
    Riepah Redeemer
    World
    Cactuar
    Main Class
    Archer Lv 70
    I started playing SMN a lot recently, and I definitely enjoy the class as it is, do not want a rework.
    (0)

  3. #423
    Player Akiza's Avatar
    Join Date
    Oct 2013
    Posts
    1,377
    Character
    Rhel Eryut
    World
    Gilgamesh
    Main Class
    Summoner Lv 100
    Spells that give elemental dots is a good interpretation of the Arcanist Lore which uses geometry and Arcane Magic. The Arcanist has both Black and White Magic so their spell set along with what they currently have should include Shadow Flare II, Gravity, Gravity II, Drown, Shock, Fire Burn, Wind Burn and Quake. The Summoner should be more Pet focused and their Summons should have unique elemental abilities that are unique to the element they represent.
    (0)
    Last edited by Akiza; 09-24-2014 at 05:53 AM.

  4. #424
    Player Dwill's Avatar
    Join Date
    Sep 2013
    Posts
    915
    Character
    Elenath Lanthir
    World
    Cactuar
    Main Class
    Arcanist Lv 60
    Quote Originally Posted by Akiza View Post
    Spells that give elemental dots is a good interpretation of the Arcanist Lore which uses geometry and Arcane Magic. The Arcanist has both Black and White Magic so their spell set along with what they currently have should include Shadow Flare II, Gravity, Gravity II, Drown, Shock, Fire Burn, Wind Burn and Quake. The Summoner should be more Pet focused and their Summons should have unique elemental abilities that are unique to the element they represent.
    Summoners should be more pet-focused by increasing their already wide array of spells. Akiza, you never fail to deliver on lack of logic.
    (3)

  5. #425
    Player
    Einheri's Avatar
    Join Date
    Oct 2013
    Posts
    143
    Character
    Einheri Sigurd
    World
    Malboro
    Main Class
    Marauder Lv 60
    Summoner;
    “The beast tribes of Eorzea worship and summon forth beings known as primals, among which are Ifrit, Garuda, and Titan. Yet what is a god to one man is a demon to another, for the city-states of Eorzea see these beings as a grave threat to their collective survival.
    In times immemorial, there lived mages who had not only the power to summon the primals, but also the means to transmute the primals' essences, thus binding them to their will. Known simply as summoners, the existence of these men and women and their arcane art have been all but lost to the ages.”
    —Game Description

    Arcanist;
    “The roots of arcanima can be traced back to the esoteric calculations practiced by the people of the south sea isles. It was their efforts to express the nature of aether in mathematical terms that gave rise to the exacting science that we practice today. These definitive formulas are represented by "arcane geometries"--patterns that allow arcanists to manipulate aetheric energy and produce specific effects. The ability to shape this energy also allow practitioners to manifest arcane entities known collectively as "Carbuncle." This is perhaps the most defining power attributed to the art of arcanima. ”
    —Thubyrgeim, on arcanima

    I keep seeing people bring up geometry for the class like they should be slinging triangles and trapezoids instead of bolts of arcane energy. Arcanist study aether and over time have found out how to manipulate the aether. The developed formulas to achieve the same effect each time, in the form of geometric paterns (i.e. spell circles). They use books because they are collections of the formulas so they do no have to redraw the patterns every time they use a spell (looks at your book in game).

    In other words they use science to control magic. White mage is spiritual/natural bond. Black mage is occult. They each use a method that suits them to control aether (magical energy, I.E. Magic) to achieve their job goals, the types of magic are separated into "schools/guilds/colors" are actually all forms of arcane magic.
    (1)
    Last edited by Einheri; 09-24-2014 at 10:40 AM.

  6. #426
    Player
    Eraqus's Avatar
    Join Date
    Aug 2014
    Location
    Ishgard
    Posts
    209
    Character
    Eraqus Yensid
    World
    Balmung
    Main Class
    Astrologian Lv 60
    Ur right. Elemental dots fit very good
    (0)

  7. #427
    Player Sanguisio's Avatar
    Join Date
    Dec 2013
    Posts
    591
    Character
    Sanguisio Alorea
    World
    Phoenix
    Main Class
    Goldsmith Lv 50
    Not a rework of the class, but more lore to explain basis behind DOT mechanics, and expand on egis.
    (0)

  8. #428
    Player Akiza's Avatar
    Join Date
    Oct 2013
    Posts
    1,377
    Character
    Rhel Eryut
    World
    Gilgamesh
    Main Class
    Summoner Lv 100
    Arcanist control magic with science while the Black Mage control magic through occultist means which explains the DOT mechanics. The developer should expand the Arcanist spells to include
    -Gravity, Gravity II and Gravity III
    -Elemental Dots- Fire Burn, Wind Burn, Shock, Quake, Drown and Freeze
    -Shadow Flare II and Shadow Flare III
    Summoner
    -Expand on Pet Buffs
    -Expand on Pet Command attacks
    -Expand on the array of Pet abilities to include 8 unique moves
    (0)

  9. #429
    Player
    Wolf_Shay's Avatar
    Join Date
    Apr 2014
    Location
    Limsa Lominsa
    Posts
    47
    Character
    Tancard Wolf
    World
    Malboro
    Main Class
    Arcanist Lv 41
    Quote Originally Posted by Akiza View Post
    Snip
    Arcanists use DoTs because they're tacticians. They use Bio, Miasma, and Virus to weaken their opponents and damage them over time. They summon the familiar, Carbuncle, to act as their primary means of attack. Conjurers and Thaumaturges utilize the elements of creation and destruction respectively. The only thing elemental that Arcanists and Summoners harness is their familiars. We're going to be getting the full gamut of elemental Egi's when the expansion hits. There will also be Job-related Limit Breaks in a future patch. These are facts.
    (0)

  10. #430
    Player
    Lethorian's Avatar
    Join Date
    Aug 2014
    Location
    Limsa Lominsa
    Posts
    58
    Character
    Lethorian Tesildor
    World
    Diabolos
    Main Class
    Arcanist Lv 50
    Can't believe this is still going on. The simple answer is no. What everyone seems to be forgetting is that SMN is not the main focus of being a SMN; ACN is. ACN use Mathmatics to manipulate aether to use it how they see fit. What does this mean? It means they can just blast straight unaspected aether (ruin, ruinII with a blind debuff), they can summon minions (the carbuncle), they can make you sick (bio, miasma, ect.), or whatever SE wants them to be able to do. SMN is nothing more than a specialized extention of that in the fact that they can now summon egis of certain primals. If they were to rework SMN they would have to make a new class for SMN to branch from and that would make just about as much sense as it coming from ACN. SMN is perfectly fine the way it is.
    (5)

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