We have this already
A PvP zone where the players agree to do PvP with entering this zone. And more zones like this are planned.
We have this already
A PvP zone where the players agree to do PvP with entering this zone. And more zones like this are planned.
Yeah, more Frontlines. Which is fine. The original post, though, is asking for a general access area where PvP can also occur. They'd probably also want said area to contain important resources that would make players go there just so they can be harassed by the jerks of the world, like such people don't already do that in the Duty Finder.
Yeah, because stacking three healers is still balanced in FL. . .
Honestly, world pvp is the one thing I really miss from WoW, and that's the ONLY thing I miss. This game isn't built for it sadly; I've come to accept that. Still, if they were to do it I'd finally have the WoW-killer so many MMOs have failed to claim.
And what lore would be behind location where everyone attacks everyone? (and I dont mean that combat training frontlines)
YEAH~... wait, no. This is not the game for that crap. Sorry, but it will never happen. PvP in this game is an "extra" dish of half the meal.
Frontlines isn't combat training. Frontlines is the nations fighting over the Flats, but using Adventurers instead so's not to damage their alliance. Similar rational could be given for other PvP content.
Personally, I'd like to see the Sealed Castle and four Sealed Tablet locations mixed into a PvP region with 5 zones, for a FC Alliance verses FC Alliance siege/control type of PvP (aim being to control the Sealed Castle and fight over the Sealed Tablets to get the Sealed Weapons). Sandbox content like that needs to be implemented once and it entertains people for a long time with minimal updates. Much better than adding a new Coil every other update to keep people entertained.
Sandbox content is one thing this game desperately lacks. They could even be asked to make victory in Frontlines mean anything outside personal achievements, where' the Conquest style rewards for your servers winning Grand Company? The fact that it is in its own little instanced bubble is why they probably do need to drop the Grand Company aspect. If they're not going to do anything with it, why have it?
Last edited by Nalien; 09-25-2014 at 11:43 PM.
Two words for this.... Server Limitations. XDPersonally, I'd like to see the Sealed Castle and four Sealed Tablet locations mixed into a PvP region with 5 zones, for a FC Alliance verses FC Alliance siege/control type of PvP (aim being to control the Sealed Castle and fight over the Sealed Tablets to get the Sealed Weapons). Sandbox content like that needs to be implemented once and it entertains people for a long time with minimal updates. Much better than adding a new Coil every other update to keep people entertained.
Combat is too slow anyway. People would just survive running to the zone lines.
Sadly, too often the case with this game. Almost makes me wonder why they even bothered redoing 1.0s servers if we're still going to have these issues...
No zone lines. Problem solved.
So you'd want just a giant single zone map then?
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