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  1. #221
    Player
    Oscillate_Wildly's Avatar
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    Mar 2011
    Location
    Ul'dah.
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    657
    Character
    Aedida Aldricht
    World
    Balmung
    Main Class
    Scholar Lv 60
    Quote Originally Posted by Shai View Post
    Anyway, if I slap on the "White Mage" job in XIV and suddenly I'm locked into healing only and can't even equip nukes, then well that's fine. That's what a "White Mage" is and I would be okay with that, but for almost a fng year a Conjurer has been a versatile tool that I've adapted to various situations and now I'm being told that's not what I'm going to be doing anymore on the class itself.

    There was really no reason to make Thuamaturge completely useless and Conjurer completely a "healer" and nothing more. The Job system was (supposedly) designed to fill the world with FF flavor as well as give each "Job" a unique edge as a party role.

    I don't get why people are so defensive of something that is clearly worse.
    YES, precisely! This I think it was annoys me the most! I have a few Thaumaturge friends, and we always switched on and off the role of healing. I mean, in parties, we didn't even have a designated healer. If we saw one another doing something different, whoever wasn't in the process of casting another spell, they'd heal.

    The whole point of this game was to not necessarily force people in classes to fill one roll only. But that's what they're doing now and it's...It's horrible! I agree, I loved being able to farm my own things! Even in XI as a red mage, it was incredibly hard to solo. As a white mage or black mage? No way! Scholar? Not likely.
    Conjurers weren't the perfect soloers. My GOD, I remember when we first got NM's we watched a 50 con solo for almost an hour that ridiculous sheep. It's not like pre-patch we could fire off spell after spell after spell, and have enough MP to cure ourselves and another party. It wasn't like that at all!

    Even with 100 VIT and great gear, as a Conjurer I still took on an enormous amount of damage, using sleeps, and spiritbind to cut my AM spells in half I still had to carefully ration my MP to have enough to cure myself if I ever got in the red. Cons should be able to solo, and they were able to, but they weren't perfect. Saying a mage job shouldn't be able to solo, says who? XIV was breaking out of the box that gave roles to specific classes. I liked that I was able to play a mage and still be able to hold my own.

    Now with the removal of a basic attack unless I'm in melee range, and the nerfing of Thaumaturge's potential as another healer, how is this in anyway progressive? If anything I'd go as far as to say it's regressive.

    If the job of WHM removed my capabilities of casting nukes, or destroyed my nukes to the point where it's like casting Thunder as scholar with my white book equiped, I could live with that if it boosted my healing capabilities and gave me more effective and wider ranged cures in the form of Curaga.

    You guys are defensive of a system that has its heart in the right place, but you're blind to the fact that it could have been implemented better, and at a later time. There were so many other things the team could have done to make this more attractive. You must be a masochist to like the system the way it is now.
    (4)
    Quote Originally Posted by Bayohne View Post
    Yeah that ^
    Cool signature, btw!
    Not you, Oscillate_Wildly.
    Not you.

  2. #222
    Player
    blythe's Avatar
    Join Date
    Mar 2011
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    9
    Character
    Blythe Nova
    World
    Excalibur
    Main Class
    Archer Lv 50
    This
    Quote Originally Posted by Roll View Post
    Well then equip Siphon MP, Siphon MP II, Stygian Spikes II, use Tranquility/Exaltation. There's still something you can do about MP recovery. Before this patch I rarely had to use MP recovery skills/spells/abilities. You just have to use your MP smarter.
    and this
    Quote Originally Posted by RathSkybreaker View Post
    Take points off of vit and put points on MND healers are supposed to be squishy in the first place.
    Glad playing a mage finally involves some semblance of MP management.
    (0)

  3. #223
    Player
    Oscillate_Wildly's Avatar
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    Mar 2011
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    Ul'dah.
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    657
    Character
    Aedida Aldricht
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    Balmung
    Main Class
    Scholar Lv 60
    that'd be nice if stats meant a lot. Regardless it's a game where you're supposed to be able to build your class the way you like it. If I want to be able to survive more than a single hit I should be able to put as much of my stats into VIT to make that so without putting all my eggs in one basket (mnd.)
    Just increasing the mp cost of a spell doesn't make a game harder.

    Perhaps we wouldn't be expending so much MP healing you tanks if you weren't so bad at blocking. Maybe you should take a bit of stats out of your strength and dex and put it into VIT. ;P

    Honestly

    Point


    _________



    you.
    (0)
    Quote Originally Posted by Bayohne View Post
    Yeah that ^
    Cool signature, btw!
    Not you, Oscillate_Wildly.
    Not you.

  4. #224
    Player
    Sorel's Avatar
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    Mar 2011
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    Limsa Lominsa
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    703
    Character
    Sorel Evans
    World
    Ragnarok
    Main Class
    Blacksmith Lv 38
    I'm OK with the changes to MP. It makes the game a bit harder, but not impossible ... and it's certainly not game-breaking.

    Like I said in another thread, there are other resources we can tap ... such as potions and food to help us manage our MP. Most of us never had to tap them in the past because we never were in situations where we needed to tap those resources. This MP change now makes those situations more likely to occur. That might not be a bad thing.
    (0)

  5. #225
    Player
    Oscillate_Wildly's Avatar
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    Ul'dah.
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    Aedida Aldricht
    World
    Balmung
    Main Class
    Scholar Lv 60
    Quote Originally Posted by Sorel View Post
    I'm OK with the changes to MP. It makes the game a bit harder, but not impossible ... and it's certainly not game-breaking.

    Like I said in another thread, there are other resources we can tap ... such as potions and food to help us manage our MP. Most of us never had to tap them in the past because we never were in situations where we needed to tap those resources. This MP change now makes those situations more likely to occur. That might not be a bad thing.
    I don't know many foods that help with MP except ones that have +mnd? I use food when it comes to my nukes (Which will be unwelcome unless we have 2 other healers in the party apparently) for more INT and damage, and ethers right now are just sad....
    50 MP regain for a regular, a +3 will give you 80.

    If SE boosts these effects I won't have a problem with it, but currently that's a bit silly. You'd have to drink 3 ethers for enough mp to cast a cure these days.
    (2)
    Quote Originally Posted by Bayohne View Post
    Yeah that ^
    Cool signature, btw!
    Not you, Oscillate_Wildly.
    Not you.

  6. #226
    Player
    blythe's Avatar
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    Mar 2011
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    9
    Character
    Blythe Nova
    World
    Excalibur
    Main Class
    Archer Lv 50
    Quote Originally Posted by Oscillate_Wildly View Post
    that'd be nice if stats meant a lot. Regardless it's a game where you're supposed to be able to build your class the way you like it. If I want to be able to survive more than a single hit I should be able to put as much of my stats into VIT to make that so without putting all my eggs in one basket (mnd.)
    Just increasing the mp cost of a spell doesn't make a game harder.
    MND is one of the few stats that actually does have a significant effect. Of course everything will be overhauled in 1.19, but until then that is something you can do.

    More importantly, there are a ton of MP recovery skills that got almost no use before the patch. Sorry but you're going to have to learn to use them.
    (0)

  7. #227
    Player
    Nakiamiie's Avatar
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    Apr 2011
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    Limsa Lominsa
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    1,556
    Character
    Maelina Sylfei
    World
    Hyperion
    Main Class
    Conjurer Lv 64
    Quote Originally Posted by Neptune View Post
    -Since aoe has been removed from cures I'll now have to leave some of my abilities behind so I can assign Curaga spells to my action bar, and since 7 heals take priority over any kind of damage, I guess I'm playing a healer all of a sudden and I can forget about being a caster damage dealer
    Exactly why people should have fought harder to keep the AoE/single toggle for all and any spells. I still believe the AoE/single toggle for spells was one of the best feature about spells.
    (6)
    LOL cash shop! SE's way to tell their player how they appreciate them... pull the carrot and empty your pockets $$$
    And to those who support it: you are kicking yourselves. -- We just need to sit back and laugh at people with cash shop items.
    (Marvelous economics IQ test!)

  8. #228
    Player
    Oscillate_Wildly's Avatar
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    Mar 2011
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    Ul'dah.
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    Aedida Aldricht
    World
    Balmung
    Main Class
    Scholar Lv 60
    Quote Originally Posted by blythe View Post
    MND is one of the few stats that actually does have a significant effect. Of course everything will be overhauled in 1.19, but until then that is something you can do.

    More importantly, there are a ton of MP recovery skills that got almost no use before the patch. Sorry but you're going to have to learn to use them.
    I do use them, you've missed 95% of the points made by me in this thread. Namely that I haven't found MP an issue yet for me, and that I'm more annoyed with the fact that this patch has abolished versatility with mages turning Conjurer into a white mage before the job system was even introduced.


    @ Nak: ): A few of us did. I don't think it was an issue until that one big "AOE TOGGLE NEEDS TO GO" thread popped up. And then the flood gates opened and the unhappy masses too lazy to use their mouses agreed, and thus instead of having Jobs appear, unlocking WHM would offer these skills, and have them more effective at higher MP costs, we have them now, with over all mp increases, and Thau's role as a potential healer completely destroyed.
    (2)
    Last edited by Oscillate_Wildly; 07-22-2011 at 10:05 PM.
    Quote Originally Posted by Bayohne View Post
    Yeah that ^
    Cool signature, btw!
    Not you, Oscillate_Wildly.
    Not you.

  9. #229
    Player
    Doho's Avatar
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    Ul'dah
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    699
    Character
    Doho Fiasco
    World
    Hyperion
    Main Class
    Armorer Lv 50
    I can't concentrate on the thread with your sig Oscillate, i'm sorry lol. (ok, don't mind me back on track people! gogo)
    (2)
    "Unbelievable wipes... indescribable failings. Whining, bitching, rage quitting - through an endless party find." - Doho, A Whole New Whorl

  10. #230
    Player
    Oscillate_Wildly's Avatar
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    Mar 2011
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    Ul'dah.
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    657
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    Aedida Aldricht
    World
    Balmung
    Main Class
    Scholar Lv 60
    Quote Originally Posted by Doho View Post
    I can't concentrate on the thread with your sig Oscillate, i'm sorry lol. (ok, don't mind me back on track people! gogo)
    To be perfectly honest me neither. I was thinking of switching it to the similar Brittany spears one but I think that might make it worse.
    (2)
    Quote Originally Posted by Bayohne View Post
    Yeah that ^
    Cool signature, btw!
    Not you, Oscillate_Wildly.
    Not you.

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