
Originally Posted by
Shai
The point I'm making is no job, regardless of role, should have to sit on the sidelines during a fight.
That's something we had to do in XI and XI had one of the most boring battle systems I've ever played.
If I'm in the fight, I want to be in the fight. Do I think MP on Cure and Raise should have been increased? Yes, I sure do. Do I think it should be that after 7 casts of a spell I have to wait 3 minutes to rejoin my companions? No, not at all.
Archers can control their damage and thus their enmity. They can slow their shooting speed, pace their buffs. They can do a lot to shed enmity and still be engaged and participating. There's no way a system that REQUIRED Archers to simply put their bow away and stand idle for 3 minutes would EVER, EVER, EVER take off in ANY MMO. So why should mages have to do it? Because that's the status quo?
...but XIV already broke that status quo? I already was casting DOT, nuking, Spirit Dart, Healing, Siphoning, Tanking sometimes - I was doing all kinds of *** and having fun, for 30 *** minute fights sometimes. My MP wasn't infinite. I did have to ease up or slow down or when *** hit the fan put my weapon away and regen 100-200 - but never ever did I zero out during a normal fight and then just have to sit back and let someone else sub into the game for me.
You really think that's an acceptable model? and if so why is it so unacceptable for melee? Why aren't they forced to sit out and watch while another melee subs in for them?
How is this strategic, how is it balanced, how does this make playing more fun?
Can you answer that?
The analogy isn't bad. It's a double standard.