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  1. #21
    Player
    Shai's Avatar
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    Mar 2011
    Location
    Hawaii
    Posts
    714
    Character
    Shai Hulud
    World
    Hyperion
    Main Class
    Scholar Lv 60
    Quote Originally Posted by Koga View Post
    EXHALTATION A NEW WORD THM's WILL LEARN TO USE IN THEIR VOCAB. Perhaps we will see 1 healer in unactive mode when another main heals to maintain proper healing like in FFXI. people are afraid of changes and instead of thinking HOW they will get around the new barriers they drop dead and whine or die or ragequit. Fail more.
    Maybe we should see 1 Archer doing damage while the other one stands around passively to maintain proper enmity.

    WHO THE *** IS PLAYING THIS GAME TO STAND AROUND WATCHING?
    How can you justify this as "strategic" "balance" "fun" "good *** idea"
    I don't see you doing it.

    Next time you are in a battle with 2 MRD, make sure you sit and watch the other one for 5-6 TP attacks, then switch off and let me know how *** fun that is for you, bro. It's *** terrible and stupid. XI was boring as *** and now so is XIV.
    (4)
    Last edited by Melodicya; 07-23-2011 at 12:53 AM. Reason: Content was edited by Moderator due to violation of Forum Guidelines.

  2. #22
    Player
    MattyWS's Avatar
    Join Date
    Mar 2011
    Posts
    269
    Character
    Silver Monk
    World
    Cerberus
    Main Class
    Fisher Lv 80
    Lawl only just woke up. I agree with OP.
    (5)

  3. #23
    Player
    SuzakuCMX's Avatar
    Join Date
    Apr 2011
    Location
    Great Gubal Library
    Posts
    2,034
    Character
    Peach Parfait
    World
    Gilgamesh
    Main Class
    Weaver Lv 70
    Quote Originally Posted by Shai View Post
    [Removed by Moderator according to the FINAL FANTASY XIV FORUM Guidelines.]
    Having two healers (which you should have anyways) switching to keep the party alive.....

    ....vs. nobody even knows what the hell you were trying to say with two archers since another archer's enmity does not affect you unless he is doing more (so he's trying to get you killed by not gaining enmity or what?).
    (0)
    Last edited by Melodicya; 07-23-2011 at 12:54 AM.

    Peach Parfait/Khulan Angura on Gilgamesh

  4. #24
    Player
    Oscillate_Wildly's Avatar
    Join Date
    Mar 2011
    Location
    Ul'dah.
    Posts
    657
    Character
    Aedida Aldricht
    World
    Balmung
    Main Class
    Scholar Lv 60
    Gahhhhhhd, I've seen this complaint that this game isn't made to solo? or something.
    MAYBE IN THE CASE OF NM'S, BUT IF I NEED THREE OTHER PEOPLE TO GO FARM COTTON FROM PUKS BECAUSE THE DELAY ON AUTOATTACK FOR MAGES IS JUST RIDICULOOOOOUS.
    I liked being able to do damage that wasn't tied to my freaking MP. What if all you melee players had to use 60-200 mp per TP move? Or to cause any real damage? Wouldn't be fun now would it?

    It's not like spirit dart in the past did alarmingly better damage than a basic attack from say a pug, but ffs it was a much better option than to load up my bar with every single elemental spell to farm without picking my arse waiting every 4 seconds to /maybe/ hit my target.
    (3)
    Quote Originally Posted by Bayohne View Post
    Yeah that ^
    Cool signature, btw!
    Not you, Oscillate_Wildly.
    Not you.

  5. #25
    Player
    Shai's Avatar
    Join Date
    Mar 2011
    Location
    Hawaii
    Posts
    714
    Character
    Shai Hulud
    World
    Hyperion
    Main Class
    Scholar Lv 60
    Quote Originally Posted by SuzakuCMX View Post
    Having two healers (which you should have anyways) switching to keep the party alive.....

    ....vs. nobody even knows what the hell you were trying to say with two archers since another archer's enmity does not affect you unless he is doing more (so he's trying to get you killed by not gaining enmity or what?).
    The point I'm making is no job, regardless of role, should have to sit on the sidelines during a fight.
    That's something we had to do in XI and XI had one of the most boring battle systems I've ever played.

    If I'm in the fight, I want to be in the fight. Do I think MP on Cure and Raise should have been increased? Yes, I sure do. Do I think it should be that after 7 casts of a spell I have to wait 3 minutes to rejoin my companions? No, not at all.

    Archers can control their damage and thus their enmity. They can slow their shooting speed, pace their buffs. They can do a lot to shed enmity and still be engaged and participating. There's no way a system that REQUIRED Archers to simply put their bow away and stand idle for 3 minutes would EVER, EVER, EVER take off in ANY MMO. So why should mages have to do it? Because that's the status quo?

    ...but XIV already broke that status quo? I already was casting DOT, nuking, Spirit Dart, Healing, Siphoning, Tanking sometimes - I was doing all kinds of *** and having fun, for 30 *** minute fights sometimes. My MP wasn't infinite. I did have to ease up or slow down or when *** hit the fan put my weapon away and regen 100-200 - but never ever did I zero out during a normal fight and then just have to sit back and let someone else sub into the game for me.

    You really think that's an acceptable model? and if so why is it so unacceptable for melee? Why aren't they forced to sit out and watch while another melee subs in for them?

    How is this strategic, how is it balanced, how does this make playing more fun?
    Can you answer that?

    The analogy isn't bad. It's a double standard.
    (6)
    Last edited by Melodicya; 07-23-2011 at 12:57 AM. Reason: Content was edited by Moderator due to violation of Forum Guidelines.

  6. #26
    Player
    SuzakuCMX's Avatar
    Join Date
    Apr 2011
    Location
    Great Gubal Library
    Posts
    2,034
    Character
    Peach Parfait
    World
    Gilgamesh
    Main Class
    Weaver Lv 70
    Quote Originally Posted by Shai View Post
    The point I'm making is no job, regardless of role, should have to sit on the sidelines during a fight.
    That's something we had to do in XI and XI had one of the most boring battle systems I've ever played.

    If I'm in the fight, I want to be in the fight. Do I think MP on Cure and Raise should have been increased? Yes, I sure do. Do I think it should be that after 7 casts of a spell I have to wait 3 minutes to rejoin my companions? No, not at all.

    Archers can control their damage and thus their enmity. They can slow their shooting speed, pace their buffs. They can do a lot to shed enmity and still be engaged and participating. There's no way a system that REQUIRED Archers to simply put their bow away and stand idle for 3 minutes would EVER, EVER, EVER take off in ANY MMO. So why should mages have to do it? Because that's the status quo?

    ...but XIV already broke that status quo? I already was casting DOT, nuking, Spirit Dart, Healing, Siphoning, Tanking sometimes - I was doing all kinds of *** and having fun, for 30 *** minute fights sometimes. My MP wasn't infinite. I did have to ease up or slow down or when *** hit the fan put my weapon away and regen 100-200 - but never ever did I zero out during a normal fight and then just have to sit back and let someone else sub into the game for me.

    You really think that's an acceptable model? and if so why is it so unacceptable for melee? Why aren't they forced to sit out and watch while another melee subs in for them?

    How is this strategic, how is it balanced, how does this make playing more fun?
    Can you answer that?

    The analogy isn't bad. It's a double standard.
    Either you make MP infinite or you have healers start sitting out to regen MP. No two ways about it.
    (0)
    Last edited by Melodicya; 07-23-2011 at 12:58 AM.

    Peach Parfait/Khulan Angura on Gilgamesh

  7. #27
    Player
    Physic's Avatar
    Join Date
    Apr 2011
    Posts
    2,616
    Character
    Bladed Arms
    World
    Balmung
    Main Class
    Monk Lv 70
    Quote Originally Posted by Shai View Post
    The point I'm making is no job, regardless of role, should have to sit on the sidelines during a fight.
    That's something we had to do in XI and XI had one of the most boring battle systems I've ever played.

    If I'm in the fight, I want to be in the fight. Do I think MP on Cure and Raise should have been increased? Yes, I sure do. Do I think it should be that after 7 casts of a spell I have to wait 3 minutes to rejoin my companions? No, not at all.

    Archers can control their damage and thus their enmity. They can slow their shooting speed, pace their buffs. They can do a lot to shed enmity and still be engaged and participating. There's no way a system that REQUIRED Archers to simply put their bow away and stand idle for 3 minutes would EVER, EVER, EVER take off in ANY MMO. So why should mages have to do it? Because that's the status quo?

    ...but XIV already broke that status quo? I already was casting DOT, nuking, Spirit Dart, Healing, Siphoning, Tanking sometimes - I was doing all kinds of *** and having fun, for 30 *** minute fights sometimes. My MP wasn't infinite. I did have to ease up or slow down or when *** hit the fan put my weapon away and regen 100-200 - but never ever did I zero out during a normal fight and then just have to sit back and let someone else sub into the game for me.

    You really think that's an acceptable model? and if so why is it so unacceptable for melee? Why aren't they forced to sit out and watch while another melee subs in for them?

    How is this strategic, how is it balanced, how does this make playing more fun?
    Can you answer that?

    The analogy isn't bad. It's a double standard.
    basically i agree, if they wanted to increase mp management, they should have more management tools, it would also have been better if they wanted to make a dedicated healer, that they actually add a new class instead of shoehorning whm into con.

    Doing large mp sink cures also wouldnt be as bad if there was more preventive protection and support abilities.

    the new mp sink heavy system is creating a mini return to the resting system, that i think everyone was happy to see go, if they wanted you to manage your mp, they need to give you mp management skills, not just put away your weapon and do nothing. you should have better means of getting mp in battle than putting away your weapon and waiting.

    It needs more balancing, or more skills, or maybe a different class doing it.

    Its funny that they made con good at all magic, but just by making cures important, and making it con specific by an large, they have essentially made it so they will be forced to be WHM 90% of the time.

    oh wells
    (2)
    Last edited by Melodicya; 07-23-2011 at 12:58 AM.

  8. #28
    Player
    Shai's Avatar
    Join Date
    Mar 2011
    Location
    Hawaii
    Posts
    714
    Character
    Shai Hulud
    World
    Hyperion
    Main Class
    Scholar Lv 60
    You speak like someone who has a Rank 20 Conjurer (when it takes 10 or less hours to get to 24) and never healed, spammed damage over time, put up nukes in BRs and otherwise did 5 different things in the heat of battle, all while managing MP to make sure your tank wasn't about to die at a moments notice in an end-game fight...

    ... or is that just your alt?

    MP wasn't infinite yesterday. It took some management. Cure should have cost more. Raise should have cost more, but not quadruple more. Not so much that in 10 spells I need a break from a 20 min battle. Yesterday I had fun playing Conjurer, today I was bored to tears. Cure. Passive. Cure. Passive. Cure Cure Cure. *** guys I'm out of MP. Watch my wife play. Ok back in. Cure. Passive. Cure. Siphon. Cure. Raise a ***. Oh *** out of MP.

    I can't even tell you what Great Buffalo was like yesterday. 3 mages and we were all curing, keeping as many DOT as we could up, and each of us starting or finishing a Battle Regiment, and I finished each fight with less than 100 MP, and in fact had to pull and tank a crab just to siphon 200 MP back every now and then. That was *** fun.

    Stop trying to tell me it's more challenging or I need more skill. It's *** boring and it makes me weep at how lame it truly is. I'll probably quit being a mage until they release Jobs or something that makes it more bearable.
    (4)
    Last edited by Melodicya; 07-23-2011 at 01:00 AM. Reason: Content was edited by Moderator due to violation of Forum Guidelines.

  9. #29
    Player

    Join Date
    Mar 2011
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    169
    Quote Originally Posted by Shai View Post
    The point I'm making is no job, regardless of role, should have to sit on the sidelines during a fight.
    You don't just sit around, you time your ability's! Better timing, less waiting.
    How people really want mindless spamming back is beyond me. Seriously.
    I like playing healers and i couldn't be more happy about the fact that healing finally means something.
    This game was waaaaaaaay too easy. Especially for mages...
    (3)

  10. #30
    Player
    Shai's Avatar
    Join Date
    Mar 2011
    Location
    Hawaii
    Posts
    714
    Character
    Shai Hulud
    World
    Hyperion
    Main Class
    Scholar Lv 60
    Quote Originally Posted by Jabo View Post
    You don't just sit around, you time your ability's! Better timing, less waiting.
    How people really want mindless spamming back is beyond me. Seriously.
    I like playing healers and i couldn't be more happy about the fact that healing finally means something.
    This game was waaaaaaaay too easy. Especially for mages...
    Spoken like a true non-mage.

    I don't set the timing, bub. How much damage my *** party members takes does. I can Cure 1x a fight or 100x a fight depending on *** out of my control. I don't even understand what abilities you're talking about and what you expect me to do when I'm down to 10mp and have a 8min wait on Tranquility. I should start spamming Trance Chant? I should Spirit Bind and find a 20mp spell?

    I definitely just sit around when I'm out of MP. I have nothing more to contribute because 1.18 made sure of it.

    Edit: If you (as a Gladiator) surrounded yourself with mages who "mindlessly" spammed Cure 3 AOE rather than actually use their *** abilities like Spirit Dart, Nuke (assuming you guys BR - wild assumption, though), keep up at least 3 if not 5 Damage-Over-Time, then you were really setting your entire team at a disadvantage and you should fire those guys.

    I mean honestly. Do you really think all there was to being a mage yesterday is mindless AOE Cure Spam? That's your stance on it? I'm here to tell you it was a lot more complex - in fact it was as complex as the mage player himself wanted it to be and the better he multitasked the easier fights were for everyone, but now I just kinda stand around waiting to cure because god forbid I run out of MP and we wipe.
    (3)
    Last edited by Melodicya; 07-23-2011 at 01:01 AM. Reason: Content was edited by Moderator due to violation of Forum Guidelines.

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