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  1. #18
    Player
    Shipp's Avatar
    Join Date
    Jul 2011
    Posts
    322
    Character
    Shipp Atori
    World
    Goblin
    Main Class
    Conjurer Lv 72
    The game shouldn't make craftable gear better than drops. Neither should it be the other way around where drops make craftable gear useless. It should be a nice mix like it was in XI. Too many craftable items being needed causes crafters to corner the market like what happened in XI. If they introduce dungeons for every 5-10 levels or so with gear obtained from there, it lessens that corner to a few items.

    Edit: Typo in the first sentence. The game SHOULDN'T make craftable gear better than drops-
    (1)
    Last edited by Shipp; 07-22-2011 at 09:12 PM.