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  1. #211
    Player
    Oscillate_Wildly's Avatar
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    Mar 2011
    Location
    Ul'dah.
    Posts
    657
    Character
    Aedida Aldricht
    World
    Balmung
    Main Class
    Scholar Lv 60
    Quote Originally Posted by Dubont View Post
    The problem is that you are trying to solo. CON is not a good solo class just like whm, for the longest time, could not solo in FFXI. This works fine in a normal party setup, but if you are soloing, you will be getting TP from AA anyway...so I don't see the problem with radiance spam
    It's still a casual-friendly game, at least they say so.
    And that's what I mean about this update taking a giant dump on playstyle. I could solo things just fine as a Con, nothing big, but at least I wasn't totally raped 95% of the time.

    This is what I mean when I say the game is going down the same fail-route XI did with its classes. I'm all for promoting party play, and jobs will be good for that. But what they're doing now to Cons upsetting! I liked my ranged damage I was able to do, I liked being able to either heal or nuke, I liked that there was another mage class that could do it just as well as I could. I liked being able to make strategies for how, as a conjurer with my radial AoE, I could stand in a party situation and keep an eye on the battle.

    Now? Why even give Conjurers a Job? I don't even think there's going to be an option anymore. With this update we're the only reliable healers with Curaga. It's horrible! The freedom feels like it's been removed entirely.
    (1)
    Quote Originally Posted by Bayohne View Post
    Yeah that ^
    Cool signature, btw!
    Not you, Oscillate_Wildly.
    Not you.

  2. #212
    Player
    Dubont's Avatar
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    Mar 2011
    Location
    Ul'dah
    Posts
    1,430
    Character
    Dubont Matteus
    World
    Midgardsormr
    Main Class
    Dark Knight Lv 100
    Quote Originally Posted by Oscillate_Wildly View Post
    @ Dubont: Fair assessment on the MP front. Tranquility is still on a 10 minute buffer and is always on my bar regardless (always a good) , Radiance needs 1000 TP. Unless you want to be hit with AoE, this needs to be gained by spirit dart which is on a 10 second timer.

    On the topic of Radiance, that's the only skill I've had my qualms with. In the past it gave next to nothing in MP back, I'm going to test that soon to see if it's still the case. If so, it's a waste of space on a bar especially if you're a healer.
    Radiance does need 1000 TP, but CON has 3 ranged abilities to gather that tp with =p Granted, the MP gain is about enough for a single Cure 2, or a cure 3 if you're lucky, but as I said, I get a steady 90-110mp back from each strike now so idk.
    (0)
    Healer strike is ridiculously foolish and accomplishes nothing

  3. #213
    Player
    Delmontyb's Avatar
    Join Date
    Mar 2011
    Location
    Gridania
    Posts
    1,335
    Character
    Brin Zalazar
    World
    Sargatanas
    Main Class
    Conjurer Lv 90
    I have to say that the update to Mage rocks. It costs more, but I hit harder, good job SE!
    (0)
    Work To Game on YouTube [Guides, and More]...
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  4. #214
    Player
    Oscillate_Wildly's Avatar
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    Mar 2011
    Location
    Ul'dah.
    Posts
    657
    Character
    Aedida Aldricht
    World
    Balmung
    Main Class
    Scholar Lv 60
    For a long boss battle practising these techniques and gearing appropriately for them is a great strategy. Only issue with it now is the current MP cost. Hopefully with the adjustment on how stats effect your spells/MP it'll be even better.

    On another train of thought.
    Making the skills like Spirit bind, or boosts to cure spells, that would have been a better option to make Con a better 'healer' or to add to the possibility of it being a WHM with the job system.
    Making Curaga con only was cruel. ): You have to admit. Come on.

    For example if you played Scholar in XI you remember how awesome it was switching from White book to Black book, and all the neat skills you got with each.
    (0)
    Quote Originally Posted by Bayohne View Post
    Yeah that ^
    Cool signature, btw!
    Not you, Oscillate_Wildly.
    Not you.

  5. #215
    Player
    Dubont's Avatar
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    Mar 2011
    Location
    Ul'dah
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    1,430
    Character
    Dubont Matteus
    World
    Midgardsormr
    Main Class
    Dark Knight Lv 100
    Quote Originally Posted by Oscillate_Wildly View Post
    For a long boss battle practising these techniques and gearing appropriately for them is a great strategy. Only issue with it now is the current MP cost. Hopefully with the adjustment on how stats effect your spells/MP it'll be even better.

    On another train of thought.
    Making the skills like Spirit bind, or boosts to cure spells, that would have been a better option to make Con a better 'healer' or to add to the possibility of it being a WHM with the job system.
    Making Curaga con only was cruel. ): You have to admit. Come on.

    For example if you played Scholar in XI you remember how awesome it was switching from White book to Black book, and all the neat skills you got with each.
    agreed, but think of this like baking a cake...the current system and layout is just the bowl to hold the ingredients(which haven't been placed in the bowl yet^^ )
    (1)
    Healer strike is ridiculously foolish and accomplishes nothing

  6. #216
    Player
    Oscillate_Wildly's Avatar
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    Mar 2011
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    Ul'dah.
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    657
    Character
    Aedida Aldricht
    World
    Balmung
    Main Class
    Scholar Lv 60
    Quote Originally Posted by Dubont View Post
    agreed, but think of this like baking a cake...the current system and layout is just the bowl to hold the ingredients(which haven't been placed in the bowl yet^^ )
    I still think it came just a little too early. ): Anyway just tried Radiance. O_o; 41 max mp. Until I'm able to freely adjust my poor stats per class (I do have lancer and pug to care for) I'll just...leave that off my bar for now.
    (1)
    Quote Originally Posted by Bayohne View Post
    Yeah that ^
    Cool signature, btw!
    Not you, Oscillate_Wildly.
    Not you.

  7. #217
    Player
    Dubont's Avatar
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    Mar 2011
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    Ul'dah
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    1,430
    Character
    Dubont Matteus
    World
    Midgardsormr
    Main Class
    Dark Knight Lv 100
    Quote Originally Posted by Oscillate_Wildly View Post
    I still think it came just a little too early. ): Anyway just tried Radiance. O_o; 41 max mp. Until I'm able to freely adjust my poor stats per class (I do have lancer and pug to care for) I'll just...leave that off my bar for now.
    hmm yeah that sounds odd. My dex, int, and piety are all over 90 and MND is 140? somewhere around there.
    (0)
    Healer strike is ridiculously foolish and accomplishes nothing

  8. #218
    Player
    Keith_Dragoon's Avatar
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    Mar 2011
    Location
    Gridania
    Posts
    1,977
    Character
    Keith Dragoon
    World
    Zalera
    Main Class
    Conjurer Lv 90
    I honestly don't see the issue here, aside from trying to solo a NM a conj has to learn a lil thing called "MP Management" and use all their available abilities and passive mode whenever possible to keep their mp good. Its been done in other MMOs and it can be done in XIV.

    I was WHM in XI for 8 years and until Abyssea I had to manage my mp, working with team to conserve mp or have someone pop a skill to allow me enough time to rest up a small ammount of MP. when passive MP regen came out alot of people forgot how to manage their mp and started cure bombing to heal 1 missing HP since they can passive regen their MP instead of relying on Tranq, Radiance and Aethryte(sp?) camps. With this update we'll all have to relearn how to be eficient without spamming heals.
    (1)


    Keith Dragoon - Ambassador of Artz and Adorable

  9. #219
    Player
    Oscillate_Wildly's Avatar
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    Mar 2011
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    Ul'dah.
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    657
    Character
    Aedida Aldricht
    World
    Balmung
    Main Class
    Scholar Lv 60
    Quote Originally Posted by Dubont View Post
    hmm yeah that sounds odd. My dex, int, and piety are all over 90 and MND is 140? somewhere around there.
    My mnd is 102, int is at 138. I do like my offensive spells for AoE fufufu. And my PIE is really low at 73. I'll play around with that once we get per-class stats.

    @Keith: It's not always about MP management. I played Scholar with a rdm sub because my WHM was gimped. I had no problem handling the constant ridiculousness of macros. I think my own personal issue with macros in this game is tiny fingers, and how painful it was to strain to ctrl+#. If they were hotkeyed to F keys that'd be rad.

    The difference between XI and XIV is that to cast spells in XI you didn't need to hold your weapon, you also had at times the luxury of a red mage with refresh, a bard, or if you were really lucky, refresh gear. I admit in XI to rest was laggy and horrible, especially if you had to stand suddenly.
    I don't think there'd be this much bitching, honestly if they hadn't nerf'd Thaus to the point where they are no longer a main healer option. Con is turning, with every patch, into XI's scholar.

    Able to cast offensive spells just as good as a blackmage, but if you want to play in a party you'll never get the option to do so.

    Edit: Rofl I keep changing the subject, but yes! MP management! With what little mp we have right now with this new adjustment, it goes ridiculously fast! The only upside is that camps move, allowing us to pull our weapons back and wait for the next mob.
    (1)
    Last edited by Oscillate_Wildly; 07-22-2011 at 08:00 PM.
    Quote Originally Posted by Bayohne View Post
    Yeah that ^
    Cool signature, btw!
    Not you, Oscillate_Wildly.
    Not you.

  10. #220
    Player
    Shai's Avatar
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    Mar 2011
    Location
    Hawaii
    Posts
    714
    Character
    Shai Hulud
    World
    Hyperion
    Main Class
    Scholar Lv 60
    Quote Originally Posted by Keith_Dragoon View Post
    I honestly don't see the issue here, aside from trying to solo a NM a conj has to learn a lil thing called "MP Management" and use all their available abilities and passive mode whenever possible to keep their mp good. Its been done in other MMOs and it can be done in XIV.

    I was WHM in XI for 8 years and until Abyssea I had to manage my mp, working with team to conserve mp or have someone pop a skill to allow me enough time to rest up a small ammount of MP. when passive MP regen came out alot of people forgot how to manage their mp and started cure bombing to heal 1 missing HP since they can passive regen their MP instead of relying on Tranq, Radiance and Aethryte(sp?) camps. With this update we'll all have to relearn how to be eficient without spamming heals.
    Yeah, I played WHM in XI for 8 years too. Let's get medals.

    Thing is though, I signed up for XIV expecting freedom. I wanted to heal (and I have!) but I was pleasantly surprised how easily I could solo! I duo'd (with my wife also on CON) many many levels on the way to 50. I was amazed at the versatility and frankly surprised. If Conjurer had been this way from the start, I may have just settled into it like an old suit, but unfortunately I was allowed to actually participate in the battle! Profundity & Spirit Dart did REALLY GOOD DAMAGE! I could solo and duo NMs and farm my own materials and gear! I could never do that shit in XI on WHM.

    It wasn't "easy" mode either. It wasn't as if solo Sirocco wasn't one of the hardest things I'd done in XI. It was.

    Anyway, if I slap on the "White Mage" job in XIV and suddenly I'm locked into healing only and can't even equip nukes, then well that's fine. That's what a "White Mage" is and I would be okay with that, but for almost a fng year a Conjurer has been a versatile tool that I've adapted to various situations and now I'm being told that's not what I'm going to be doing anymore on the class itself.

    There was really no reason to make Thuamaturge completely useless and Conjurer completely a "healer" and nothing more. The Job system was (supposedly) designed to fill the world with FF flavor as well as give each "Job" a unique edge as a party role.

    I don't get why people are so defensive of something that is clearly worse.
    (4)

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