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  1. #1
    Player
    Oscillate_Wildly's Avatar
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    Mar 2011
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    Ul'dah.
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    657
    Character
    Aedida Aldricht
    World
    Balmung
    Main Class
    Scholar Lv 60
    Quote Originally Posted by LuxLex View Post
    I am sure that Neptune doesn't know anything about these abilities at all.
    Charming comment, really classy.

    @ Dubont: Fair assessment on the MP front. Tranquility is still on a 10 minute buffer and is always on my bar regardless (always a good) , Radiance needs 1000 TP. Unless you want to be hit with AoE, this needs to be gained by spirit dart which is on a 10 second timer.

    On the topic of Radiance, that's the only skill I've had my qualms with. In the past it gave next to nothing in MP back, I'm going to test that soon to see if it's still the case. If so, it's a waste of space on a bar especially if you're a healer.

    Cons nor Thaus should be spamming cure on tanks regardless, rather they should be keeping an eye on how often and much damage they take per attack. Both AoE and single target. If the tank is taking too much damage too fast, that's not the healer's fault. That lies on the Tank.

    I've just been fiddling with my bar a bit, they've made it easier to switch from one to the next, only problem is getting it to go with just the keyboard all the time...Anyway, even with spiritbind, Curaga is still almost 100 mp which, for a 60 second retimer skill, it'd be worth it but it's not something you could keep up. Especially since right now I'm not sure how much HP that'd cure for some people.
    (1)
    Quote Originally Posted by Bayohne View Post
    Yeah that ^
    Cool signature, btw!
    Not you, Oscillate_Wildly.
    Not you.

  2. #2
    Player
    Dubont's Avatar
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    Dubont Matteus
    World
    Midgardsormr
    Main Class
    Dark Knight Lv 100
    Quote Originally Posted by Oscillate_Wildly View Post
    @ Dubont: Fair assessment on the MP front. Tranquility is still on a 10 minute buffer and is always on my bar regardless (always a good) , Radiance needs 1000 TP. Unless you want to be hit with AoE, this needs to be gained by spirit dart which is on a 10 second timer.

    On the topic of Radiance, that's the only skill I've had my qualms with. In the past it gave next to nothing in MP back, I'm going to test that soon to see if it's still the case. If so, it's a waste of space on a bar especially if you're a healer.
    Radiance does need 1000 TP, but CON has 3 ranged abilities to gather that tp with =p Granted, the MP gain is about enough for a single Cure 2, or a cure 3 if you're lucky, but as I said, I get a steady 90-110mp back from each strike now so idk.
    (0)
    Healer strike is ridiculously foolish and accomplishes nothing

  3. #3
    Player
    Oscillate_Wildly's Avatar
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    Aedida Aldricht
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    Balmung
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    Scholar Lv 60
    For a long boss battle practising these techniques and gearing appropriately for them is a great strategy. Only issue with it now is the current MP cost. Hopefully with the adjustment on how stats effect your spells/MP it'll be even better.

    On another train of thought.
    Making the skills like Spirit bind, or boosts to cure spells, that would have been a better option to make Con a better 'healer' or to add to the possibility of it being a WHM with the job system.
    Making Curaga con only was cruel. ): You have to admit. Come on.

    For example if you played Scholar in XI you remember how awesome it was switching from White book to Black book, and all the neat skills you got with each.
    (0)
    Quote Originally Posted by Bayohne View Post
    Yeah that ^
    Cool signature, btw!
    Not you, Oscillate_Wildly.
    Not you.

  4. #4
    Player
    Dubont's Avatar
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    Dubont Matteus
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    Midgardsormr
    Main Class
    Dark Knight Lv 100
    Quote Originally Posted by Oscillate_Wildly View Post
    For a long boss battle practising these techniques and gearing appropriately for them is a great strategy. Only issue with it now is the current MP cost. Hopefully with the adjustment on how stats effect your spells/MP it'll be even better.

    On another train of thought.
    Making the skills like Spirit bind, or boosts to cure spells, that would have been a better option to make Con a better 'healer' or to add to the possibility of it being a WHM with the job system.
    Making Curaga con only was cruel. ): You have to admit. Come on.

    For example if you played Scholar in XI you remember how awesome it was switching from White book to Black book, and all the neat skills you got with each.
    agreed, but think of this like baking a cake...the current system and layout is just the bowl to hold the ingredients(which haven't been placed in the bowl yet^^ )
    (1)
    Healer strike is ridiculously foolish and accomplishes nothing

  5. #5
    Player
    Oscillate_Wildly's Avatar
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    Aedida Aldricht
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    Balmung
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    Scholar Lv 60
    Quote Originally Posted by Dubont View Post
    agreed, but think of this like baking a cake...the current system and layout is just the bowl to hold the ingredients(which haven't been placed in the bowl yet^^ )
    I still think it came just a little too early. ): Anyway just tried Radiance. O_o; 41 max mp. Until I'm able to freely adjust my poor stats per class (I do have lancer and pug to care for) I'll just...leave that off my bar for now.
    (1)
    Quote Originally Posted by Bayohne View Post
    Yeah that ^
    Cool signature, btw!
    Not you, Oscillate_Wildly.
    Not you.

  6. #6
    Player
    Dubont's Avatar
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    Dubont Matteus
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    Quote Originally Posted by Oscillate_Wildly View Post
    I still think it came just a little too early. ): Anyway just tried Radiance. O_o; 41 max mp. Until I'm able to freely adjust my poor stats per class (I do have lancer and pug to care for) I'll just...leave that off my bar for now.
    hmm yeah that sounds odd. My dex, int, and piety are all over 90 and MND is 140? somewhere around there.
    (0)
    Healer strike is ridiculously foolish and accomplishes nothing

  7. #7
    Player
    Oscillate_Wildly's Avatar
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    Aedida Aldricht
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    Balmung
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    Scholar Lv 60
    Quote Originally Posted by Dubont View Post
    hmm yeah that sounds odd. My dex, int, and piety are all over 90 and MND is 140? somewhere around there.
    My mnd is 102, int is at 138. I do like my offensive spells for AoE fufufu. And my PIE is really low at 73. I'll play around with that once we get per-class stats.

    @Keith: It's not always about MP management. I played Scholar with a rdm sub because my WHM was gimped. I had no problem handling the constant ridiculousness of macros. I think my own personal issue with macros in this game is tiny fingers, and how painful it was to strain to ctrl+#. If they were hotkeyed to F keys that'd be rad.

    The difference between XI and XIV is that to cast spells in XI you didn't need to hold your weapon, you also had at times the luxury of a red mage with refresh, a bard, or if you were really lucky, refresh gear. I admit in XI to rest was laggy and horrible, especially if you had to stand suddenly.
    I don't think there'd be this much bitching, honestly if they hadn't nerf'd Thaus to the point where they are no longer a main healer option. Con is turning, with every patch, into XI's scholar.

    Able to cast offensive spells just as good as a blackmage, but if you want to play in a party you'll never get the option to do so.

    Edit: Rofl I keep changing the subject, but yes! MP management! With what little mp we have right now with this new adjustment, it goes ridiculously fast! The only upside is that camps move, allowing us to pull our weapons back and wait for the next mob.
    (1)
    Last edited by Oscillate_Wildly; 07-22-2011 at 08:00 PM.
    Quote Originally Posted by Bayohne View Post
    Yeah that ^
    Cool signature, btw!
    Not you, Oscillate_Wildly.
    Not you.

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