I am sure that Neptune doesn't know anything about these abilities at all.
I have all of the above (except siphon 2) on my action bar right now. It's good, but it's not good enough. In my OP I stated that all of that was what got me to difficult solo fights where I'd have to sleep the mob to regen my MP. I didn't name all of them but that's what I was getting at. It's not going to be enough to solo, because if you get hit every 5 seconds, you need to be able to cure yourself every 5 seconds. You can't do that if you only have MP to cover less than a minute of attacks.
Out of those 3 you mentioned, 1 has a 10 sec recast, and the other 2 have 30 second recasts. It's a crime.
Sweet, so I can get that 30 mp back. That's like 1/5th of a cure spell!
Yes, I did all this in the R45 dungeon, bro.
You know what happened when I spiritbound? All-Seeing-Eye shat on me 20% of the time.
Siphon MP & II are on the same timer, so I guess that narrows your options.
(BTW Raise & Raise 2 are on the same timer. LOL How epic is that?)
Fortunately Rebirth is every 30 minutes, so I can use it 2x per dungeon unless I dedicate Chainspell to it (which I do) and then it's every 5.
Mage sucks. I'm so depressed over it. I recently leveled Gladiator and loved managing hate at Raptor parties, so maybe I'll play Gladiator but when the mage-lovers of the world are quitting mage because it's not fun, who the fuck is going to heal me on Gladiator?
I don't mean to nay-say really either because I practically dancing in the streets at how much I like dungeons. I think they're better than I could have ever hoped in terms of accessibility and fun, challenging content. The only downside is they ruined the 1 job I really wanted to play in there - and that's a pretty big bummer.
Fortunately I'm moving from Hawaii to Maryland so I'll have about 6wks off and maybe 1.19 will come out or some tweaks will change things, but for the next week or so I don't know what I'll be doing in game. I guess suffering through it or begging my LS to let me play Gladiator when we have too many of those already.
The problem is that you are trying to solo. CON is not a good solo class just like whm, for the longest time, could not solo in FFXI. This works fine in a normal party setup, but if you are soloing, you will be getting TP from AA anyway...so I don't see the problem with radiance spamI have all of the above (except siphon 2) on my action bar right now. It's good, but it's not good enough. In my OP I stated that all of that was what got me to difficult solo fights where I'd have to sleep the mob to regen my MP. I didn't name all of them but that's what I was getting at. It's not going to be enough to solo, because if you get hit every 5 seconds, you need to be able to cure yourself every 5 seconds. You can't do that if you only have MP to cover less than a minute of attacks.
Out of those 3 you mentioned, 1 has a 10 sec recast, and the other 2 have 30 second recasts. It's a crime.
Healer strike is ridiculously foolish and accomplishes nothing
Peach Parfait/Khulan Angura on Gilgamesh
idk what you're doing wrong then because my Radiance nets me an easy 90-110 mp each hit. As far as you getting owned in spiritbound, position yourself better. The eye is on a set path so it isn't hard to find a place that isn't on his path of AoE rapeness.Sweet, so I can get that 30 mp back. That's like 1/5th of a cure spell!
Yes, I did all this in the R45 dungeon, bro.
You know what happened when I spiritbound? All-Seeing-Eye shat on me 20% of the time.
Siphon MP & II are on the same timer, so I guess that narrows your options.
(BTW Raise & Raise 2 are on the same timer. LOL How epic is that?)
Fortunately Rebirth is every 30 minutes, so I can use it 2x per dungeon unless I dedicate Chainspell to it (which I do) and then it's every 5.
Mage sucks. I'm so depressed over it. I recently leveled Gladiator and loved managing hate at Raptor parties, so maybe I'll play Gladiator but when the mage-lovers of the world are quitting mage because it's not fun, who the fuck is going to heal me on Gladiator?
I don't mean to nay-say really either because I practically dancing in the streets at how much I like dungeons. I think they're better than I could have ever hoped in terms of accessibility and fun, challenging content. The only downside is they ruined the 1 job I really wanted to play in there - and that's a pretty big bummer.
Fortunately I'm moving from Hawaii to Maryland so I'll have about 6wks off and maybe 1.19 will come out or some tweaks will change things, but for the next week or so I don't know what I'll be doing in game. I guess suffering through it or begging my LS to let me play Gladiator when we have too many of those already.
Healer strike is ridiculously foolish and accomplishes nothing
I see what you did. Again, the battle system isn't complete and, since this is a MMO, the MP costs will most definitely see some more adjustment. But yes, the problem is that people are still trying to solo everything...which just isn't going to happen anymore.
Healer strike is ridiculously foolish and accomplishes nothing
Charming comment, really classy.
@ Dubont: Fair assessment on the MP front. Tranquility is still on a 10 minute buffer and is always on my bar regardless (always a good) , Radiance needs 1000 TP. Unless you want to be hit with AoE, this needs to be gained by spirit dart which is on a 10 second timer.
On the topic of Radiance, that's the only skill I've had my qualms with. In the past it gave next to nothing in MP back, I'm going to test that soon to see if it's still the case. If so, it's a waste of space on a bar especially if you're a healer.
Cons nor Thaus should be spamming cure on tanks regardless, rather they should be keeping an eye on how often and much damage they take per attack. Both AoE and single target. If the tank is taking too much damage too fast, that's not the healer's fault. That lies on the Tank.
I've just been fiddling with my bar a bit, they've made it easier to switch from one to the next, only problem is getting it to go with just the keyboard all the time...Anyway, even with spiritbind, Curaga is still almost 100 mp which, for a 60 second retimer skill, it'd be worth it but it's not something you could keep up. Especially since right now I'm not sure how much HP that'd cure for some people.
Yes, but at this point all we know is what we have so we have to at least remind the dev team of changes such as MP rates :P If nobody told them, how would they know that players are having problems with it?
Peach Parfait/Khulan Angura on Gilgamesh
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