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  1. #1
    Player Dwill's Avatar
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    Sep 2013
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    915
    Character
    Elenath Lanthir
    World
    Cactuar
    Main Class
    Arcanist Lv 60
    Quote Originally Posted by Giantbane View Post
    I think a lot of it has to do with cost. There's a serious potential for blowing more $$ worth of materia than a house costs. And well, you saw how happy people were with that...
    Like Granyala as said, if anything, the problem is not cost as much as it is the difficulty to reliably get Tier IV materias.

    Quote Originally Posted by Giantbane View Post
    But no, the potential for some players to get the short end of the stick isn't as bad as atma or overmelding. But it's still another pure RNG system "press button and hope for the best!". They're getting ... old.

    Either way, you may have a few hundred thousand players attempting stuff like this. It's very likely someone's going to have a very bad time. Why do that to a player who's paying the same money as everyone else when they can't impact the outcome?

    But your crit example actually highlights a better (IMO) way of implementing this sort of thing. Killing something has no bearing on whether you crit or not, you just kill faster when you do crit. So even if someone was so extraordinarily unlucky as to never crit, they would still get the result they're looking for eventually (kill the monster). So you have an RNG factor, but you can still win even in the absolute worst case.
    Statistical impossibility should not be considered too much when making a system like this. Yes, extreme bad luck may happen to a few persons and they may cancel their subscription because of it. The thing is that making the Novus much easier to obtain will mean that people will finish it much faster and if the history of MMO as taught anything, it's that if a player doesn't have a carrot at the end of the stick, they stop playing. So financially speaking, it is better for Square Enix to tie their systems to a RNG (a reasonable one obviously and not that it never happened but I have yet to hear people quitting over the Novus phase of the relic so I think it is reliable to a degree).
    (0)
    Last edited by Dwill; 09-24-2014 at 11:17 AM.

  2. #2
    Player
    Giantbane's Avatar
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    Aug 2013
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    1,534
    Character
    Adol Giantbane
    World
    Ultros
    Main Class
    Dark Knight Lv 60
    Quote Originally Posted by Dwill View Post
    Statistical impossibility should not be considered too much when making a system like this. Yes, extreme bad luck may happen to a few persons and they may cancel their subscription because of it. The thing is that making the Novus much easier to obtain will mean that people will finish it much faster and if the history of MMO as taught anything, it's that if a player doesn't have a carrot at the end of the stick, they stop playing. So financially speaking, it is better for Square Enix to tie their systems to a RNG (a reasonable one obviously and not that it never happened but I have yet to hear people quitting over the Novus phase of the relic so I think it is reliable to a degree).
    You can implement a maximum failure limit without just handing the item out. 16 fails for a single slot seems unnecessarily punitive. Even 10 is excessive.
    (2)

  3. #3
    Player Dwill's Avatar
    Join Date
    Sep 2013
    Posts
    915
    Character
    Elenath Lanthir
    World
    Cactuar
    Main Class
    Arcanist Lv 60
    Quote Originally Posted by Giantbane View Post
    You can implement a maximum failure limit without just handing the item out. 16 fails for a single slot seems unnecessarily punitive. Even 10 is excessive.
    Honestly, they should just make Tier IV materias easier to acquire. The RNG for Novus isn't to blame really. I'm sure a lot less people would have a lot less issue with the current Novus system if Tier IV materias could be obtain more reliably seeing as it is quite time consuming even getting the one you want.
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