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  1. #1
    Player
    Parz3val's Avatar
    Join Date
    Jun 2014
    Posts
    548
    Character
    King Adunis
    World
    Coeurl
    Main Class
    Gladiator Lv 50
    Like I mentioned before, statistical toughness is just one part of difficulty.

    iLvl Sync alone just means we can't pull all the way up to the boss, that we have to slow down. It doesn't necessarily create "challenge".

    It can however make a challenge more "challenging", so it works well for bosses (stress-test, have to endure mechanics longer or have more trouble surviving them, can't simply burn & ignore certain mechanics, etc.).

    For trash which are mechanically simple or one-dimensional, it does nothing but cause people to pace themselves differently.

    Mechanical additions are a must as well.

    My simple example I think is a good one: 3 copies of the SV HM final boss all from the start, give them a new ability, & ilvl synced. Maybe empower the live one(s) when one dies. This might be too intense now, but you get the idea.

    Or Brayflox HM first boss & final boss fought together mmm.
    (3)

  2. #2
    Player Alukah's Avatar
    Join Date
    May 2014
    Posts
    1,475
    Character
    Alukah Bast
    World
    Excalibur
    Main Class
    Goldsmith Lv 90
    I didn't say ilvl sync created challenge, what I meant is the challenge is already there, but people either skip or ignore it, it wouldn't happen with ilvl sync.

    With the HP of an i80 caster dps they can barely take 1 hit from the last boss of SV HM, 2 hits meaning death, that alone would force people to pay attention and dodge, same with the debuff applied by the second boss of hullbreaker. For Amdapor the fight turns a bit harder when DPS are i55 and they have to break the healer out of the prison ASAP. And so goes the list.
    (1)

  3. #3
    Player
    Catsby's Avatar
    Join Date
    Aug 2014
    Location
    Windurst
    Posts
    85
    Character
    Catsby Cattington
    World
    Goblin
    Main Class
    Conjurer Lv 70
    Extreme mode dungeons would be awesome. I would also like to see more open world stuff such as extreme mode treasure hunts or leves. If we ended up with a open world dungeon maps like ffxi's sky or dynamis I'm not sure I would be able to stop playing.
    (2)

  4. #4
    Player
    Sessurea's Avatar
    Join Date
    Feb 2014
    Posts
    1,242
    Character
    Lanfear Sessurea
    World
    Odin
    Main Class
    Bard Lv 60
    I'd like this as it would be easier to recruit for. Wouldn't even need to up the rewards, the challenge itself would be reason enough to take us back into these dungeons once we are capped and bored for the week.
    (1)

  5. #5
    Player MilesSaintboroguh's Avatar
    Join Date
    Nov 2013
    Location
    Gridania
    Posts
    5,764
    Character
    Miles Saintborough
    World
    Balmung
    Main Class
    White Mage Lv 100
    Quote Originally Posted by Sessurea View Post
    I'd like this as it would be easier to recruit for. Wouldn't even need to up the rewards, the challenge itself would be reason enough to take us back into these dungeons once we are capped and bored for the week.
    But how many are willing to do it?
    (0)

  6. #6
    Player
    Parz3val's Avatar
    Join Date
    Jun 2014
    Posts
    548
    Character
    King Adunis
    World
    Coeurl
    Main Class
    Gladiator Lv 50
    Fair enough Alukah it definitely helps.

    I just think a little more beyond that would be welcome.
    (1)

  7. #7
    Player
    Yoohre_WildRiver's Avatar
    Join Date
    Apr 2011
    Posts
    758
    Character
    Yoohree Reborn
    World
    Zalera
    Main Class
    Culinarian Lv 70
    my dream is that some day dungeon difficulty adjusts based on the parties overall iLevel on entry, that way if you are ilvl 55 or ilvl 110, the dungeon will always be challenging
    (0)
    HeavensWard theme song lyrics:

    - "We can [Stance]dance if we want to
    We can leave your friends behind
    Cause your friends don't [Stance]dance
    And if they don't [Stance]dance
    Well they're no friends of mine"

  8. #8
    Player
    DenariusJay's Avatar
    Join Date
    Aug 2014
    Location
    Sacramento, CA
    Posts
    223
    Character
    Denarius Jay
    World
    Ultros
    Main Class
    Red Mage Lv 70
    I like dungeons being easy - why does everything have to be hardcore? Want hardcore go raid or titan EX in DF...
    (2)

  9. #9
    Player
    Parz3val's Avatar
    Join Date
    Jun 2014
    Posts
    548
    Character
    King Adunis
    World
    Coeurl
    Main Class
    Gladiator Lv 50
    Quote Originally Posted by DenariusJay View Post
    I like dungeons being easy - why does everything have to be hardcore? Want hardcore go raid or titan EX in DF...
    Optional...
    (4)

  10. #10
    Player
    Ultimatecalibur's Avatar
    Join Date
    Jan 2014
    Posts
    2,737
    Character
    Kakita Ucalibur
    World
    Siren
    Main Class
    Paladin Lv 86
    Quote Originally Posted by DenariusJay View Post
    I like dungeons being easy - why does everything have to be hardcore? Want hardcore go raid or titan EX in DF...
    We don't want stuff that is Hardcore, we want stuff that is between the current "casual" dungeons and "hardcore" raids in difficulty.
    (5)

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