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  1. #1
    Player
    Oscillate_Wildly's Avatar
    Join Date
    Mar 2011
    Location
    Ul'dah.
    Posts
    657
    Character
    Aedida Aldricht
    World
    Balmung
    Main Class
    Scholar Lv 60
    Quote Originally Posted by Pebe View Post
    Another topic I would like to bring up real fast, didn't they add alot of medicines this update? I skimmed through them so i don't really remember, did any of them happen to be mp recovery medicines? Maybe the uses of medicines will help the mp issues a bit? I mean this content is supposed to be challenging right? So we should use everything we have at our disposal(Spelling?). For instance in ffxi, when CoP first came out, you stacked every med in the book just to have a hope of winning alot of the fights. Especially CoP 6-4 for those who know what I'm talking about XD.

    Edit: I have yet to use an mp med in this game, so I don't know how potent they are.
    I did see a lot of temp. use items and medicines, and possibly! If that's the case than I'd love if they boosted the effects of potions and Ethers that we currently have! As an alchemist they are easily produced, but not very helpful especially in the case of boss battles as they don't replenish a lot of MP. And with the current boost in MP cost, I don't even know if one ether would cover the cost of one heal.

    For melee though they'd be great, and that's a great catch! From what I saw, they didn't cost a lot of seals, so it'd probably be a worthwhile investment to start stocking up on such items, particularly if you can carry more than one at a time. I'd love to see strategies involving both skills and items to make a re-appearance. At times they were obnoxious in XI, but it was always fun to find out that a combination of certain farm-able items weakened a boss.
    (0)
    Quote Originally Posted by Bayohne View Post
    Yeah that ^
    Cool signature, btw!
    Not you, Oscillate_Wildly.
    Not you.

  2. #2
    Player
    darkstarpoet1's Avatar
    Join Date
    Mar 2011
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    3,305
    Character
    Darkstar Poet
    World
    Excalibur
    Main Class
    Carpenter Lv 60
    Quote Originally Posted by Oscillate_Wildly View Post
    I did see a lot of temp. use items and medicines, and possibly! If that's the case than I'd love if they boosted the effects of potions and Ethers that we currently have! As an alchemist they are easily produced, but not very helpful especially in the case of boss battles as they don't replenish a lot of MP. And with the current boost in MP cost, I don't even know if one ether would cover the cost of one heal.

    For melee though they'd be great, and that's a great catch! From what I saw, they didn't cost a lot of seals, so it'd probably be a worthwhile investment to start stocking up on such items, particularly if you can carry more than one at a time. I'd love to see strategies involving both skills and items to make a re-appearance. At times they were obnoxious in XI, but it was always fun to find out that a combination of certain farm-able items weakened a boss.
    i could be mistaken but i believe the ethers stack to 12, but i don't remember if they were changed after the stack sizes changed.
    (0)


    http://crystalknights.guildwork.com/

  3. #3
    Player
    Oscillate_Wildly's Avatar
    Join Date
    Mar 2011
    Location
    Ul'dah.
    Posts
    657
    Character
    Aedida Aldricht
    World
    Balmung
    Main Class
    Scholar Lv 60
    Quote Originally Posted by darkstarpoet1 View Post
    i could be mistaken but i believe the ethers stack to 12, but i don't remember if they were changed after the stack sizes changed.
    Ethers for sure stack to 12, but I'm not sure about the brand new medicines. Only because pre-patch at least 2 new quests gave a one time only medicine, which I'm curious if that has been offered in exchange of seals as well. They were very pretty, had pretty names too. o:

    More uses for current alchemist concoctions would be brilliant too. If Unguents offered a modest boost in stats instead of casting protect on the member, at the cost of a smaller time limit (15 minutes, compared to 30 offered by meals) as well as a medicine debuff that allows only so much to be taken in an hour, that'd be great. Ahhh, alchemy. <3 I hope it becomes a lot more useful in the future, more than just a dye machine. ):

    Edit: @ Neptune: I have no idea really, I found it on Tumblr in the harry potter tag. I have a few like it though, aren't they disturbing?! It's Voldemort's face plastered over various popartists/women. It's crazy.
    (1)
    Quote Originally Posted by Bayohne View Post
    Yeah that ^
    Cool signature, btw!
    Not you, Oscillate_Wildly.
    Not you.

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