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  1. #281
    Player
    Chezen's Avatar
    Join Date
    Mar 2011
    Posts
    710
    Character
    Chezen Lightbreak
    World
    Hyperion
    Main Class
    Gladiator Lv 50
    Yes, from a solo aspect, I am enjoying it. Radiance is 1000 TP, but get a couple of spirit darts in there, and it's pretty easy to get. Use it to get a little more mp, and walla.
    (0)
    Last edited by Chezen; 07-23-2011 at 07:10 AM.


    Quote Originally Posted by Serio View Post
    Yoshi-P starts casting Sleepga IV on Yoshi-P.
    Yoshi-P is asleep.
    The Troll hits Yoshi-P for 9000 damage!
    Yoshi-P is no longer asleep!

  2. #282
    Player

    Join Date
    Mar 2011
    Location
    Wisconsin
    Posts
    33
    Quote Originally Posted by Neptune View Post
    Let's get this man a PROMOTION! Hey, let's team up. What kind of strategies can we come up with while we're sitting in passive mode because we cast all of our MP out in cures in 30 seconds?
    I like how you make it sound like the MP problem is gonna be a permanent thing. As they've said before, this patch would be raw and alittle unbalanced. Balancing issues will be for later update. maybe 1.18b?

    Also i'd like to add this comment right from patch notes.

    Variations to auto attack motions, as well as the ability to cast spells while in passive mode will be implemented in a later patch.

    Casting spells in passive mode means regening WHILE casting.

    But yes ATM there needs a balance fix. Stop being pushy and acting like this games destroyed. Your argument sucks.
    (1)

  3. #283
    Player
    LuxLex's Avatar
    Join Date
    Apr 2011
    Posts
    318
    Character
    Lux Lex
    World
    Durandal
    Main Class
    Thaumaturge Lv 38
    Why didn't they just hold the MP changes till the ability to cast in passive was added? Or make them less extreme? That doesn't even make sense.
    (3)

  4. #284
    Player

    Join Date
    Mar 2011
    Location
    Wisconsin
    Posts
    33
    They have good intensions, and plans. But not the most experienced group of people either... Most MMO's would of held a change like that back.

    I can deal with it though. I haven't ben playing my conj for the past few months becuase was tired of it being a big newbie spamfest. I can wait alittle longer for balances...
    (0)

  5. #285
    Player
    LuxLex's Avatar
    Join Date
    Apr 2011
    Posts
    318
    Character
    Lux Lex
    World
    Durandal
    Main Class
    Thaumaturge Lv 38
    yeah, well, that's a pretty massive thing to not think through.
    (2)

  6. #286
    Player
    Sorel's Avatar
    Join Date
    Mar 2011
    Location
    Limsa Lominsa
    Posts
    703
    Character
    Sorel Evans
    World
    Ragnarok
    Main Class
    Blacksmith Lv 38
    Well I can see where the Development Team is coming from. They had this content that they wanted to release (i.e. instanced dungeons), but it required that spam-curing be nerfed or it (and any future content) wasn't going to be as challenging as they wanted it. So they had to go ahead with the cure-nerfing ahead of time.

    I guess they could have held it back, but that would have meant holding back any new party battle content as well.
    (1)

  7. #287
    Player
    SuzakuCMX's Avatar
    Join Date
    Apr 2011
    Location
    Great Gubal Library
    Posts
    2,034
    Character
    Peach Parfait
    World
    Gilgamesh
    Main Class
    Weaver Lv 70
    So far I think that THM are pretty fine right now, but solo-ing as a CON is ridiculously hard since a mage is required to have Slow on the enemy or else they get absolutely eaten by auto-attacks....
    (0)

    Peach Parfait/Khulan Angura on Gilgamesh

  8. #288
    Player
    LuxLex's Avatar
    Join Date
    Apr 2011
    Posts
    318
    Character
    Lux Lex
    World
    Durandal
    Main Class
    Thaumaturge Lv 38
    If making mages suck was the only way they could think of to make content challenging, then they should have asked the playerbase for more ideas before going ahead.

    Let's be honest here - if they had made cures cost this much when cross-classed - I wouldn't have a problem with that.

    If they had, instead of making cures drain a whole mana pool (making it un-strategic for mages to do anything but heal most of the time) put a cool down on each cure spell that forced more strategic cures, without making it so they can't afford to use almost any other spell - that would be cool, AND achieve the same goal of reducing cure spam.

    Cure: 20 second cool down
    Cure II: 30 second cool down
    Cure III: 40 second cool down
    Curaga: 50 second cool down
    Curaga II: 60 second cool down

    There! In five minutes I came up with a system that makes healing more strategic without forcing mages to stand around waiting for mp all the time. Wow.

    I am not saying it is the be all and end all, but really, the only thing the developers could think of to make dungeons hard was to make mages suck? That's pretty weak.
    (2)

  9. #289
    Player
    Sorel's Avatar
    Join Date
    Mar 2011
    Location
    Limsa Lominsa
    Posts
    703
    Character
    Sorel Evans
    World
    Ragnarok
    Main Class
    Blacksmith Lv 38
    Quote Originally Posted by SuzakuCMX View Post
    So far I think that THM are pretty fine right now, but solo-ing as a CON is ridiculously hard since a mage is required to have Slow on the enemy or else they get absolutely eaten by auto-attacks....
    This is an honest question, since I've never ranked Conjurer (their tree-hugging, bead-sucking, hippie ways don't sit well with my neo-social-conservative sensibilities).

    Doesn't Protect, Shell, & Stoneskin help mitigate the normal attack damage from the enemy?
    (0)

  10. #290
    Player
    SuzakuCMX's Avatar
    Join Date
    Apr 2011
    Location
    Great Gubal Library
    Posts
    2,034
    Character
    Peach Parfait
    World
    Gilgamesh
    Main Class
    Weaver Lv 70
    Quote Originally Posted by Sorel View Post
    This is an honest question, since I've never ranked Conjurer (their tree-hugging, bead-sucking, hippie ways don't sit well with my neo-social-conservative sensibilities).

    Doesn't Protect, Shell, & Stoneskin help mitigate the normal attack damage from the enemy?
    Protect/Shell reduces damage by like 30-50 and Stoneskin breaks after 2 auto-attacks or 1 skill. They help but CON still gets ripped apart >.>
    (0)

    Peach Parfait/Khulan Angura on Gilgamesh

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