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  1. #1
    Player
    Dubont's Avatar
    Join Date
    Mar 2011
    Location
    Ul'dah
    Posts
    1,430
    Character
    Dubont Matteus
    World
    Midgardsormr
    Main Class
    Dark Knight Lv 100
    Quote Originally Posted by Oscillate_Wildly View Post
    Go back a page to the bottom. :3
    Anyway both of you, more constructive comments. o:< Or it's paddling time. <3
    gotcha and the change was necessary to prepare for the upcoming jobs.
    (1)
    Healer strike is ridiculously foolish and accomplishes nothing

  2. #2
    Player
    Oscillate_Wildly's Avatar
    Join Date
    Mar 2011
    Location
    Ul'dah.
    Posts
    657
    Character
    Aedida Aldricht
    World
    Balmung
    Main Class
    Scholar Lv 60
    Quote Originally Posted by Dubont View Post
    gotcha and the change was necessary to prepare for the upcoming jobs.
    No argument there, but then they should have saved those for then. The unnecessary part was adding them now. I'm not denying that some day this will all go together, but you don't buy a puzzle with half the pieces missing. The choice to add half the battle fix to a content update was ridiculous.

    And anyway, I still have a problem with that. Not every conjurer leveled that job to be a white mage. Of course we're going to be pissed, especially when this game boasts freedom, only to be given a system that does the exact opposite. Sacrifice II should still be AoE, Curaga I and II should have been introduced with the new job system, AoE toggle didn't have to be removed so soon, and could have lasted up until 1.19 or 20, whichever has the job system.

    What SE has done is taken bits of one patch, and thrown them into another too early. There is no 'preparing', I am no more prepared now for Jobs than I would have been in another month. It's unwelcome and restrictive. Jobs are an extension of classes, the two mage classes should never have been touched in the way they have.

    Like I said earlier, doing one thing and saying another. I do not see freedom of play-style in any of these additions, all I see is precedence for more pigeon holing.

    It's nice to have classes unique in one way or another, and that could have been done easily (and has) by the addition of class-specific spells such as Raise II. What they did to THM by neutering it as a healer, that was uncalled for. =/ I don't see "Freedom to play as you like" in any of that.
    (3)
    Quote Originally Posted by Bayohne View Post
    Yeah that ^
    Cool signature, btw!
    Not you, Oscillate_Wildly.
    Not you.

  3. #3
    Player
    Neptune's Avatar
    Join Date
    Mar 2011
    Location
    Gridania
    Posts
    2,062
    Character
    Neptune Deepsea
    World
    Balmung
    Main Class
    Thaumaturge Lv 80
    Quote Originally Posted by Tibian View Post

    This patch has killed solo play, killed leveling in general for people who prefer not to lather themselves in masochist grind parties, and overall has killed casters.
    lathering themselves.. lol. Excellent choice of words.

    Quote Originally Posted by Dubont View Post
    to all of the naysayers...you do know that this isn't the complete battle system right? This is just the foundation...

    I repeat

    THIS IS NOT THE FINAL VERSION OF THE BATTLE SYSTEM AND IS NOWHERE NEAR WHAT IT WILL BE!
    You're right, the final version could be 10x worse. Keep in mind I didn't make this thread to complain.. I wrote it to ask the dev team to reverse course. We don't want to head down this path, and we don't need to.

    Quote Originally Posted by Shai View Post

    I cannot get over how much fun I had playing this game the way I wanted compared to the 3 dungeon runs I just did where I basically watched other people play and threw out cures (and still ran out of MP in about 1 minute of fighting Ogre and was like "GL, I'll be standing here in the corner for a few minutes.")

    The TP analogy is fucking brilliant. I don't understand why Melee don't see it that way already.
    Man that's messed up. I haven't gotten a chance to run it, but that's exactly what I predicted would happen. That is so lame. 1 minute of gameplay. So much for getting creative during long fights.

    Quote Originally Posted by Oscillate_Wildly View Post
    Go back a page to the bottom. :3
    Anyway both of you, more constructive comments. o:< Or it's paddling time. <3
    Your sig is very disturbing to me. Lol. What is going on in there?

    Quote Originally Posted by Pebe View Post
    Another topic I would like to bring up real fast, didn't they add alot of medicines this update? I skimmed through them so i don't really remember, did any of them happen to be mp recovery medicines? Maybe the uses of medicines will help the mp issues a bit? I mean this content is supposed to be challenging right? So we should use everything we have at our disposal(Spelling?). For instance in ffxi, when CoP first came out, you stacked every med in the book just to have a hope of winning alot of the fights. Especially CoP 6-4 for those who know what I'm talking about XD.

    Edit: I have yet to use an mp med in this game, so I don't know how potent they are.
    I used an ether once I think. It was about 50 mp if I remember right. I didn't see them on the list they were talking about, but if you could get ahold of them from an alchemist you'd be spamming those things like no tomorrow.
    (0)

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