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  1. #1
    Player
    Tibian's Avatar
    Join Date
    Mar 2011
    Location
    Gridania
    Posts
    379
    Character
    Tibian Rahm
    World
    Excalibur
    Main Class
    Leatherworker Lv 60
    As a level 30 Conjurer I wanted to test out the solo capabilities in Nanawa mines with the new MP issues. I get the fact that I Nanawa mines is all crowded and AOE is very difficult there but I wanted to test it anyway.

    So I went in, did ok on the first 8 out of 10 mobs I had to complete. Was getting 150 SP per with GA. The experience was ok, but at this rate you're still not going to get to 50 in 3-4 months like Yoshi has stated in his producer letters.

    How was the overall experience?

    I am all for increasing MP requirements on spells to make healing and casting more important, but the current rate of health gained vs MP lost is not optimal for survival.

    This patch has killed solo play, killed leveling in general for people who prefer not to lather themselves in masochist grind parties, and overall has killed casters.

    While I approve of making caster play more challenging and exciting, this patch did not do achieve that. It could be in part due to stats meaning next to nothing still (which is being addressed in 1.19) or the fact that the MP increase is just way to high.

    Also, was AoE toggle REALLY so bad? I shouldn't be needing to heal my tank every 3 seconds, it's not my fault if he's taking on too much damage for what he is. But now with all this curaga crap my skill list is bloated.
    Yes it was terrible. I am still saddened by the fact that it exists on other spells as well. The action bar clutter will ease itself when we get to keybind the rest and have multiple action bars available on screen.
    (5)

  2. #2
    Player
    Oscillate_Wildly's Avatar
    Join Date
    Mar 2011
    Location
    Ul'dah.
    Posts
    657
    Character
    Aedida Aldricht
    World
    Balmung
    Main Class
    Scholar Lv 60
    Quote Originally Posted by Tibian View Post
    As a level 30 Conjurer I wanted to test out the solo capabilities in Nanawa mines with the new MP issues. I get the fact that I Nanawa mines is all crowded and AOE is very difficult there but I wanted to test it anyway.

    So I went in, did ok on the first 8 out of 10 mobs I had to complete. Was getting 150 SP per with GA. The experience was ok, but at this rate you're still not going to get to 50 in 3-4 months like Yoshi has stated in his producer letters.

    How was the overall experience?

    I am all for increasing MP requirements on spells to make healing and casting more important, but the current rate of health gained vs MP lost is not optimal for survival.

    This patch has killed solo play, killed leveling in general for people who prefer not to lather themselves in masochist grind parties, and overall has killed casters.

    While I approve of making caster play more challenging and exciting, this patch did not do achieve that. It could be in part due to stats meaning next to nothing still (which is being addressed in 1.19) or the fact that the MP increase is just way to high.



    Yes it was terrible. I am still saddened by the fact that it exists on other spells as well. The action bar clutter will ease itself when we get to keybind the rest and have multiple action bars available on screen.
    I feel like everything you've mentioned thus far is a perfect example of why this adjustment should have been released in 1.19 or 1.20 with the rest of the related adjustments. Like I said, you cannot take the heart of the entire game and leave it this incomplete for a month while you finish up the rest of the related system

    ie weapon delay, stat adjustment and tweaks, and HOPEFULLY a designated attack button. I wonder if people are truly blind to how bad this REALLY is?
    (3)
    Quote Originally Posted by Bayohne View Post
    Yeah that ^
    Cool signature, btw!
    Not you, Oscillate_Wildly.
    Not you.

  3. #3
    Player

    Join Date
    Mar 2011
    Posts
    401
    Quote Originally Posted by Oscillate_Wildly View Post
    I feel like everything you've mentioned thus far is a perfect example of why this adjustment should have been released in 1.19 or 1.20 with the rest of the related adjustments. Like I said, you cannot take the heart of the entire game and leave it this incomplete for a month while you finish up the rest of the related system

    ie weapon delay, stat adjustment and tweaks, and HOPEFULLY a designated attack button. I wonder if people are truly blind to how bad this REALLY is?
    oh it's awful, as the hours roll on I'm seeing 1.18 is a giant failure only because it released certain things too early.

    I've been very dedicated to this game since the beginning but for the first time this patch is making me want to take a good, long break.

    It really is sad...
    (4)

  4. #4
    Player
    darkstarpoet1's Avatar
    Join Date
    Mar 2011
    Posts
    3,305
    Character
    Darkstar Poet
    World
    Excalibur
    Main Class
    Carpenter Lv 60
    Quote Originally Posted by Ventus View Post
    oh it's awful, as the hours roll on I'm seeing 1.18 is a giant failure only because it released certain things too early.

    I've been very dedicated to this game since the beginning but for the first time this patch is making me want to take a good, long break.

    It really is sad...
    you're not the only one.
    (4)


    http://crystalknights.guildwork.com/

  5. #5
    Player
    LuxLex's Avatar
    Join Date
    Apr 2011
    Posts
    318
    Character
    Lux Lex
    World
    Durandal
    Main Class
    Thaumaturge Lv 38
    Re: heart surgery

    Stop being a baby! Having to live with your heart cut up is challenging!
    (2)

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