I set my alarm and bought one. There's plenty of raiding stuff I just can't get past(might be not having a static, might be I suck). So from my perspective Housing is accessable, raiding is not.
In my opinion housing and vanity gear is more important than other stuff.
It silly to use "important stuff" since whats important is up to the player
http://websta.me/n/kiaraicencroft.ffxiv (Kiaraicencroft.ffxiv@instagram)
"I got one, so housing is accessible to everyone!"
Sorry, but not beating endgame content doesn't make it inaccessible, it makes them challenging.
Not being able to buy land because there are not enough plots makes it inaccessible. You literally cannot access that content because it's been taken up by someone else.
Take one of those arcade crane games; one is empty and one is just really hard - which one has accessible rewards? Just because you were there earlier and got something out of the one which is now empty doesn't change the fact that it is now empty. Just because you cannot get anything out of the hard one doesn't mean it's empty.
Last edited by Nalien; 09-21-2014 at 12:50 AM.
So if everyone was here at the time of the end of maint they would all have their house even if there are less houses than players. Argh a paradoxe! The universe is crumbling !!!!! Run for your life !!!!
I don't understand why you're so quick to disregard the OP's position. Maybe you don't care about anyone but yourself?Counter point, why have more than 3 jobs(tank, healer, dps) and only one dungeon to run over and over again and instead they could put all their resources into making space for houses, I mean why should I care what you think since you clearly don't give a crap about anyone but yourself?
I'm not sure it's "high priority"; however, from the player's side, it would be great because it's like the easiest fun content (if implemented right), just collecting stuff and decorating the place you can call yours the way you want, until you have your dream home - from the dev's side, it could be the easiest gil/time sink (again, if implemented right), because all the energy investment it would need to "complete" (which, again if implemented right, ideally, could not be achieved - ever). But that's just my 2 gil.
I'm not sure how you think housing has been a development time sink.
After they released it the only thing they have done is flipped a switch and added new expensive wards, flipped another code switch and allowed individual players with pockets lined with gold to buy housing as well.
Sure must have taken up alot of time to do that.
Well, the reason housing is such a priority is that they made a game that doesn't have much in the way of retention due to how they are handling content. Right now mid core and casual players typically do up through story mode primals and maybe dabble in coil t1-t5 along with early EX fights, but then run off. Players who are more mid-hardcore are the only ones delving into Ramuh, King Moogle Mog, and Leviathan EX, with the most devote diving into the relatively restrictive T6-T9. If we really think about this critically, that means the majority of current end game content is impenetrable to a lot of folks.
If they had a difficulty setting like some other MMOs have with their end game we'd likely see people stay longer after each patch. Unfortunately, given the development teams reluctance to implement this kind of thing I think they may have programmatically locked themselves on the coding end and aren't able to easily introduce this kind of thing.
Also as a side note, I tend to be pretty harsh on this game, but the reasons for it is just how backwards some of the set up is with end game systems. Time exclusive content with Echo is a lazy mans solution to multiple difficulties, and there isn't really much reason to nerf dungeons every push either, as they could just change the loot tables to the current fare and relegate older dungeon dropped armor to either vendors or eliminate them, giving the older armor a sense of value. I mean, I love the extras they are throwing in, but when the core of the game is problematic all the extras in the world aren't going to help it. Heck, the hunts just made things more complicated in a lot of ways.
So back on topic with housing: it's basically the same situation as with the multiple difficulties. I'm pretty sure they programmatically bound themselves somewhere and needed more time to adjust everything to actually implement housing as intended. Unfortunately, they promised housing and had to deliver it within a time table, thus were forced to short cut it by opening up FC housing to people. I'm hoping they can get through whatever trials they are stuck on and deliver what is needed to get the game on track again.
Last edited by Colt47; 09-21-2014 at 01:06 AM.
What makes you think they put any work or effort, or even thought, into this housing system? Sure the initial bit they did, but they've spent 9 months doing zip and just removed the FC Leader restriction on buying a house. I don't see that they have put anything into it in quite some time, actually.
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