Page 2 of 6 FirstFirst 1 2 3 4 ... LastLast
Results 11 to 20 of 60
  1. #11
    Player
    jomoru's Avatar
    Join Date
    Aug 2013
    Posts
    694
    Character
    Arete Sophoi
    World
    Balmung
    Main Class
    Arcanist Lv 70
    Quote Originally Posted by lololink View Post
    Really ? How can it be less accessable than housing when there is no house left ?
    I set my alarm and bought one. There's plenty of raiding stuff I just can't get past(might be not having a static, might be I suck). So from my perspective Housing is accessable, raiding is not.
    (2)

  2. #12
    Player
    Kallera's Avatar
    Join Date
    Mar 2011
    Location
    Gridania
    Posts
    4,160
    Character
    Etoile Kallera
    World
    Mateus
    Main Class
    Dark Knight Lv 60
    Quote Originally Posted by jomoru View Post
    I'd say Housing is much more accessable than instant kill mechanics in Primals/Raids.
    Titan with Housing accessibility: Titan is invulnerable except during heart phase.

    When is heart phase? When Titan feels like it and not after. That's not Titan's problem, get gud!
    (0)

  3. #13
    Player

    Join Date
    Mar 2014
    Location
    Gridania
    Posts
    1,201
    In my opinion housing and vanity gear is more important than other stuff.
    It silly to use "important stuff" since whats important is up to the player
    (10)
    http://websta.me/n/kiaraicencroft.ffxiv (Kiaraicencroft.ffxiv@instagram)

  4. #14
    Player
    Nalien's Avatar
    Join Date
    Oct 2012
    Posts
    3,784
    Character
    Taisai Jin
    World
    Twintania
    Main Class
    Lancer Lv 64
    Quote Originally Posted by jomoru View Post
    I set my alarm and bought one. There's plenty of raiding stuff I just can't get past(might be not having a static, might be I suck). So from my perspective Housing is accessable, raiding is not.
    "I got one, so housing is accessible to everyone!"

    Sorry, but not beating endgame content doesn't make it inaccessible, it makes them challenging.

    Not being able to buy land because there are not enough plots makes it inaccessible. You literally cannot access that content because it's been taken up by someone else.

    Take one of those arcade crane games; one is empty and one is just really hard - which one has accessible rewards? Just because you were there earlier and got something out of the one which is now empty doesn't change the fact that it is now empty. Just because you cannot get anything out of the hard one doesn't mean it's empty.
    (13)
    Last edited by Nalien; 09-21-2014 at 12:50 AM.

  5. #15
    Player
    lololink's Avatar
    Join Date
    Jul 2011
    Posts
    4,617
    Character
    Nel Artux
    World
    Asura
    Main Class
    Gladiator Lv 80
    Quote Originally Posted by jomoru View Post
    I set my alarm and bought one. There's plenty of raiding stuff I just can't get past(might be not having a static, might be I suck). So from my perspective Housing is accessable, raiding is not.
    So if everyone was here at the time of the end of maint they would all have their house even if there are less houses than players. Argh a paradoxe! The universe is crumbling !!!!! Run for your life !!!!
    (6)

  6. #16
    Player
    Argyle_Darkheart's Avatar
    Join Date
    Oct 2013
    Posts
    542
    Character
    Argyle Darkheart
    World
    Behemoth
    Main Class
    Warrior Lv 90
    Quote Originally Posted by jomoru View Post
    Counter point, why have more than 3 jobs(tank, healer, dps) and only one dungeon to run over and over again and instead they could put all their resources into making space for houses, I mean why should I care what you think since you clearly don't give a crap about anyone but yourself?
    I don't understand why you're so quick to disregard the OP's position. Maybe you don't care about anyone but yourself?
    (7)

  7. #17
    Player
    BreathlessTao's Avatar
    Join Date
    Mar 2011
    Location
    Limsa Lominsa
    Posts
    1,357
    Character
    Shuu Naranol
    World
    Omega
    Main Class
    Summoner Lv 100
    I'm not sure it's "high priority"; however, from the player's side, it would be great because it's like the easiest fun content (if implemented right), just collecting stuff and decorating the place you can call yours the way you want, until you have your dream home - from the dev's side, it could be the easiest gil/time sink (again, if implemented right), because all the energy investment it would need to "complete" (which, again if implemented right, ideally, could not be achieved - ever). But that's just my 2 gil.
    (2)

  8. #18
    Player Jynx's Avatar
    Join Date
    Mar 2011
    Location
    Gridania
    Posts
    4,964
    Character
    Jynx Masamune
    World
    Diabolos
    Main Class
    Thaumaturge Lv 100
    I'm not sure how you think housing has been a development time sink.

    After they released it the only thing they have done is flipped a switch and added new expensive wards, flipped another code switch and allowed individual players with pockets lined with gold to buy housing as well.

    Sure must have taken up alot of time to do that.
    (5)

  9. #19
    Player
    Colt47's Avatar
    Join Date
    Jun 2011
    Location
    Uldah
    Posts
    1,809
    Character
    Kan Himaa
    World
    Balmung
    Main Class
    Gladiator Lv 100
    Well, the reason housing is such a priority is that they made a game that doesn't have much in the way of retention due to how they are handling content. Right now mid core and casual players typically do up through story mode primals and maybe dabble in coil t1-t5 along with early EX fights, but then run off. Players who are more mid-hardcore are the only ones delving into Ramuh, King Moogle Mog, and Leviathan EX, with the most devote diving into the relatively restrictive T6-T9. If we really think about this critically, that means the majority of current end game content is impenetrable to a lot of folks.

    If they had a difficulty setting like some other MMOs have with their end game we'd likely see people stay longer after each patch. Unfortunately, given the development teams reluctance to implement this kind of thing I think they may have programmatically locked themselves on the coding end and aren't able to easily introduce this kind of thing.

    Also as a side note, I tend to be pretty harsh on this game, but the reasons for it is just how backwards some of the set up is with end game systems. Time exclusive content with Echo is a lazy mans solution to multiple difficulties, and there isn't really much reason to nerf dungeons every push either, as they could just change the loot tables to the current fare and relegate older dungeon dropped armor to either vendors or eliminate them, giving the older armor a sense of value. I mean, I love the extras they are throwing in, but when the core of the game is problematic all the extras in the world aren't going to help it. Heck, the hunts just made things more complicated in a lot of ways.

    So back on topic with housing: it's basically the same situation as with the multiple difficulties. I'm pretty sure they programmatically bound themselves somewhere and needed more time to adjust everything to actually implement housing as intended. Unfortunately, they promised housing and had to deliver it within a time table, thus were forced to short cut it by opening up FC housing to people. I'm hoping they can get through whatever trials they are stuck on and deliver what is needed to get the game on track again.
    (1)
    Last edited by Colt47; 09-21-2014 at 01:06 AM.

  10. #20
    Player
    Souljacker's Avatar
    Join Date
    Apr 2011
    Posts
    1,220
    Character
    Last Hero
    World
    Coeurl
    Main Class
    Thaumaturge Lv 90
    What makes you think they put any work or effort, or even thought, into this housing system? Sure the initial bit they did, but they've spent 9 months doing zip and just removed the FC Leader restriction on buying a house. I don't see that they have put anything into it in quite some time, actually.
    (5)

Page 2 of 6 FirstFirst 1 2 3 4 ... LastLast