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  1. #31
    Player Amused's Avatar
    Join Date
    May 2011
    Posts
    458
    Character
    Velvet Velour
    World
    Excalibur
    Main Class
    Gladiator Lv 80
    Quote Originally Posted by Magis View Post
    No different? Yeah, I remember the roving parties instantly traveling across Vana'diel killing NMs left and right.
    I meant that it is no different in the sense that someone will always be camping for it, in some manner.
    (1)

  2. #32
    Player
    AngelMoon's Avatar
    Join Date
    Aug 2011
    Location
    San Diego, California
    Posts
    101
    Character
    Foxxy Hills
    World
    Goblin
    Main Class
    Thaumaturge Lv 80
    I hated it, and glad it's gone.
    (1)

  3. #33
    Player MilesSaintboroguh's Avatar
    Join Date
    Nov 2013
    Location
    Gridania
    Posts
    5,764
    Character
    Miles Saintborough
    World
    Balmung
    Main Class
    White Mage Lv 100
    The only reason FF14 1.0 and other MMOs didn't have fast travel or made it a luxury was to get people to waste more time to get to where they needed to go, hence they play longer and still keep paying for subscriptions. That's an outdated way of doing things now. I completed the main story quests, the other end game quests, and other knick knacks. Why should I still be subjected to slow travelling for stuff like dailies or going to another city to do a quick transaction?
    (4)

  4. #34
    Player Alukah's Avatar
    Join Date
    May 2014
    Posts
    1,475
    Character
    Alukah Bast
    World
    Excalibur
    Main Class
    Goldsmith Lv 90
    Quote Originally Posted by Magis View Post
    Yes, people being able to get to a hunt mob the second it spawn had noooooothing to do with teleports. Nope, not at all.

    The horde wouldn't exist if the ability to zero in on the was that quick. People would have been more spread out.
    I don't know how people would be spread out when only one or two zones would be in window, people would still try to organize it and harass those who don't follow their rules. I'm surprised someone from Excalibur, the server with the worst zerg situation, cannot see this. That zerg mentality didn't come from quick travel.
    (0)

  5. #35
    Player
    Magis's Avatar
    Join Date
    Aug 2013
    Location
    Ul'dah
    Posts
    1,253
    Character
    Magis Luagis
    World
    Excalibur
    Main Class
    Thaumaturge Lv 60
    Quote Originally Posted by MilesSaintboroguh View Post
    The only reason FF14 1.0 and other MMOs didn't have fast travel or made it a luxury was to get people to waste more time to get to where they needed to go, hence they play longer and still keep paying for subscriptions.
    The reason said games had them was because the game was built around making a believable virtual world, not shoving interfaces and game systems in your face. It plopped players into a virtual world that was believable and let them run around. If "waste more time" was the goal, then FFXI wouldn't have had the crag teleports, warp, ferries, and airships, and vanilla WoW wouldn't have had boats, airships, and gryphons. Why do dungeons even have entrances when we just pull up another non-immersive system to instantly teleport into the dungeon.

    Quote Originally Posted by Alukah View Post
    I don't know how people would be spread out when only one or two zones would be in window, people would still try to organize it and harass those who don't follow their rules. I'm surprised someone from Excalibur, the server with the worst zerg situation, cannot see this. That zerg mentality didn't come from quick travel.
    Because there would be a greater chance that players in the zone would down the hunt, before some guy half way across the world would be able to get to it and do the same. The only reason people get pissed is because the wait time for a hunt mob is what... 30 EZ minutes at most? People would scoff at the idea players should wait 20 IRL mins for some guy on the other size of Eorzea wants to get said mob.
    (2)
    Last edited by Magis; 09-18-2014 at 11:57 PM.

  6. #36
    Player
    Felis's Avatar
    Join Date
    Mar 2011
    Location
    Gridania
    Posts
    12,287
    Character
    Skadi Felis
    World
    Ragnarok
    Main Class
    Pugilist Lv 70
    Quote Originally Posted by Magis View Post
    Because there would be a greater chance that players in the zone would down the hunt, before some guy half way across the world would be able to get to it and do the same.
    full party + everyone only teleport once (the others get a free teleport) + multiplied by other full parties + alt characters created as teleport slaves = still a horde teleporting around
    (0)
    Last edited by Felis; 09-19-2014 at 12:56 AM.

  7. #37
    Player
    Kaethra's Avatar
    Join Date
    Oct 2013
    Posts
    1,059
    Character
    Kaethra Tatrinae
    World
    Leviathan
    Main Class
    Conjurer Lv 70
    Quote Originally Posted by skaterger View Post
    You know you can just hold down the auto run key or the third mouse button right? Those that leveled up DOH by teleporting to coerthas and turning in levequests at whitebrim should know what I'm talking about
    I can do that in most MMOs.

    But its much quicker to press M or go to the teleport window and click the crystal and get there that way. My point was, the system we have now works. The proposed system would make the game a little bit unfun to play at the benefit of seeing sights and views I've already been to and seen. And no new content inbetween.

    If they want to make the world bigger by making the zones vastly bigger. Add in content for me to do inbetween point A and B. Content that my level 50 iLvl 90+ characters can be challenged by and be rewarded for defeating and overcoming. Then by all means. I don't think the sight seers would like that very much. And SE already said they don't wish to put in -that- challenging of content.
    (0)

  8. #38
    Player
    Dappel's Avatar
    Join Date
    Aug 2013
    Location
    Ishgard
    Posts
    25
    Character
    Nai Dusker
    World
    Leviathan
    Main Class
    Machinist Lv 60
    Like others in this thread have suggested... why not an in between? If you run out of anima you're forced to spend gil to teleport. Dailies, fates, leves, gc seals, whatever could replenish a certain number of anima.

    It would benefit the frugal and the teleport happy players could continue doing what they do.

    It wouldn't really be the same as the system in 1.0 of course, but I would love to cut teleport costs out of my expenses by doing a few extra leves or paying some GC seals to keep up my anima supply.
    (2)
    Last edited by Dappel; 09-19-2014 at 03:01 AM.

  9. #39
    Player
    Kaethra's Avatar
    Join Date
    Oct 2013
    Posts
    1,059
    Character
    Kaethra Tatrinae
    World
    Leviathan
    Main Class
    Conjurer Lv 70
    Quote Originally Posted by Dappel View Post
    Like others in this thread have suggested... why not an in between? If you run out of anima you're forced to spend gil to teleport. Dailies, fates, leves, gc seals, whatever could replenish a certain number of anima.

    It would benefit the frugal and the teleport happy players could continue doing what they do.

    It wouldn't really be the same as the system in 1.0 of course, but I would love to cut teleport costs out of my expenses by doing a few extra leves or paying some GC seals to keep up my anima supply.
    This could work well actually. I'd be for this.
    (1)

  10. #40
    Player
    Jennika's Avatar
    Join Date
    Jun 2012
    Posts
    318
    Character
    Rosalynne Hawethorne
    World
    Sargatanas
    Main Class
    Pugilist Lv 90
    Quote Originally Posted by Dappel View Post
    Dailies, fates, leves, gc seals, whatever could replenish a certain number of anima.
    I'm pretty sure those activities will net you enough gil to teleport so I don't see the point of adding anima back into the game.
    (2)

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