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  1. #21
    Player
    Magis's Avatar
    Join Date
    Aug 2013
    Location
    Ul'dah
    Posts
    1,253
    Character
    Magis Luagis
    World
    Excalibur
    Main Class
    Thaumaturge Lv 60
    Quote Originally Posted by Amused View Post
    Seriously though, if you want to walk from zone to zone, do it. Nobody is stopping you. Why do you feel as though everyone should be forced to abide by that when you have the option of doing so without impacting other players? If it's so great, why don't you do it now instead of using teleports?
    Cause like everything in an MMO, it's not down to just "one person". Giving instant access to locations broke a few things like hunts.
    (0)

  2. #22
    Player Amused's Avatar
    Join Date
    May 2011
    Posts
    458
    Character
    Velvet Velour
    World
    Excalibur
    Main Class
    Gladiator Lv 80
    Quote Originally Posted by Magis View Post
    Cause like everything in an MMO, it's not down to just "one person". Giving instant access to locations broke a few things like hunts.
    Hunts were going to be broken anyway. It's no different than NMs in FFXI. There will always be people who are devoted and dedicated to making sure they're where they need to be when NMs pop.
    (7)

  3. #23
    Player Fayto's Avatar
    Join Date
    Apr 2012
    Location
    Ul'Dah
    Posts
    206
    Character
    Faye Saotome
    World
    Balmung
    Main Class
    Pugilist Lv 50
    Quote Originally Posted by LlenCoram View Post
    Everyone who's using the "But anima ran out then I had to WALK everywhere!" argument, remember that by 1.23 we had hamlets, which if nothing else were a way of very rapidly increasing our anima stocks. As a fisher, I could hand in a stack of young indigo herring and get nearly my entire 100 anima points back. Seeing as how you could catch a maximum of 10 young indigo herring in a single cast, this isn't as bad as it seems.

    In fact I still have 58 stacks of the things on my retainer.

    The crafters and fighters also had ways of replenishing anima. Personally I supplied my LS with all the herring they needed.
    Which was trash. Don't bring that up.
    (1)

  4. #24
    Player
    Moqi's Avatar
    Join Date
    Apr 2014
    Posts
    1,439
    Character
    Goji Degotye
    World
    Twintania
    Main Class
    Botanist Lv 81
    Quote Originally Posted by Magis View Post
    Cause like everything in an MMO, it's not down to just "one person". Giving instant access to locations broke a few things like hunts.
    It's not down to the few zerg obsessed hunters either.
    (0)

  5. #25
    Player
    Mattlex's Avatar
    Join Date
    Jul 2012
    Posts
    95
    Character
    Onion Lord
    World
    Sargatanas
    Main Class
    Lancer Lv 50
    At the time I wasn't too keen on the Anima system because I kept running out, but in hindsight it is much better than just paying gil simply because it makes the world seem so small now. Though the world is actually quite a bit smaller compared to 1.0, being able to port go anywhere with such ease doesn't help, nor does the DF with instant access. Though I understand the benefits for the super casual player I think it has damaged the community in a way.

    Because you can share teleports people would be more inclined to talk to other players to find out if anyone was porting to a specific location because the Anima was so precious.

    I think the Anima system could be brought back but all they would need to do is introduce methods of obtaining Amina via leves or GC points etc and perhaps make some WHM Teleport spells like in XI. Tele-Dragonhead Do you need it?!
    (5)

  6. #26
    Player
    TheRogueX's Avatar
    Join Date
    Feb 2014
    Location
    Ul'Dah - Thanalan
    Posts
    877
    Character
    Arias Lightbearer
    World
    Sargatanas
    Main Class
    Paladin Lv 90
    I never played 1.0, but I think the Anima system is preferable to the way it is now. Just make it regen faster, give us daily quests that can replenish it, items that replenish it, etc. With items, people who want to pay gil to teleport still can, they'd just be doing it in a more roundabout way.
    (1)

  7. #27
    Player
    Razzle's Avatar
    Join Date
    Mar 2011
    Posts
    749
    Character
    Razu Erisu
    World
    Omega
    Main Class
    Conjurer Lv 70
    People who like to run - Can just do that - Run. No one is holding you back.

    Don't see the need to force it on everyone.

    I love exploring but I also played 1.0 and running to Uldah from Gridania **For the 20th time** was surely not fun ( > . >
    (1)

  8. #28
    Player Alukah's Avatar
    Join Date
    May 2014
    Posts
    1,475
    Character
    Alukah Bast
    World
    Excalibur
    Main Class
    Goldsmith Lv 90
    Quote Originally Posted by Synestr View Post
    I think this system would make hunts more interesting.
    Quote Originally Posted by Magis View Post
    Giving instant access to locations broke a few things like hunts.
    Hah, no...

    [3]<John Doe> Ghede Ti Malice - South Shroud (18,22)
    <Entitled Person> wait 20 mins plz lots of ppl coming from southern thanalan
    23 minutes later
    <Random Person> Ghede Ti Malice - DEAD
    <Im'also Entitled> wow thanks for pulling early, jerks


    For S ranks it would be a 40 mins wait because X person is in Outer La Noscea and is making his way to Coerthas.

    Fast travel didn't break the hunt, the community (and SE) did.
    (3)

  9. #29
    Player
    Aegis's Avatar
    Join Date
    Mar 2011
    Posts
    1,161
    Character
    Aegis Elisus
    World
    Balmung
    Main Class
    Armorer Lv 70
    Quote Originally Posted by Alukah View Post
    Hah, no...
    Well, to be fair, with 8 people in a party you could go through 8 NMs and use only between 2-6 anima each (2 for a favoured destination in the same region, 4 for non-favoured in the same region, 3 and 6 respectively for those in another region). If you have 12 anima per day that would mean you could keep stable anima levels while killing 16-48 NMs. Average would probably come in at 4 anima per tele so 3 rounds of each person porting, 8 NMs per round = 24. I think that's a decent amount.
    (0)

  10. #30
    Player
    Magis's Avatar
    Join Date
    Aug 2013
    Location
    Ul'dah
    Posts
    1,253
    Character
    Magis Luagis
    World
    Excalibur
    Main Class
    Thaumaturge Lv 60
    Quote Originally Posted by Alukah View Post
    snip
    Yes, people being able to get to a hunt mob the second it spawn had noooooothing to do with teleports. Nope, not at all.

    The horde wouldn't exist if the ability to zero in on the was that quick. People would have been more spread out.

    Quote Originally Posted by Amused View Post
    Hunts were going to be broken anyway. It's no different than NMs in FFXI. There will always be people who are devoted and dedicated to making sure they're where they need to be when NMs pop.
    No different? Yeah, I remember the roving parties instantly traveling across Vana'diel killing NMs left and right.

    Quote Originally Posted by Moqi View Post
    It's not down to the few zerg obsessed hunters either.
    Point was the zerging was dumb and bad, but teleports allowed that shit to be possible.
    (0)
    Last edited by Magis; 09-18-2014 at 11:21 PM.

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