Ugh...the same broken record doomsaying I've seen a hundred times before...Actually, given that SE designed the game and many of the lackluster systems it uses, they could directly 'help him there.' Besides, if people don't start wanting to play, then the game is going to die. ... Then again, with ToR and BLizzards next MMO on the horizon, it might just be to late anyways. SE might be able to recover their sunk costs, I guess... but I have a hard time seeing this becoming profitable. =(
Doesn't mean it won't happen. I mean just consider the facts. This game is bleeding money. In less than a year the cost of the game has gone from $50 down to $15, it doesn't have a monthly fee, and people are still bailing. The market is highly competitive, with a number of big players with launches lined up in the near future. Finally, most players are only going to pay for 1 game, so you really need a product that is (to a large number of players) better than the other guys'. I just don't really see how it can last for very long.
Ico Dailemont @ Hyperion (formerly Durandal (formerly Rabanastre))
in September, people said that the game was going to die soon. In November, same thing. Turn of the year, same thing. April, same freaking thing. Now? Same thing. It hasn't happened yet and I don't think it will happen anytime soon. Today's patch brought back a TON of people and I actually had 3 friends re-join the game since all they needed was Auto attack and a decent amount of content. They got what they wanted. The others are waiting on more FF-ish content (Chocobos, airships and jobs) I don't see the game losing players at all compared to how many it is gaining.Doesn't mean it won't happen. I mean just consider the facts. This game is bleeding money. In less than a year the cost of the game has gone from $50 down to $15, it doesn't have a monthly fee, and people are still bailing. The market is highly competitive, with a number of big players with launches lined up in the near future. Finally, most players are only going to pay for 1 game, so you really need a product that is (to a large number of players) better than the other guys'. I just don't really see how it can last for very long.
Healer strike is ridiculously foolish and accomplishes nothing
Right now, the game regaining players doesn't generate any revenue whatsoever. Square Enix is still a for-profit corporation, and while they may be willing to just eat the loss for a while, eventually the product has to make money. The longer it takes, the more money is required to make up all the sunk costs. In one year I just don't think there have been enough major changes to warrant enough people paying for the product to sustain it, and it will inevitably die out if it can't make up it's losses and start to generate some cash. Yeah people have been saying that the product is dying for a while, but that doesn't change the simple facts of the matter. Products that don't generate revenue or provide competitive advantage have no business in a business.in September, people said that the game was going to die soon. In November, same thing. Turn of the year, same thing. April, same freaking thing. Now? Same thing. It hasn't happened yet and I don't think it will happen anytime soon. Today's patch brought back a TON of people and I actually had 3 friends re-join the game since all they needed was Auto attack and a decent amount of content. They got what they wanted. The others are waiting on more FF-ish content (Chocobos, airships and jobs) I don't see the game losing players at all compared to how many it is gaining.
Ico Dailemont @ Hyperion (formerly Durandal (formerly Rabanastre))
I don't think you're understanding. Ok, this may be hard for you so bare with me. This patch brought back a ton of players. 1.19 will bring back A LOT more and 1.20 will bring in even more. Now, what does this mean? This means that FFXIV...is getting an actual player base. SE, according to our speculation, is planning on starting the sub fee after 1.20 or 1.21. Now, if all of the players that came back from the 1.18, 1.19, and 1.20 stay, which the majority will, then FFXIV will have a subscription base. This will mean money for SE and it will probably take a year or two for the company to recover their losses, but things can only look up at that point. The reason FFXIV hasn't failed yet is because SE made this game themselves. Unlike games like..LOTRO, the game wasn't given shared between different companies. This is all SE's game and they depict when the game is finished. Currently, they aren't ready to throw in the towel just yet and after seeing the player results from today's patch, I doubt they will be ready to give up any time soon.Right now, the game regaining players doesn't generate any revenue whatsoever. Square Enix is still a for-profit corporation, and while they may be willing to just eat the loss for a while, eventually the product has to make money. The longer it takes, the more money is required to make up all the sunk costs. In one year I just don't think there have been enough major changes to warrant enough people paying for the product to sustain it, and it will inevitably die out if it can't make up it's losses and start to generate some cash. Yeah people have been saying that the product is dying for a while, but that doesn't change the simple facts of the matter. Products that don't generate revenue or provide competitive advantage have no business in a business.
Healer strike is ridiculously foolish and accomplishes nothing
If you want to insult me directly then I have no interest is continuing our discussion. Have a nice evening.I don't think you're understanding. Ok, this may be hard for you so bare with me. This patch brought back a ton of players. 1.19 will bring back A LOT more and 1.20 will bring in even more. Now, what does this mean? This means that FFXIV...is getting an actual player base. SE, according to our speculation, is planning on starting the sub fee after 1.20 or 1.21. Now, if all of the players that came back from the 1.18, 1.19, and 1.20 stay, which the majority will, then FFXIV will have a subscription base. This will mean money for SE and it will probably take a year or two for the company to recover their losses, but things can only look up at that point. The reason FFXIV hasn't failed yet is because SE made this game themselves. Unlike games like..LOTRO, the game wasn't given shared between different companies. This is all SE's game and they depict when the game is finished. Currently, they aren't ready to throw in the towel just yet and after seeing the player results from today's patch, I doubt they will be ready to give up any time soon.
Ico Dailemont @ Hyperion (formerly Durandal (formerly Rabanastre))
You have to spend money to make money. The game isn't "bleeding money". SE has invested money in it in the hopes it will eventually turn a profit. Whether or not that happens remains to be seen.
Which is why there were login queues on several servers tonight. All those people bailing out were clogging the tubes, I suppose.
Because it's Final Fantasy, and Final Fantasy fans would rather play a good Final Fantasy game than a great Star Wars game. I believe there are enough of them that SE can turn it around. The groundwork this patch has laid has made me cautiously optimistic.The market is highly competitive, with a number of big players with launches lined up in the near future. Finally, most players are only going to pay for 1 game, so you really need a product that is (to a large number of players) better than the other guys'. I just don't really see how it can last for very long.
Every day that this game remains online without a revenue model to at least meet it's costs results in a loss for Square Enix. That's what I mean by 'bleeding money.' Every day the invested or sunk costs increase.
I'm stating that over the past year, by some sources, the average number of active players has declined. One day with the first real major patch and login queues doesn't really change the trend, much the same way that one really cold day in the summer doesn't disprove global warming.
You might be right here, but will it be enough to become profitable is the real question. We also have some evidence to suggest that the brand may not demand the same loyalty that it used to, especially when pitted against Blizzard's fan loyalty and the devotion some people have to Star Wars.
Ico Dailemont @ Hyperion (formerly Durandal (formerly Rabanastre))
this is the exact same crap everyone quitting FFXI said.. 10 years later'd.Doesn't mean it won't happen. I mean just consider the facts. This game is bleeding money. In less than a year the cost of the game has gone from $50 down to $15, it doesn't have a monthly fee, and people are still bailing. The market is highly competitive, with a number of big players with launches lined up in the near future. Finally, most players are only going to pay for 1 game, so you really need a product that is (to a large number of players) better than the other guys'. I just don't really see how it can last for very long.
|
![]() |
![]() |
![]() |
|
Cookie Policy
This website uses cookies. If you do not wish us to set cookies on your device, please do not use the website. Please read the Square Enix cookies policy for more information. Your use of the website is also subject to the terms in the Square Enix website terms of use and privacy policy and by using the website you are accepting those terms. The Square Enix terms of use, privacy policy and cookies policy can also be found through links at the bottom of the page.