I'm starting to think the issue stems from them rushing out FC housing as early as they did. Considering how people were asking for housing since even before beta, I can kind of see why things turned out the way they were. I still think some restrictions should have been made when implementing wards. To repeat something I said in another thread:
1) Split who can purchase what. S-sized plots would be purchaseable only by individual players. L-sized plots would be FC-only. M-size plots would be the inbetween for very wealthy adventurers and FCs working on their first FC homebase. Adjust prices accordingly so that players can easily buy S-sized lots while setting M lots to the price currently paid for S lots on "high economy" servers.
2) Allow any FC that purchased a S-sized plot to retain ownership of said plot until they relinquish ownership of it through trade-in for a bigger plot, reposession due to inactivity/FC disbanding. Once the FC loses the S-sized plot, it becomes purchaseable by individual players-only.
3) Implement secondary housing by way of apartments or a GC barracks. Design-wise this would essentially be a moghouse from FFXI but with multiple rooms, restricted to one floor and with a single entrance point (much like FFXI mog houses and private chambers in current FC houses). Adjust prices for apartments to be below what you'd pay fo an S-sized plot.
The result is the housing wards remain intact, with perhaps the addition of an apartment building/barracks to be the entry point for the secondary housing, giving most players at least a place to hang their hat in while structuring housing in such a way that individual players and free companies are not at odds against each other because they can both purchase all of the same property.



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