Thinkin all of this in cold... Maybe this is what SE wanted... I mean, less healers or NO healers in Frontlines so no long battles and everything being a kill-death festival.
Thinkin all of this in cold... Maybe this is what SE wanted... I mean, less healers or NO healers in Frontlines so no long battles and everything being a kill-death festival.
Yea I would like to buy one as well. Oh wait GC restrictions due to "lore".
Funny how the lore states healers should do damage and heal as well. The reason why we were given cleric stance to begin with. I guess some lore is more important than others. lawl
case in point. You aren't going to roflstomp through a competent dps, but you have far more than enough tools to outlast a dps class, and thats what it comes down to if you are dumb enough to enter a 1 vs 1 against a whm.
If you throw out clutch skills like these without the safe prerequisites being met, then you are dumb and deserve to die.Stuns/silence cut Equanimity's utility in half. Another well-placed stun/silence breaks Surecast.
A whm is designed to be able to survive 3 DPS in WD. They aren't going to die vs a lone DPS in a pure 1 on 1 situation when we have so much kiting ability through cc and sprint, DS'd hots, and not to mention los. Though we do gimped DPS, the DPS classes have no real means to overcome this damage and if you are dumb enough to stick around it will inevitably lead to your demise.
Last edited by tehomegaking; 09-17-2014 at 08:42 AM.
I have never seen a smn beat my top dmg (i know people out there have done it, but i have never witnessed it). i top damage in about 3/4 of my frontline games
(SCH)
we needed balancing but that is the dumbest shit i have ever heard of. someone on the dev team has a serious case of the downs
I have been abusing cleric stance since wolves den was launched, on a regular basis i can out damage the entire enemy team(put together). they have had nearly half a year to address the sch damage problem.... and this is how they do it.... such a simple and poor solution to an old problem... amateur night at the SE dev department
I think that someone didn't figured that if a healer switch in Cleric Stance his healing potency will be nerfed,
u can't simply stay always in cleric, u have to use it in the right way and also if u use it wrong usually you give an opportunity to the opponent to kill all your party.
Not very rare thing to see a haler that think to de a DPS and got bursted in 10 sec.
In my opinion you are a good Helar if u can support the party even with your DPS, in FFXIV this is really trivial cause of Cleric Stance.
Anyway I agree that the party made all of WHM should be nerfed, it was just tricky, but this is an almost nonsense flat nerf to make happy people that couldn't kill an healer 1v1 (obviously in my opinion).
Exactly. What I said a lot of times, USing cleric stance requires of very good analysis of the situation, control, balance, timing, and perfect synchrony between healing and DPSing. Not having to use Cleric Stance anymore highly turns the classes into something boring.I think that someone didn't figured that if a healer switch in Cleric Stance his healing potency will be nerfed,
u can't simply stay always in cleric, u have to use it in the right way and also if u use it wrong usually you give an opportunity to the opponent to kill all your party.
Not very rare thing to see a haler that think to de a DPS and got bursted in 10 sec.
In my opinion you are a good Helar if u can support the party even with your DPS, in FFXIV this is really trivial cause of Cleric Stance.
Anyway I agree that the party made all of WHM should be nerfed, it was just tricky, but this is an almost nonsense flat nerf to make happy people that couldn't kill an healer 1v1 (obviously in my opinion).
And remember, for all those who haven't healer but like to whine about this skill, here's what it does:
When activated, Mind is changed to Int, you obtain +10% offensive power, your heals are reduced 20, 20, 20% (Meaning, if you have 500 mind, 200 int, you have 200 int and -200% healing in cleric stance, It's not a super overpowered skill as some people thinks, just a good skill in good hands, something you have to learn to use wisely. Cleric Stance can be the doom for healers that can't properly control it. Now in PvP there won't be any differences between the masters of the Cleric Stance and plain healers.
Not sure if saying BLM is incapable of killing a healer or if it takes a long time. I've blown up countless solo healers as a BLM(may it be WHM or SCH) in a matter of a few gcds.A healer will always lose to a competent DPS in a 1v1 battle if they don't run away to safety. The only exception is if the DPS is a BLM. You just never see this happen because it takes probably between 30-60 seconds to burn down a healer, and they can usually run to safety in that time.
If you mean that you're dying to a WHM in a 1v1 situation, then you're just plain bad. If you're dying to a SCH in 1v1 situation, that's to be expected.
There are plenty of other matchups where one job will win against the other: BRD > MNK/DRG/PLD/MRD > SMN > BLM.
Second, on my WHM I "was" capable of owning 2 dps/tank on my WHM by using CCs and the "environment" around me to my advantage(Thank you WD).
Third, I don't understand your priority list if it is that.
--Bard has the advantage over BLM/SMN (LoS'ing FTW!) & PLD
--DRG and MNK demolishes BRD, BLM, and SMN(SMN to an extent).
--Tanks wreck DRG and MNK
--SMN dances around PLD and WAR/MRD
--Compotent BLMs showed Healers who the real caster was.
The issue is this never ever happened against competent players. I dont care what the terrible players that visit this forum say. It was not needed at all.As far as I can remember, there was a lot of stink that a healer (I believe Sch was the biggest offender, but whm maybe) could use cleric stance and just tank a light party, sch in particular could use their pets to keep themselves alive and cleric stance to attack everyone around them.
I could be wrong though.
This is simply SE catering to the lowest common denominator. This is why so many ACTUAL PvPers are angry. It was a massive nerf that was never needed.
Nevermind they completely fucked WD with it too...
[QUOTE=VahnValbosce;2441401]SnipQUOTE]
and right here we have the prime example of the lowest common denominator. You were already given a huge way to deal with SCH through dispelling Aetherflow (which im sure nobody does- cause like i said. Bad.) There is honestly very little reason to bring a SCH to anything now after this change.
Also that SCH that did 100k damage? Yeah he #1 most likely never killed anything. Our full 4 DoT combo does 2k damage on a dummy, without even considering being synched down. Thats 2k damage over 30 seconds SO STRONG.
#2 was most likely not even a SCH for part of the match. Endgame screen only shows the class you are on when the game ends.
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