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  1. #41
    Player
    DenebPunkin's Avatar
    Join Date
    Jan 2014
    Posts
    154
    Character
    Deneb Punkin
    World
    Adamantoise
    Main Class
    Lancer Lv 60
    Congratulations FFXIV community, for taking away other people's fun just because you're having slightly less of it.
    Now you sound like the whiner because you no longer have the elephant that can stomp on ants. "buuuuuuut mom... I dont like being on equal terms with the opposition".

    Even though I think the healer classes are a bit too OP in PVP, the removal of CS is a bit much. They should have either made it so you lose your ability to heal while it was on, or further reduce your ability to heal while in it.. instead of just downright abolishing it.
    (1)

  2. #42
    Player
    Klive's Avatar
    Join Date
    Aug 2011
    Location
    Limsa Lominsa
    Posts
    533
    Character
    Klynwilf Spellrifter
    World
    Adamantoise
    Main Class
    Arcanist Lv 60
    Quote Originally Posted by Shake0615 View Post
    Let's get real. Can a healer rely on a paladin to cover them in PvP? Hell no.
    Yes, healers should be able to be 100% independent in a team based activity. Teamwork and strategy should not be a focal point in group PvP at all.

    EDIT: Some people can't tell I'm being sarcastic...
    (1)
    Last edited by Klive; 09-17-2014 at 06:00 AM.
    Forum Lurker Extraordinaire.
    Like a good stalker, I'm always there.

  3. #43
    Player
    Copestetic's Avatar
    Join Date
    Jul 2014
    Posts
    58
    Character
    Jenova Life
    World
    Jenova
    Main Class
    Conjurer Lv 50
    Quote Originally Posted by Shake0615 View Post
    Let's get real. Can a healer rely on a paladin to cover them in PvP? Hell no.

    WTB Premade.
    (0)

  4. #44
    Player
    Shake0615's Avatar
    Join Date
    Dec 2013
    Posts
    268
    Character
    K'atya Jhamei
    World
    Excalibur
    Main Class
    Conjurer Lv 50
    Quote Originally Posted by Klive View Post
    Yes, healers should be able to be 100% independent in a team based activity. Teamwork and strategy should not be a focal point in group PvP at all.
    "Should" being the operative word. But they can't.

    Quote Originally Posted by Klive View Post
    EDIT: Some people can't tell I'm being sarcastic...
    Lol this is the second time I've failed to read your sarcasm this week. Poe's law at work I guess. Actually, I just totally misread it.
    (1)
    Last edited by Shake0615; 09-17-2014 at 07:23 AM.

  5. #45
    Player
    tehomegaking's Avatar
    Join Date
    Dec 2013
    Posts
    159
    Character
    Bird Brush
    World
    Diabolos
    Main Class
    Conjurer Lv 10
    Quote Originally Posted by YuriRamona View Post
    If you mean that you're dying to a WHM in a 1v1 situation, then you're just plain bad.
    Or you just suck at whm.
    (1)
    Last edited by tehomegaking; 09-17-2014 at 06:09 AM.

  6. #46
    Player
    Shake0615's Avatar
    Join Date
    Dec 2013
    Posts
    268
    Character
    K'atya Jhamei
    World
    Excalibur
    Main Class
    Conjurer Lv 50
    Quote Originally Posted by Copestetic View Post
    WTB Premade.
    Lol. You know what's funny? Let's look at two threads and two responses that are all over this community

    Thread 1: ZOMG NERF HEALERZ!
    Poster 1: If you can't down a healer alone, then maybe you should run with a premade or burst with another player.
    Poster 2: What? I shouldn't be required to rely on anyone else to take down one person! That's ridiculous! That's not balance! Screw teamwork!!!

    Thread 2: Good riddance Cleric Stance!
    Poster 1: Yeah, you can't rely on another teammate to be one of your few sources of survival.
    Poster 2: WTB Premade.

    Thanks for the consistency, FFXIV community. Glad to know we're holding all other classes to the same high standards as healers.
    (2)

  7. #47
    Player KingAhmoseTheFirst's Avatar
    Join Date
    Aug 2013
    Location
    Ul'dah
    Posts
    181
    Character
    King Ahmose
    World
    Adamantoise
    Main Class
    Archer Lv 50
    That was one of my specialties being an aggressive healer.. Even though I dont like this idea I think in Frontlines it not that much of a big deal it will just take long to 1v1 a player.. But where it will really hurt me as SCH is in the Wolves Den because the battles are that much more intense and aggressive.. So yea thanx SE =/
    (1)

  8. #48
    Player
    YuriRamona's Avatar
    Join Date
    Aug 2013
    Posts
    202
    Character
    Yuri Ramona
    World
    Diabolos
    Main Class
    Arcanist Lv 50
    Quote Originally Posted by DenebPunkin View Post
    This is gold. If they dont run away to safety... because WHY should a healer run away to safety right.. I mean clearly they dont wanna win anymore. DPS have a skill to heavy and remove sprint, but a healer can just throw their Invisi Shield up and regain enuff TP to sprint away again. A competent DPS against a Competent Healer results in the healer coming out victorious more often then not. This means one class has a clear advantage over the other.
    I'm having an incredibly difficult time understanding what you're saying.

    I'm saying that if a healer doesn't run away, they will die.

    You're saying that a healer will always try to run away. Yes, I agree. And yes, they are almost always successful in doing that.

    I don't see your point. I don't think you have one.

    Read the rest of my post. Imbalance is built into PvP roles. It's not a bad thing. If you don't want some roles to be better than other roles in various situations, then PvP might as well be level sync to 1 and everyone only gets to use auto-attack, because that'd be the only way to achieve true parity in roles.

    Just because someone's a healer and you're a DPS doesn't mean it should be an auto-victory if you catch them solo.

    Quote Originally Posted by tehomegaking View Post
    Or you just suck at whm.
    WHM has no tools to defeat anyone solo. What are they going to do, kite you to death while spamming Aero for a whopping 85 potency every 2.5 seconds?

    Stuns/silence cut Equanimity's utility in half. Another well-placed stun/silence breaks Surecast. If the WHM magically manages to land 3 repose and 3 binds, that's 6 Stone IIs. Only the first Holy provides enough delay to cast a follow-up Stone II.

    So yes, if the target does absolutely nothing to stop a WHM from casting, then they may just do enough damage to kill them.
    (2)
    Last edited by YuriRamona; 09-17-2014 at 07:40 AM.

  9. #49
    Player
    YuriRamona's Avatar
    Join Date
    Aug 2013
    Posts
    202
    Character
    Yuri Ramona
    World
    Diabolos
    Main Class
    Arcanist Lv 50
    Quote Originally Posted by Klive View Post
    Yes, healers should be able to be 100% independent in a team based activity. Teamwork and strategy should not be a focal point in group PvP at all.

    EDIT: Some people can't tell I'm being sarcastic...
    If healers were defenseless or lacked utility outside of a group context in Frontlines, we'd see way fewer healers inside Frontlines.
    (0)

  10. #50
    Player Divinemight's Avatar
    Join Date
    Aug 2013
    Location
    Windurst
    Posts
    606
    Character
    Saviour Divinemight
    World
    Leviathan
    Main Class
    Archer Lv 60
    Quote Originally Posted by YuriRamona View Post
    If healers were defenseless or lacked utility outside of a group context in Frontlines, we'd see way fewer healers inside Frontlines.
    I heard same statement when Blizzard applying 30% healing reduction on the PvP zone. Nope, healers are adopted to it.
    (0)

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