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  1. #181
    Player
    StrejdaTom's Avatar
    Join Date
    Oct 2013
    Location
    Gridania
    Posts
    1,678
    Character
    T'aretha Tyaka
    World
    Ragnarok
    Main Class
    Bard Lv 70
    When I dont have plenty time to play a game, I play it as a casual, but I expect to get less rewards than endgame players who spend more time in game. On forums here I see many people who expect to get access to everything, rewards from everything for less effort than others. Unfortunately that isnt how MMOs work and how they will work.

    If raid has to be challenging, then you wont be able to finish it in one go, then you will probably need to make a party of people who will try it more days in a row. There isnt any other solution to that problem. Ofcourse SE could make easier variant of Coil with story only for people, who dont have time to raid in static. But after that people would start whining that they want High Allagan Gear for easier coil, which would put statics who tried hard to clear it, into bad situation. If SE made every content doable in a few tries, then HC players would have to leave, because there wouldnt be any challenge for them.

    People who dont agree that the reward in game should be equal to their time and effort put into the game will always leave, or atleast thats what I have seen in every MMO.

    I am not saying this is the only reason why are players leaving. This is just the reason that came to my mind right now. I agree that the lockouts are the main problem why many people leave, because if you arent interested in dailies, alt jobs, crafting, pvp etc.., you have absolutely nothing to do when you clear T9. Fortunately I enjoy every aspect of this game and have plenty things to do all the time.
    (3)

  2. #182
    Player
    Colt47's Avatar
    Join Date
    Jun 2011
    Location
    Uldah
    Posts
    1,809
    Character
    Kan Himaa
    World
    Balmung
    Main Class
    Gladiator Lv 100
    Quote Originally Posted by Gilthas View Post
    So what are the reasons for people leaving the MMO's that aren't a gear grind theme park?

    The truth is that people leave both types of games because of the same reasons: they eventually get tired of the grind.
    I get what you are saying, it's just that the themepark model tends to be unique in some respects for actively encouraging the kind of burn out Fendred is talking about. There is growing tired of something because of grinding, and then there is growing tired of something, but feeling you have to do it anyway just so you stay with the times.
    (2)

  3. #183
    Player
    RygaenYuui's Avatar
    Join Date
    Aug 2013
    Location
    Ul'Dah
    Posts
    133
    Character
    Eauijhkuu Yuui
    World
    Behemoth
    Main Class
    Pugilist Lv 60
    Just had one of our linkshell leaders who started the game at launch last year state that he's officially closing his account. He took a break from the game for two weeks while playing Destiny, didn't miss the game, and decided that he would focus on playing other games. His main reason as he stated why he left was because the game lacked any real sense of accomplishment for the difficulties or lack thereof. He may revisit it in a few years after the game has a few expansions under its belt... who knows?
    (0)

  4. #184
    Player
    XiXiQ's Avatar
    Join Date
    Nov 2013
    Posts
    809
    Character
    Xixi Eclipse
    World
    Ravana
    Main Class
    Red Mage Lv 90
    Quote Originally Posted by JustPlainLucas View Post
    I would love to keep playing this game if it didn't feel so much like... WORK.
    This is my problem too - and its not because of the content itself, it's because of the rigorous timetables employed. Dailies are the worst for this - beast tribes, all maps, roulettes, hunt logs. It's quite ho-hum to log in everyday and think I HAVE to do x,y and z before 1am (or lose it). Dailies need to be treated in the manner leves are - you have an upper limit, and if you don't do it one day, the allowance is saved for another day. None of this means you can get anything faster than the next person, it just means you aren't straight-jacketed into doing the exact same stuff day after day.
    (7)

  5. #185
    Player Dwill's Avatar
    Join Date
    Sep 2013
    Posts
    915
    Character
    Elenath Lanthir
    World
    Cactuar
    Main Class
    Arcanist Lv 60
    Quote Originally Posted by XiXiQ View Post
    This is my problem too - and its not because of the content itself, it's because of the rigorous timetables employed. Dailies are the worst for this - beast tribes, all maps, roulettes, hunt logs. It's quite ho-hum to log in everyday and think I HAVE to do x,y and z before 1am (or lose it). Dailies need to be treated in the manner leves are - you have an upper limit, and if you don't do it one day, the allowance is saved for another day. None of this means you can get anything faster than the next person, it just means you aren't straight-jacketed into doing the exact same stuff day after day.
    No one is forcing you to do every dailies every day if you don't feel like it. Dailies aren't going to disappear so you can easily log on, do what you really want to do then log out for the day when you are done.

    • Beastmen dailies, they aren't required for anything except for vanity rewards.
    • Challenge Log, you have a week to finish them so there is really no rush to do them.
    • You can easily cap Soldiery during the week without having to rely on the Roulette.


    The only person that's forcing you to do all of those everyday is no one but yourself.
    (0)

  6. #186
    Player
    XiXiQ's Avatar
    Join Date
    Nov 2013
    Posts
    809
    Character
    Xixi Eclipse
    World
    Ravana
    Main Class
    Red Mage Lv 90
    Quote Originally Posted by Dwill View Post
    The only person that's forcing you to do all of those everyday is no one but yourself.
    You have completely missed my point. The game is too regimented - it is supposed to be a game, not a time-table for hoop jumping. Gee - the horror if I feel like doing a stack of alex maps on a single day, then the next day I decide to do a few days worth of beast tribe stuff, or run roulettes for a few hours, or save a stack of marked logs for when I feel like hunting? Why can't I save these things up for when it suits me? I can already do that with levequests. That's a far more entertaining idea than having my entire game time-scheduled on a daily basis with a move-it-or-lose it attitude.

    The weeklies are fine, there's plenty of time to decide when to do them. The dailies, however, need some reconsideration. I can think of no sensible reason to not implement allowances - unless, of course, they are designed exactly for that - to force us to log in every day and do them.

    I don't do these things every day. I never will. No-one is forcing me to subscribe or log in either as it happens - yet I'd be far more likely to if I wasn't faced with the same content over and over.
    (6)

  7. #187
    Player
    Fendred's Avatar
    Join Date
    Jun 2011
    Posts
    956
    Character
    Valentyne Laska
    World
    Balmung
    Main Class
    Dancer Lv 100
    Quote Originally Posted by StrejdaTom View Post
    When I dont have plenty time to play a game, I play it as a casual, but I expect to get less rewards than endgame players who spend more time in game. On forums here I see many people who expect to get access to everything, rewards from everything for less effort than others. Unfortunately that isnt how MMOs work and how they will work.
    Read my post on page 18. It has everything to do with what you are talking about. People complaining about the difficulty is a symptom of the problem I mentioned there.

    Quote Originally Posted by Gilthas View Post
    So what are the reasons for people leaving the MMO's that aren't a gear grind theme park?

    The truth is that people leave both types of games because of the same reasons: they eventually get tired of the grind.
    For reasons that are mostly irrelevant to FFXIV:ARR because FFXIV:ARR is a gear grind theme park. In a gear grind, end game vertical progression themepark, the design (by intention or mistake) tells the player they must play the stuff while it is current or don't play at all. Old content is dead content, so if you miss out on patch X you won't experience the content of patch X as it was intended to be experienced. I don't really care too much why someone would leave a MMO FPS or a MMOG sandbox because they don't have much bearing on FFXIV:ARR. Unless you are suggesting people do not like the massively multiplayer or online parts of the game, but then they probably wouldn't have played in the first place.
    (0)
    Last edited by Fendred; 09-17-2014 at 05:16 AM.

  8. #188
    Player
    ApolloGenX's Avatar
    Join Date
    Aug 2013
    Posts
    1,396
    Character
    Galen Amaranthe
    World
    Leviathan
    Main Class
    Gladiator Lv 90
    The strangest feeling I ever got from this game is that I was the most productive when I was not playing.

    Why? Because I knew that while I was passing the time to do other stuff, when I came back - anything I would have grinded for would be handed to me... so the best way to get what I wanted was to not play. You can spend time grinding or un-subbed. It doesn't matter- you will still get whatever you want.

    After the second time I left to take a break... I really had no desire to come back, except to see personal housing. Now I have been set free from that.
    (5)
    Last edited by ApolloGenX; 09-17-2014 at 05:22 AM.

  9. #189
    Player
    Evangela's Avatar
    Join Date
    Mar 2011
    Location
    グリダニア
    Posts
    4,361
    Character
    Evangela Monterossa
    World
    Balmung
    Main Class
    Ninja Lv 90
    I just decided to take a break today.

    until they make Atma quest less boring.
    (0)

  10. #190
    Player
    filene's Avatar
    Join Date
    May 2014
    Posts
    4
    Character
    Talia Winters
    World
    Goblin
    Main Class
    Pugilist Lv 50
    I just cancelled my account. Reasons: 1. Choreographed fights. There should be a moogle with a megaphone on the side of the fight arena calling out when to run to points marked with an 'A' or 'B'. 2. If you live in a place where you have latency, you will never clear content. I have often found that my screen shows my character clear of the area of effect boundaries, further away from the boss monster than the other characters are, yet mine if the only one getting hit by it. This happens because even though my graphics show one thing, the game server has progressed past what I am seeing. (my computer was custom built for graphics/computer games. That does not help against latency issues. When I pack up the computer and travel to a different city, with lower latency, the problems disappear). 3. Spamming instant death tactics in boss fights. This, to me, shows a lack of ability to write an interesting scene. If anyone remembers FF XI, Dynamis didn't spam instant death, yet it was both difficult and fun. 4. Movement controls in game are poor. Fights are like swimming in molasses, with long cooldowns. Consumables are nearly pointless, due to long cooldowns.
    (4)
    Last edited by filene; 10-08-2014 at 01:59 PM.

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