So, the WARs in defiance with their HA weapon and gear, hitting BB for 700 crits are possibly breaking the game? Of course you know that they are overgeared to the max for Ramuh, even if it's the last primal that came out.
So let me rephrase your question for you: Isn't endgame content oversimplified the moment it hits the servers? Share your thoughts.
It is you lol. The Blook Death Knight has became the only tanking spec after Woltk and function exactly the same as FF14 Warrior but with crappy mechanic. The self healing amount from the Death Strike is already out of board there.


Well congrats to them...
Also
You write that title one handed OP???
Simple solution. Lancer is a tank. Dragoon is a dps. Same with Pugilist and Monk. It would take some reworking, but I've long believed that this whole base class -> evolution idea is a terrible one. We still only have 9 total jobs. It just *looks* like more. Make the base classes stand on their own instead of just something that you bring out once in a while because you don't want to rework your main job's action bars. I have yet to find the motivation to take off my soul crystal on Black Mage - partly because of lore, but mostly because there's no need to go back. If Thaumatuge was more like XI's red mage, however...
And the only time I've taken my warrior crystal off is to go into PvP and troll people, not even because I think it's a serious job to bring in there.
The system needs another look.
Last edited by Souljacker; 09-16-2014 at 12:26 AM.
No, ipad's self correction. I didnt pay attention after I clicked ok lol. You can not edit title again on this fourm. So I guess, the title have to be a bowl of super Japanse Ramen killed by bunch of beef patties without DPS......
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Ps. I have both Warrior and Paladin, I just post this for the discussion. Drop off your nerd rage and personal attack by the waySo, the WARs in defiance with their HA weapon and gear, hitting BB for 700 crits are possibly breaking the game? Of course you know that they are overgeared to the max for Ramuh, even if it's the last primal that came out.
So let me rephrase your question for you: Isn't endgame content oversimplified the moment it hits the servers? Share your thoughts.
I know my ipad's correction function turned my title into some weired subject, but are you having difficulty reading this part too?
I specifically point out self healing is kinda reach a game breaking level, did i said something else? I am not asking for a nerf on Warrior but I am simply open this for discussion? Release your nerd rage else where if you cant take it or dont like it.


Newer players to MMO games will likely draw from their experiences playing FPS games, GTA, Dragon Age, Skyrim, etc.. and they will evaluate a MMO based on that criteria. But other online games (and offline RPGs) are designed to be picked up, played for maybe 5 months and then abandoned for when the next big game comes along. A Veteran MMO gamer knows that the experience of the game is stretched out over years, and if crafted properly, it leaves players with some of the best gaming experiences to be found anywhere.This is the problem most content is solo and you get your group action from a cross-server queueing tool. This is not like older MMOs where servers developed real communities. It's more like MacDonald's Drive-Thru, where you queue up, do your run, then never meet those people again.
I'll simplify it for you. I pointed out they are over geared. You can tell by just looking at their dmg. Since you have both PLD and WAR, you could make a good guess what item level they are.
Again, it's the encounter in particular which is too easy. Not WARs self healing.
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