Supras are making me want to quit. Just... any kind of grind. I'm tired of the game feeling like work. I'm thinking of myself more as a customer instead of a gamer, and i'm looking at all the time I'm spending gathering, crafting, desynthing and getting jack shit, and all the time wasted waiting for FATES, and it just sickens me. Of course, SE doesn't care. They aren't going to improve things, because the game'd designed to keep compulsive players playing and paying.
So pretty much the standard MMO stuff. Without it SE may as well not even apply a subscription model to the game, but just let players pay 20 - 30 Eur per patch, as the game's going to be dead for 2 months in between patch cycles.Supras are making me want to quit. Just... any kind of grind. I'm tired of the game feeling like work. I'm thinking of myself more as a customer instead of a gamer, and i'm looking at all the time I'm spending gathering, crafting, desynthing and getting jack shit, and all the time wasted waiting for FATES, and it just sickens me. Of course, SE doesn't care. They aren't going to improve things, because the game'd designed to keep compulsive players playing and paying.
I think its funny. Everyone wants the reward but no one wants to work for it. Personally I want to work for my things. I don't mind the grind. The trick is to make the grind FUN. FFXI did this. Leveling was a grind, but it was challenging and I made lots of friends leveling over the years. Getting certain items in XI was a grind...but fun. I enjoyed camping NMs. It was annoying yes, if you didn't have a t.o.d. but once you did it wasn't too bad, and the competition was cool. The jobs were fun. Every job had it's niche and blm especially required you to know everythings elemental weaknesses and strengths. Yes, Thunder and Fire still got used the most but blm did more then have one damage spell. (I am so tired of casting fire! UGH!)
My biggest pet peeve right now is that you can get to level 50 with nothing but flash! Same goes for getting endgame gear! JUST FLASH! How is that not broken? Oh and then of course with some help from a friend you can get 1-50 crafting across the board without ever making anything yourself... you can just buy all the turn ins! And SE complains about RMT? They are just begging players to run into the open arms of RMT!
I am not saying I don't enjoy the game...but I the age of MMOs died when WoW set the MMO standard of catering to casuals to make more money. RIP in pieces MMOs...I will miss you.
Or dealing with the toxic elitists players...sometimes they even make me want to quit the game.
Isn't that just the way it works in real life, too? No one wants to have to work for anything at all, but still expect to have everything they want. Everyone wants everything now. Pretty soon, everyone will have wanted things yesterday.
What I enjoy is something to progress with and work towards, no matter how long it takes. As long as I can be seen making visible progress with the time I invest, I'm pretty content and I'm enjoying myself. Kinda like how people used to enjoy making model ships or planes, that would take a good while to build and then paint etc. Don't see that much any more.
But from a business point of view, you have to make sacrifices in order to get the most income. It's a sad truth, and something that is missing, not just in MMOs, but in gaming in general.
On the topic, though, I'm still having fun. The people I play with are great, I have goals that I am always working towards, and I continue to have fun. Until that changes, I won't be going anywhere.
I don't need a super awesome, highly engaging combat system or less one shot mechanics in raids because people want things easy or equipment that just pops out behind me on demand because working for things is too hard. Nope, I'm happy with what we have, thanks.
those were terrible videos. they have nothing to do with the topic, they weren't funny, and you should feel bad for linking them.My thoughts on the matter http://www.youtube.com/watch?v=C0VzP9Yfsqw http://www.youtube.com/watch?v=5-tTd-vUI2E
Isn't the problem the fact they expect to keep consistent subscription numbers with an end game raiding scheme based on western MMORPGs that have all gone F2P? Seriously, how many western MMORPGs utilizing the strict role, linear scripted fight scheme for raiding still use a subscription model? Even WoW is going F2P at this point.
As soon as they run out of consoles to release the game on they'll be just as fubar as any other game that used the same end game model. Too much empirical evidence points to this model being unsustainable.
Last edited by Fendred; 09-14-2014 at 10:49 PM.
The problem with Final Fantasy XIV ARR has very little to do with what the game has as much as what the game does NOT have. A lot of people on the forums (and sometimes even the dev team and the guys sending forum feedback information to the dev team) misunderstand, as is all too common in life, what people really want out of the game they are playing. Even the most ardent complainers on the forums aren't saying "Hey SE, stop making hard, challenging content" or "Hey SE, stop making atma and hunt grinds!" Rather, people want what the game lacks: ways to enjoy all the story and game content when it is current, without having to do something they don't want to do as is the case with Bahamut's coil.Isn't that just the way it works in real life, too? No one wants to have to work for anything at all, but still expect to have everything they want. Everyone wants everything now. Pretty soon, everyone will have wanted things yesterday.
What I enjoy is something to progress with and work towards, no matter how long it takes. As long as I can be seen making visible progress with the time I invest, I'm pretty content and I'm enjoying myself. Kinda like how people used to enjoy making model ships or planes, that would take a good while to build and then paint etc. Don't see that much any more.
But from a business point of view, you have to make sacrifices in order to get the most income. It's a sad truth, and something that is missing, not just in MMOs, but in gaming in general.
On the topic, though, I'm still having fun. The people I play with are great, I have goals that I am always working towards, and I continue to have fun. Until that changes, I won't be going anywhere.
I don't need a super awesome, highly engaging combat system or less one shot mechanics in raids because people want things easy or equipment that just pops out behind me on demand because working for things is too hard. Nope, I'm happy with what we have, thanks.
A lot of players want to see the story in Bahamut's coil without having to be forced through hardmode content to do so and this issue is at the core of why a lot of people are complaining about Bahamut's Coil. All the stuff about lockouts and time management are problems that are just orbiting the core issue, and if Yoshida and his team focuses on trying to resolve those orbiting issues he's just peeling layers of the onion instead of addressing the root of all evil here. If he keeps his attitude that coil is exclusively for the hardcore it's going to tear apart the community just like any exclusive content does in a game product.
This problem isn't one unique to FFXIV ARR, it spans entire genres of games and has become even more prominent with preorder culture. Now even nintendo is doing it with Hyrule Warriors with the Twilight Princess skins for link and Zelda...
Last edited by Colt47; 09-14-2014 at 10:48 PM.
The waiting...Making FATEs part of quest lines is moronic and making people just sit and wait for fates every single day is just a super lazy way of making content last longer.
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